tag:blogger.com,1999:blog-7600974191399728636.post8262566846242656268..comments2024-03-18T21:10:36.313-04:00Comments on Akratic Wizardry: ‘Swords & Sorcery’ House Rules IndexAkrasiahttp://www.blogger.com/profile/08734103159691571156noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-7600974191399728636.post-72038793744965742632021-03-27T14:46:19.016-04:002021-03-27T14:46:19.016-04:00Thanks evangineer! (And apologies for not publishi...Thanks evangineer! (And apologies for not publishing your comment earlier -- it seems that I missed it back in November.)Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-46685077176592134932020-11-14T19:46:56.045-05:002020-11-14T19:46:56.045-05:00Doing Web Archeology for Fun and XP!
https://web....Doing Web Archeology for Fun and XP!<br /><br />https://web.archive.org/web/20160804192136/http://enrill.net:80/documents/akratic-wizardry.pdfevangineerhttps://www.blogger.com/profile/09447046319208392248noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-82238229819667666062019-05-14T01:31:24.139-04:002019-05-14T01:31:24.139-04:00Aargh! I haven't checked that link in ages. I&...Aargh! I haven't checked that link in ages. I'll see what I can do...Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-63818365376743485642019-05-01T09:23:43.360-04:002019-05-01T09:23:43.360-04:00Any chance of this pdf going back up? the link is ...Any chance of this pdf going back up? the link is dead.Anders Hhttps://www.blogger.com/profile/11654797360283177027noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-91110479802622313262013-05-22T16:11:14.996-04:002013-05-22T16:11:14.996-04:00Thanks for your kind words, and good luck with you...Thanks for your kind words, and good luck with your game! :)Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-83774434271318159672013-05-22T16:01:51.513-04:002013-05-22T16:01:51.513-04:00I just got started with Basic D&D and have bee...I just got started with Basic D&D and have been searching for house rules. I found quite a few from links in this article that I will be using in my game. I just wanted to thank you for posting these and helping a newcomer out. Thank You!Unknownhttps://www.blogger.com/profile/13189409713255795655noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-38863643599854171652013-02-12T17:17:51.691-05:002013-02-12T17:17:51.691-05:00I think any and probably all the mental stats are ...I think any and probably all the mental stats are appropriate, but you have to pick one (I guess). I don't read CHA as likeable or anything like that anymore: I read it as force of personality and it can be creepy and scary just as easily as charming.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-35045344893288079092013-02-11T19:15:01.951-05:002013-02-11T19:15:01.951-05:00Sorry for not replying earlier!Sorry for not replying earlier!Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-73293752104714591632013-02-11T19:14:23.885-05:002013-02-11T19:14:23.885-05:00@ Matthew and Hoplite Nomad: Regarding the prime s...@ Matthew and Hoplite Nomad: Regarding the prime stat for magicians, I prefer Intelligence over either Wisdom or Charisma. I guess I'm just wedded to the idea of power-hungry scholars researching esoteric tomes written in eldritch languages. Such individuals strike me as rather lacking in Wisdom (and sanity), and generally not very appealing to others (though with some exceptions, e.g., Elric).<br /><br />Having said that, I can appreciate the arguments in favour of Wisdom or Charisma for the reasons given. Even if I did choose one of those options, though, I would insist on a minimum Intelligence (say, 13), as I just can't envision a 'stupid' (as opposed to foolish or foolhardy) sorcerer!Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-6081579683790447522013-02-11T19:07:39.061-05:002013-02-11T19:07:39.061-05:00Lots of interesting ideas here, Hoplite Nomad!
