04 October 2009

Ilmahal Cosmology

OF THE PLANES AND THE ETHEREAL STRANDS

The world of Ilden exists on the ‘Mortal Plane.’ All known planes of existence are connected to each other by trans-planar conduits known as ‘ethereal strands.’ The more ethereal strands that connect two planes, the more those planes interact. Ethereal strands may be created, strengthened, weakened, or destroyed over time. Ethereal strands terminate in ‘portals’ or ‘gates’ on the planes to which they are attached.

It is generally known that many ethereal strands connect the Mortal Plane to the following planes: Godsland (home of the Solar and Glade courts of deities); Flux (a place of chaos and change, allegedly the home of many demons and a few wild gods); Faerie (the strange, ever changing dominion of the Seelie and Unseelie Courts, and the ancient homeland of the Alfar peoples); and the Nine Hells (the home of the devils, ruled over with an iron fist by the dark god Asmodeus). Other planes exist, but they are not known widely, and they exercise less influence on the affairs of Ilden.


OF THE GODS

Here is brief summary of some of the main gods worshipped by the human peoples of Ilmahal (many deities are not listed). The gods interfere rarely in the affairs of mortals. Some humans choose to worship no gods at all, seeing them simply as flawed but more powerful versions of themselves. Such individuals generally keep their lack of piety to themselves, however, in order to avoid persecution.


The Court of Chaos (Location: Flux. Ruler: None)

The ‘Court of Chaos’ refers to a loose association of deities and demon lords who dwell within scattered demesnes throughout the wild and constantly changing plane of Flux. The worship of Chaotic deities is prohibited in most civilized lands. Followers of such vile gods invariably endeavour to keep their religious devotions secret.

Adodhamair (Goddess of fire and destruction)

Symbol: grinning flame.

Worshippers are rare, except for berserkers and mangrim (especially the pirates of Fiachna).

Zaroxi (Goddess of seduction, hedonism and lust)

Symbol: flowing wineskin.


Infernal Court (Location: Nine Hells. Ruler: Asmodeus)

The Infernal Court is openly worshipped by most ‘evil’ humanoids – e.g., Forgrim (orcs), Goblinoids, and the like. In human lands, by contrast, worship of the Infernal Court and its devilish deities typically is prohibited, and punished with death.

Asmodeus (God of domination and evil)

Symbols: many, including (a) bleeding pentagram; (b) ram’s head; and (c) rod. Others are less well known.


Glade Court (Location: Godsland. Ruler: The Green Lady)

The deities of the Glade Court are revered as a unified pantheon by the Morghain peoples of northern Ilmahal (that is, most followers worship the pantheon as a whole, not individual deities). Some Arsilonians in southern Ilmahal also revere the Glade Court, but they generally do not do so publicly, as such worship is frowned upon by the Church of the Solar Court.

Green Lady (Goddess of agriculture, nature, and beauty; ruler of the Glade Court).

Symbol: green circle.

Azure Mistress (Goddess of the sea)

Symbol: stylized blue wave.

Pale Hunter (God of hunters and warriors)

Symbol: full (hunter’s) moon

Iron Man (God of mortality, natural death, and final judgement; enemy of the undead)

Symbol: iron scales of justice


Solar Court (Location: Godsland. Ruler: Amithos)

The Solar Court was worshiped as a unified pantheon throughout the Aphorian Imperium. A single hierarchical church – often referred to as ‘the Solar Church’ or simply ‘the Church’ – governed the religious lives of all citizens of the Imperium. Following the collapse of the Imperium, a fragment of the Solar Church survived in southern Ilmahal, where it retains its social and religious pre-eminence.

Amithos (God of the sun and justice; ruler of the Solar Court)

Symbol: sun (orange).

Fiona (Goddess of community and healing)

Symbol: white rose.

Murth (God of trade and travel)

Symbol: golden boot.

Vanimos (God of knowledge and secrets)

Symbol: stylized eye (looking directly ahead).

3 comments:

  1. Excellent selection of deities and a very interesting post.

    ReplyDelete
  2. Good stuff all around, there. The names of the deities particularly caught my eye. It can be hard to come up with something that feels right, 'coherent', mythologically verisimilar, and yet fantastical enough to feel like D&D, and I think you've struck the balance nicely here.

    ReplyDelete
  3. Thanks for the kind words, guys.

    ReplyDelete