Showing posts with label Design Mechanism. Show all posts
Showing posts with label Design Mechanism. Show all posts

26 December 2024

Mythras Miscellany

I thought that I would mention two cool things for Mythras that might be of some interest.

The first is the Unearthed Companion for Mythras Classic Fantasy. Here’s the blurb from the Design Mechanism folks: 
Delve deeper than ever before, with the Classic Fantasy: Unearthed Companion, the highly anticipated expansion for Mythras Classic Fantasy! 
Classic Fantasy has become a popular branch of the Mythras family, blending the Mythras rules with traditional dungeoneering adventure mechanics. The Classic Fantasy core book presented everything needed for Ranks 1 to 3. This volume, long in the making, expands Classic Fantasy to Ranks 4 and 5, with updates and expansions to certain rules, but more importantly providing the additional magic, monsters and treasure for higher Rank characters and adventures. 
Unearthed Companion is compatible with Classic Fantasy core, and Classic Fantasy Imperative.  
More information here.


Classic Fantasy provides rules and guidelines for running Mythras games with the flavour of “Gygaxian” Dungeons & Dragons (i.e., first edition AD&D). Why do this? Perhaps you like the ethos and adventures of early TSR-era D&D/AD&D – but like combat to be interesting.

I have yet to play Classic Fantasy myself. But I’d be interested in running a short campaign using it someday, perhaps focused on an adapted version of a classic AD&D or D&D module (like Tom Moldvay’s The Lost City or the Saltmarsh series).

The second item is something that hopefully will be coming out in 2025: Mythic Armorica.


I assume that this will be a supplement for Mythic Britain (but am not certain about that).

Anyhow, Happy Boxing Day!

26 June 2024

Mythras Imperative Contest

From the recent Design Mechanism newsletter:
We’re excited to launch a brand-new competition for all Mythras enthusiasts and budding creators! 

The TDM ORC Imperative Contest celebrates the ORC open license, which includes the Mythras Imperative and Classic Fantasy Imperative rules released under it. Entrants are invited to send a submission between 2,000 and 10,000 words that creatively utilizes the Imperative rules and one or more assets (a descriptive paragraph, an image, or a map) that we provide.

The submission can be whatever you can imagine: a scenario, a setting module, a mini-campaign, or anything in-between. Entrants can pick any genre, any time period, or create something completely new and unique.

To view all the requirements, check out the Submissions Pack.

What do you stand to gain? Let’s talk about the prizes!

First Prize gives the winner a finished document they can immediately distribute for sale if you choose. This means that the TDM Production Team takes your submission, edits, proofreads, crafts a layout, and equips it with interior and cover art for the winner’s idea to make it a reality.

Those who manage second and third places will get various levels of artwork that help get you on your path to completion of your project.

The TDM ORC Imperative Competition is now open! You must be a Newsletter subscriber to enter with a chance of winning one of these glorious prizes! You can subscribe to the Newsletter on our website https://thedesignmechanism.com/

So, get your thinking caps on, dig out those old notebooks, and brainstorm with your gaming group! 

Here’s your chance to create some fantastic material using Mythras Imperative and the ORC License that gets that professional touch.

I’ll add that submissions due by 30 September 2024. Good luck to all who enter!

Somewhat related, this post does a good job of comparing Mythras and Basic Roleplaying (versions of both of which are now available with the ORC license).




04 November 2023

Mythras Imperative enters the Age of the Orc

The Classic Fantasy Imperative variant of Mythras already is offered under the ‘ORC’ license. Soon an expanded version of Mythras Imperative will be offered under the ORC license as well!

Here’s a brief description:

This edition of Mythras Imperative has additional rules for character creation, firearms, and vehicles. Like Classic Fantasy Imperative, it is completely open using the ORC license and will have an accompanying SRD. The PDF is completely free, and there will be a Print on Demand edition for those wanting a physical copy.

The Design Mechanism hopes to release the new version of Mythras Imperative in December.


18 September 2023

Classic Fantasy Imperative now available!

Classic Fantasy is the Mythras version of classic (1970s and 1980s) “Dungeons & Dragons.” The “Imperative” version is a somewhat stripped-down version of CF – think “Basic” D&D rather than “Advanced” – but a complete game (i.e., it does not require the use of the Mythras core rules) and offered under the “ORC” License. 

If I weren’t currently focused on developing my “Ukrasia” setting for a future Against the Darkmaster campaign (and already playing in a Mythras campaign) I’d be sorely tempted to use CFI to run a classic adventure like B4: The Lost City.

Here’s the announcement from the folks at The Design Mechanism:
It's here...

Classic Fantasy Imperative introduces role-players to old-school dungeoneering and high adventure through the lens of the Mythras rule system. A complete game, with all you need for play (barring dice), Classic Fantasy Imperative provides full character creation, with four classes (Cleric, Fighter, Mage and Rogue), four separate cultures, and six races. Extensive rules are provided for Class optimization and Rank abilities, along with a comprehensive system of skills, innovative combat mechanics, and an extensive list of spells and magical effects. The book rounds out with sample monsters and enemies, and magic items. As it is based on the Mythras games system, Classic Fantasy Imperative is fully compatible with the Mythras range of games published by The Design Mechanism.

