AKRATIC WIZARDRY: A blog wherein I scribble about role-playing games (Mythras, Against the Darkmaster, Dungeons & Dragons [esp. old school], Swords & Wizardry, Into the Unknown, Middle-earth Role-playing, Lord of the Rings Role-playing, Adventures in Middle-Earth, Crypts & Things, Call of Cthulhu, etc.) and RPG settings (Middle-earth, Cthulhu Mythos, Greyhawk, Lyonesse, Ukrasia, etc.). I also write about fantasy and science-fiction films, novels, art, TV shows, and the like.
30 September 2010
9th Hottest?
24 September 2010
Miscellaneous Items
Here are some random things that I thought might be of some interest to the folks that visit this rather sporadic and insignificant blog.
1.
As some readers may recall from posts like this one or this one, I’m a huge fan of J.R.R. Tolkien’s Middle-earth, and ICE’s (now out-of-print) RPG Middle-earth Role-playing (a.k.a. ‘MERP’). There is a very interesting thread over at the RPGsite on running RPG campaigns in the Fourth Age of Middle-earth. Here it is. Lots of great ideas!
And here is one of Angus McBride’s many inspiring Middle-earth pictures:
2.
‘Paladin in Citadel’ recommended (in a comment on my last post) that I post the actual ‘Street of Knights’ in Rhodes that serves as the basis for Dave Trampier’s amazing ‘Emirikol the Chaotic’ picture in the AD&D Dungeon Masters Guide. Here it is, courtesy of the Bat in the Attic:
3.
Author of OpenQuest, and generalissimo of ‘d101 Games’, Newt Newport, has a new blog. It’s called ‘Sorcerer Under Mountain’. Check it out!
4.
Newt’s post on The Warlock of Firetop Mountain reminded of the amazing artwork of Russ Nicholson. As many readers no doubt already know, Nicholson is responsible for many of the excellent illustrations in the AD&D Fiend Folio. Nicholson has a blog, which includes many, many wonderful pictures. Below is his picture of the Warlock of Firetop Mountain himself (courtesy of ‘Sorcerer Under Mountain’):
5.
Finally, I’m a huge fan of – and occasional contributor to – Fight On!, the premier fanzine of the ‘Old School Renaissance’. Right now the PDF version of issue 9 of FO! is available for only 4 USD. A great deal!
Cheers!
21 September 2010
On the Trail of Emirikol the Chaotic
18 September 2010
Clockwork & Chivalry: 17th Century Fantasy Anyone?
I'm brewing a longer review, but quite simply in my opinion Clockwork and Chivalry is the best British Fantasy setting since WHFRP 1st ed.
Its more fantastic than fantasy, there are no orcs, using the superstitions of the time as a basis for the magic in the game. It uses the MRQ2 framework to good effect, without being constrained by it. I could quite happily use this book with another game system. Looking forward to the campaign adventures popping up in print, since the introductory adventure adequately whets the appetite for more.
A must buy if you like historical games or are looking for a fantasy game that is different from your run of the mill orcs and dungeons fare.
Wow – that is high praise!
The website ‘Clockwork and Chivalry’ is devoted to the setting, in case you are curious to learn more.
I’ve always found the seventeenth century to be a fascinating era, and especially the events in England. The English Civil War(s), the Exclusion Crisis, the Glorious Revolution, and so forth, all had an enormous impact on the development of liberalism, especially in (what would become) Britain and her dominions (including the colonies that eventually would become the United States, as evidenced by the extent to which the Declaration of Independence and the U. S. Constitution draw upon – indeed, even plagiarise in places – John Locke’s Second Treatise on Government).
In addition to the political and religious conflicts that wracked England throughout the century, there also is the rise of modern science (Bacon, Boyle, Newton) and modern philosophy (Descartes, Hobbes, Locke). My fondness for this era should be evident from my choice of avatar: Thomas Hobbes, arguably the greatest English philosopher of all time.
The addition of alchemy and clockwork machinery to the era is intriguing. And even if I don’t eventually get to run a Clockwork & Chivalry game (though I hope to), merely reading the core book should be fun!
Order placed.
03 September 2010
This Looks Cool
What is OpenQuest Classic?
In a nutshell OQ Classic is a version of OQ that is focused for Old Skool dungeon bashing and wilderness adventures. It is a shorter version of OQ about 100 pages long, rules + setting adventure. As well as cheerfully rubbing the nostalgia button for existing D100 players, the book is a short cheap focused introduction to fantasy roleplaying.
For owners of the existing OQ book it acts as a supplement with extra spells, magic items, monsters and adventures, which will take up roughly half the book.
Final book will be trade paper back sized (6”x9”), feature all new art, and be priced around £10-£12 print / £5-6 Pdf.
NONE OF THE NEW CONTENT WILL BE OGL.
THIS IS NOT INTENDED AS AN RQ2 RETRO CLONE, you will not find Hit Locations, Strike Ranks within its pages. The system is OQ, the only change of which is that it now uses a single magic system (based off Battle Magic)
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).