06 June 2016

Some info on Mythras Imperative

Here is some more information about the forthcoming Mythras Imperative (a couple of pictures of which I posted yesterday):
What is Mythras Imperative?
A 34 page introduction to the Mythras system, designed for both newcomers and old hands. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game. The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy, real life and science fiction. 
Is this a fantasy game?
We’ve made Mythras Imperative generic. Skills cover the ancient, modern and futuristic worlds, and the weapons include firearms. So Mythras Imperative gives you the starting point for adventuring in any time period you want. Other supplements, and the core Mythras rules themselves, expand on things like magic, vehicles, psionic powers and so on. 
So no magic then?
Not in Mythras Imperative. We’ve kept things at a high level to make it easy for everyone to get the hang of the basics. When you’re ready, trade-up to the full Mythras rules for a total of five different magic systems! 
What else can I do with it?
Mythras Imperative can be used by third party publishers to develop their own, Mythras-powered games, in conjunction with the Mythras Gateway License. This simple agreement extends our permission for the Imperative rules to be used wholesale in new systems people want to create. Contact us for more details. 
What else is available for Mythras Imperative?
We have several free scenarios ready for adventurers – fantasy and science fiction so you can see first-hand the scope of the Mythras rules. 
Does this replace RuneQuest Essentials?
Yes it does. From summer 2016, RuneQuest Essentials will be discontinued. If you have a copy already, you’ll find it fully compatible with Mythras Imperative.
(From Loz at DM.)

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