...Lots of interesting ideas here, Hoplite Nomad! <br /><br />It's not entirely clear to me how the d20 'Taint' rules would work with S&W, but maybe I need to read them over more carefully (I remember finding them intriguing when I picked up the 3e Unearthed Arcana a decade ago).<br /><br />One worry I have is that using both Insanity and Corruption could be a bit more paperwork than I would like. Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-66753918195987765342013-02-11T18:58:48.991-05:002013-02-11T18:58:48.991-05:00Nice site, John! I've added it to my 'Cla...Nice site, John! I've added it to my 'Classic D&D links'. <br />(Sorry for not noting the site earlier.)Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-44102112690188504352013-02-04T17:45:32.148-05:002013-02-04T17:45:32.148-05:00Well, I ain't Akrasia, but I like it and agree...Well, I ain't Akrasia, but I like it and agree with most of the reasoning. The only counter-argument I can see is that the Black Magic spells are inherently more attractive to adventurers because they form the usual Magic-User's old stand-bys. So, they cost more because they are the ones most often used. This is, I think, an out-of-game rationale.<br /><br />Thus, I think the choice is whether to to go with RAW which encourages use of non-Black Magic through lower HP cost OR go with yours, which simultaneously encourages and discourages Black Magic. Depends upon how you like your game.<br /><br />Also, just another thought: I've begun to make the prime stat CHA under the ideas that A)CHA is the force of one's personality put out into the world and B)Black Magic is about making deals with extra-dimensional guys.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-41171983405229061782013-01-25T22:24:27.434-05:002013-01-25T22:24:27.434-05:00No problem, good sir.No problem, good sir.Hoplite Nomadhttps://www.blogger.com/profile/11217431230966893880noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-35547145730122938782013-01-25T01:01:02.845-05:002013-01-25T01:01:02.845-05:00I hope to look over your ideas over this weekend, ...I hope to look over your ideas over this weekend, Hoplite Nomad (been bogged down lately).Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-16993673257863246152013-01-17T23:47:32.869-05:002013-01-17T23:47:32.869-05:00Any comments on the above are welcomed.Any comments on the above are welcomed.Hoplite Nomadhttps://www.blogger.com/profile/11217431230966893880noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-54915735011519937342013-01-17T09:07:53.141-05:002013-01-17T09:07:53.141-05:00Hope this didn't post twice...
Hello Akrasia,...Hope this didn't post twice...<br /><br />Hello Akrasia,<br /><br />I have long searched for S&S rules for OGL games that fit my vision and you sir have done an outstanding job here so many, many thanks. With that being said, I have had problems in trying to justify the cost of casting black magic with something besides " some will do anything for power." <br />What I was thinking was along the lines of the Dark Side, " faster, easier, more seductive". <br /><br />Mechanically, the HP cost for casting black magic spells is lesser than white or gray, ( the opposite of the standard rules) but the price is that you have a greater chance for insanity because you may cast them more often due the lesser HP cost. <br /><br />Additionally, I am considering that whenever one takes a black magic spell they get a point of physical corruption. <br /><br />Corruption Points Description ( From Conan D20)<br />0 Uncorrupted<br />1–3 Mildly Corrupted<br />4–6 Corrupted<br />7–9 Totally Corrupted<br />10+ Diabolical<br /><br />And then using the Taint effects table here:<br />http://www.d20srd.org/srd/variant/campaigns/taint.htm<br /><br />So, the physical taint/corruption is like the channel that is carved “into” the caster to allow the spell to pass through and every time the spell is cast there is a chance to increase insanity.<br /><br />Black magic costs the spell level +1 to cast with the accompanying corruption and insanity rules.<br /><br />Gray magic would cost spell level x2. After each spell casting the sorcerer makes a save. If the roll is 1 they receive a point of corruption. If they roll a 20 they can remove one point of corruption. This represents the balancing act of gray magic between black and white. A character can only gain corruption once per spell. If the character would normally gain a corruption point they instead gain temporary insanity points as per the rules. However, if corruption has been healed by rolling a 20 for a particular spell then caster can become corrupted in that spell again.<br /><br /><br />White magic would cost the spell level x2+1 in HP with no corruption or insanity. <br /><br />Finally, I am going to change the sorcerer stat from Int to Wis. The reason being is that magic in not an academic pursuit. It is won by blood, swear, and tears. One's sanity is often put to the test and it through drive and will that one commands alien forces. <br /><br /><br />Hoplite Nomadhttps://www.blogger.com/profile/11217431230966893880noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-33474317928408033222013-01-17T08:46:15.005-05:002013-01-17T08:46:15.005-05:00Hello Akrasia,
