25 October 2024

Trail of Cthulhu 2e and Broken Empires

I try not to back funding projects (on Kickstarter and the like) that often these days. This is because I backed a few in recent years that I now kind of regret (e.g., Shadowdark, Dolmenwood, Old School Essentials, a bestiary from Goodman Games, and a couple of other things, the details of which I've already largely forgotten).  As they trickle in (many of my recent "regrets" still linger in the ether somewhere) I find myself sighing and -- after briefly flipping through them -- putting the print products on my shelf and the PDFs into my ever-expanding dropbox of RPGs. 

To be clear, the products themselves might be fine or even quite good. For instance, Shadowdark certainly has some interesting mechanics, some of which I'm on the fence about (but which, I concede, very well may be vindicated in practice). But the cold hard truth of the matter is that I just don't see using this game that much (if at all) in the near future, as well as the other RPG products that have trickled in over the past few years (e.g., OSE). 

Having said all that, there are two funding projects that I have decided to back, albeit at a reasonably scaled back level (for me). 

The first is the second edition of Trail of Cthulhu. Now, I already have a surfeit of Cthulhu Mythos material (including ToC, but mostly Call of Cthulhu books, some 7th edition but mainly material for earlier editions). However, I've played a couple of ToC scenarios and thought quite highly of them. Indeed, one was probably the best "one shot" horror scenario I've ever gone through. So I will be backing the current Trail of Cthulhu 2e funding campaign because of its innovative treatment of the setting and the high quality of the scenarios. I also love the ToC art. (Plus, I had a distinctly unpleasant "experience" with some of the "new Chaosium" folk around 2016-2017 -- no one involved with 7e CoC but rather the Moon Design folks -- which has put me off their products ever since. Hence, I'm happy to go elsewhere for new Cthulhu material.) 


If you're curious about Trail of Cthulhu, check out the 2e Quickstart.

The other project that I'm backing is the Broken Empires FRPG (albeit, again, at a lower level than I have backed projects in the past). I'm curious about the system, as Mythras is one of its main influences, and it aims to be a "sim-lite" game. This means, roughly, that the game falls within the "simulationist" camp -- that is, it is a game in the mold of Mythras, RuneQuest, Harnmaster, Rolemaster, Middle-earth Roleplaying, Against the Darkmaster, and the like. These kinds of games (which generally belong to the "d100" BRP and RM "families") vividly and precisely describe, via their mechanics, what happens in the game world, with hit locations (in Mythras and related systems) or critical hits (in Rolemaster, MERP, VsD, etc.), different levels of success for skill rolls, and so forth. My tastes, I've (re)discovered in recent years, definitely lie in the simulationist region of RPGs. But Broken Empires also claims to be "lite" by achieving a high degree of "simulation" with fewer mechanics, dice rolls, and calculations. I'm frankly a little sceptical about the latter claim, but the game overall looks interesting enough for me to want to include it in my collection. I'm especially intrigued by the "free form" magic system (roughly, there are no "spells," but instead spell-casters describe what effects they are trying to realize, and they draw upon their relevant skills in order to do so).  


These are somewhat niche RPG interests, I suppose, but I thought that I would mention these projects in case others might be interested in them.

3 comments:

  1. I didn't realize there was going to be a ToC 2e. Thanks for pointing it out. I've backed to many things but...

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  2. I have *very* rarely backed anything on kickstarter, but Ars Magica Definitive and the Broken Empires both drew me out. Having seen the author of the latter play through some of it on YouTube I'm not convinced it's much lighter than Mythras, but it has some cool ways of bringing ideas from other games into the d100 "family".

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    1. I'm sorely tempted by the Ars Magica KS, but I need to draw the line somewhere. It's just too unlikely that I'll ever run it.

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