20 January 2011

Brave Halfling Publishing moves to ‘Delving Deeper RPG’

No longer will Brave Halfling Publishing be responsible for the Swords & Wizardry ‘White Box’ game. Instead, it will be publishing its own ‘old school’ RPG, entitled ‘Delving Deeper.’

The official announcement (from here):

Brave Halfling Publishing is proud to announce “Delving Deeper RPG!”

Delving Deeper RPG closely emulates the rules of the earliest version of the world’s most popular roleplaying game. Go back to a time when every weapon did d6 damage, clerics could cast no spell at first level, only fighters could use magic swords, and if you wanted a locked door opened you had to bash the thing in! It is difficult to imagine in a world where multiple, weighty tomes comprise the rules; but the these three small books contain all you need to build a campaign that can span decades of real time! If you’re tired of trying to find the rule for determining whether your fighter is left-handed and is able to swim and just want to kill some goblins, have we got a game for you!

But wait, there’s more! While Delving Deeper is a solid, rule set that closely emulates the rules of the earliest version of Original Edition, it also has a toolbox aspect to it as well. Running throughout the game are two separate tracks of options – little tweaks to the rules that help DD also emulate the rules of the First Basic Edition (“Track #1”) and the rules of the Third Print Edition of a modern rpg inspired by Original Edition that I used to publish (“Track #2”).

Delving Deeper RPG will be released directly from Brave Halfling Publishing as a digest boxed set of booklets, dice, character sheets, etc. the first week of April and in your local game store in May. We will be supporting Delving Deeper RPG with modules, supplements and campaigns. A free trademark license will also be available for third party publishers.

But there’s no need to sit around and wait. Come on back next Monday afternoon for our weekly Development Blog. But do more than that, help us put this thing together! Not only will I be offering sneak peaks at the text and art, I’ll be asking for your input too!

It’s sad to see S&W WB go away (at least no one seems to be producing it anymore), but I understand John Adams’ reasons for going this way. Best of luck to him!

(Good grief, I've been posting a lot today! Time to stop procrastinating, er, blogging, for a while...)

2 comments:

  1. Yeah it is too bad it had to happen like that. :(

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  2. Still no Thief class? I hope a Thief option is part of the toolbox. I'd like to see a White Box variant that's not low powered like the original but simplistic and bizarre with tons of little weird options.

    VS

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