I have long searched for S&S ...Hello Akrasia,<br /><br />I have long searched for S&S rules for OGL games that fit my vision and you sir have done an outstanding job here so many, many thanks. With that being said, I have had problems in trying to justify the cost of casting black magic with something besides " some will do anything for power." <br />What I was thinking was along the lines of the Dark Side, " faster, easier, more seductive". <br /><br />Mechanically, the HP cost for casting black magic spells is lesser than white or gray, ( the opposite of the standard rules) but the price is that you have a greater chance for insanity because you may cast them more often due the lesser HP cost. <br /><br />Additionally, I am considering that whenever one takes a black magic spell they get a point of physical corruption. <br /><br />Corruption Points Description ( From Conan D20)<br />0 Uncorrupted<br />1–3 Mildly Corrupted<br />4–6 Corrupted<br />7–9 Totally Corrupted<br />10+ Diabolical<br /><br />And then using the Taint effects table here:<br />http://www.d20srd.org/srd/variant/campaigns/taint.htm<br /><br />So, the physical taint/corruption is like the channel that is carved “into” the caster to allow the spell to pass through and every time the spell is cast there is a chance to increase insanity.<br /><br />Black magic costs the spell level +1 to cast with the accompanying corruption and insanity rules.<br /><br />Gray magic would cost spell level x2. After each spell casting the sorcerer makes a save. If the roll is 1 they receive a point of corruption. If they roll a 20 they can remove one point of corruption. This represents the balancing act of gray magic between black and white. A character can only gain corruption once per spell. If the character would normally gain a corruption point they instead gain temporary insanity points as per the rules. However, if corruption has been healed by rolling a 20 for a particular spell then caster can become corrupted in that spell again.<br /><br /><br />White magic would cost the spell level x2+1 in HP with no corruption or insanity. <br /><br />Finally, I am going to change the sorcerer stat from Int to Wis. The reason being is that magic in not an academic pursuit. It is won by blood, swear, and tears. One's sanity is often put to the test and it through drive and will that one commands alien forces. <br />Hoplite Nomadhttps://www.blogger.com/profile/11217431230966893880noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-41841075726267153252012-09-13T23:49:47.062-04:002012-09-13T23:49:47.062-04:00Hey guys, not sure if I might have already posted ...Hey guys, not sure if I might have already posted this on a different topic but wanted to make sure you knew about a new Swords & Wizardry SRD (online rules reference) site built using the Complete rules. It's at http://www.d20swsrd.com and I'd love to hear any comments or suggestions anyone has on it. Feel free to email anything you have to jreyst@gmail.com :)<br /><br />--JohnAnonymoushttps://www.blogger.com/profile/16926031212446367281noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-91133737750341966102011-11-17T11:44:08.089-05:002011-11-17T11:44:08.089-05:00Np. Thank you for the hard work and awesome house...Np. Thank you for the hard work and awesome house rules :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-25255672837129467612011-11-15T15:14:17.377-05:002011-11-15T15:14:17.377-05:00Thanks for the kind words, wrathofzombie! :)Thanks for the kind words, wrathofzombie! :)Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-19521891489404756022011-11-15T15:02:46.005-05:002011-11-15T15:02:46.005-05:00@ Akrasia- That is basically what I figured would ...@ Akrasia- That is basically what I figured would be the case. Yes the first level and tenth level are paying the same costs, but that risk of madness is always present. It does make sense that a 10th level Wizards spell would be more powerful. <br /><br />I have to say I'm a real fan of your spell casting rules. I'm using those, your HP/Con, and Wisdom as Sanity rules. <br /><br />Very awesome! ThanksAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-88836928074590627112011-11-14T02:19:29.676-05:002011-11-14T02:19:29.676-05:00Wrathofzombie, I've treated the HP cost as bas...Wrathofzombie, I've treated the HP cost as based on the level of spell. So yes, a 10th level mage would suffer the same HP cost as a 1st level mage. On reflection, though, variable costs might make more sense. (This never really came up during playtesting, since only villainous NPCs cast such spells.)<br /><br />Keep in mind that most 'damaging' spells (fireball, magic missile, etc.) are categorized as 'black magic', and so can cause corruption (loss of WIS) as well as HP loss.Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-85270896367417372942011-11-13T14:24:50.300-05:002011-11-13T14:24:50.300-05:00Akrasia- I have a question about your spells- I wa...Akrasia- I have a question about your spells- I was hoping that Crypts and Things would answer this, but alas it seems he went to the cast and forget method rather than your house rules.. How do you handle caster level in terms of HP consumption? Fireball doing X damage per caster level? Does a mage casting Magic Missile at level 5 pay the same amount of HP as a mage casting at level 1 (given the variance in damage)?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-56602242436537648982011-07-16T13:26:24.885-04:002011-07-16T13:26:24.885-04:00Very cool! Thanks!Very cool! Thanks!Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-7600974191399728636.post-84806872914030891092011-06-03T03:38:33.630-04:002011-06-03T03:38:33.630-04:00Nice stuff there! :)Nice stuff there! :)Nerzenjägerhttps://www.blogger.com/profile/02682799127301890341noreply@blogger.com