22 June 2009
Everyone can Backstab ...
... because everyone is a rogue!
In a classic 'swords and sorcery' setting -- such as R. E. Howard's "Hyboria" or F. Leiber's "Nehwon" -- pretty much every protagonist is a 'rogue' in the broad sense of the word. That is, either you're a charming rogue, capable of overcoming foes and surmounting dangers that would defeat a lesser mortal, or you're a soon-to-be-dead-or-forgotten pleb.
Adventurers like Conan and the Gray Mouser don't fight nice. They use every advantage at their disposal to overcome their foes.
In order to simulate this aspect of the 'swords and sorcery' genre, I've decided to let any character of any permitted class -- fighter, thief, or magician -- to 'backstab' an opponent, should the opportunity arise. If the character can attack from behind, or without being noticed, that character enjoys a bonus to hit (+2 to +4, depending on the circumstances, as the Game Master decides), and rolls two damage dice upon a successful hit (e.g., if a fighter were to backstab a brutish oaf with a longsword, and that fighter successfully hit the brutish oaf, the player would roll 2d8 for damage).
Good guys finish last in the world of 'swords and sorcery'!
(Thanks to Age of Fable for this suggestion!)