Classic Fantasy Imperative is a broad canvas intended for individual and third-party development. It is published under the ORC License, meaning that its Licensed Material content can be freely used and adapted, and even combined with other ORC Licensed systems. Developers are free to create their own variations, supplements, adventures and expansions, as long as they abide by the terms of the ORC license.

Classic Fantasy Imperative is available as a free, 155-page PDF with an accompanying Word file containing the entirety of the game text as a System Reference Document (SRD). The game is also available as a Print on Demand (POD) softcover book, priced at $29.99, from The Design Mechanism webstore and Lulu. A POD version will be available through DrivethruRPG in due course.

The Design Mechanism store
https://thedesignmechanism.com/free-downloads/
https://thedesignmechanism.com/publications/rulebook/

Lulu
https://www.lulu.com/.../paperback/product-kyzjvq.html...

DrivethruRPG
https://www.drivethrurpg.com/.../Classic-Fantasy-Imperative

Don your armor, grasp your holy symbol, memorize your spells, and ensure you have all your lockpicking gear. Rumour has it that someone at the tavern is seeking adventurers for a special task, and your group may just fit the bill…
[The usual suspects…]


30 March 2022

Mythras and Against the Darkmaster News

I thought that I would pass along some news concerning two of my favourite role-playing games and the companies that produce them.

 

First, The Design Mechanism – publisher of the Mythras game and many excellent settings for it, including the delightful Lyonesse (which actually includes all of the necessary rules as well as the setting) – has a new online store. 

If you bought any PDFs at the old DM store it may be a good idea to download them before the end of April. 

 

The second bit of news concerns Against the Darkmaster, published by Open Ended Games.



There are a number of Against the Darkmaster things in the works, as outlined here. Of special note: a reprint of the core rules and a Player’s Handbook version of the rules. Given the overwhelming length (and weight!) of the core book, a volume with only the rules needed by players should be very helpful. Thankfully, the “VsD PHB” will be available in both PDF and print at DrivethruRPG.

Cheers!

01 January 2022

My three favourite RPG books from 2021

I’ve cut back way back on my RPG purchases in recent years. For the most part I try to buy only products that I think I’ll likely actually use at some point in the near-ish future, or products that I have a strong intrinsic interest in (as, say, they concern a setting, subject, or game of which I’ve long been a fan). Nonetheless, I still buy more RPGs products than I should. But there are a few every year that do not fall into the “taking-up-space-on-my-shelf-until-I-donate-them-or-retire” category. Here are three from 2021 (in no particular order):

 

 

I’ll start with something I haven’t mentioned before at this blog: Goodman Games’ Original Adventures Reincarnated #6: The Temple of Elemental Evil. In addition to including scans of multiple printings of the original 1st edition AD&D Village of Hommlet module, as well as the subsequent Temple of Elemental Evil mega-module, this two-volume set provides an expanded version of the module with 5th edition D&D stats. I rank the original Village of Hommlet module as one of the all-time classics for AD&D.

 

I hope to resurrect my (sadly-still-on-hiatus) Greyhawk campaign (which uses 5e D&D with Gygax’s version of the World of Greyhawk) in the new year. Once the characters wrap up their current adventure, I hope to have them travel to Hommlet and go through this campaign. Afterwards, I plan to run some more classic modules in Greyhawk for my players, including White Plume Mountain (converted to 5e in Tales from the Yawning Portal), Expedition to the Barrier Peaks (another member of Goodman Games’ “Original Adventures Reincarnated” series), the “Against the Giants” trilogy (also in Tales), and perhaps even the Tomb of Horrors (yet another one in Tales). At least that’s my tentative plan for the future. (Heh ... hope springs eternal.)

 

 

Then there’s Against the Darkmaster. (I’m cheating a bit here as I got the PDF in 2020. But I don’t feel like I “really” own a book or game until I get the physical version.) I’ve mentioned this excellent game before here. I really want to run this sometime – perhaps using it with a heavily modified version of the amazing classic campaign module Ardor by Terry Amthor (RIP). Even if I don’t use Against the Darkmaster in the near future, though, my long-abiding love for MERP makes this a purchase that I don’t regret at all. I thrill just flipping through this massive, gorgeous book, appreciating the wonderful art, and reading bits of the rules.

 

 

Last – but certainly not least – there’s Mythic Babylon, which I’ve also mentioned previously here. Since I’ve been playing in a Mythic Babylon campaign since summer 2020 (run by the book’s co-author, Chris Gilmore), in a way I’ve been using this book for even longer than I’ve owned it! It’s a really wonderful work from the always excellent Design Mechanism.

 

Okay, that's it for 2021. Best wishes, gentle readers, for 2022!

16 December 2021

Mythic Babylon: number 20 in sales, number 1 in my heart

I’ve mentioned Mythic Babylon before here. It’s a great book: impressively researched yet not overwhelming (or dryly “academic”), and full of game-usable content (for the Mythras system). The setting is flavourful and exotic: it’s somewhat alien to most players, yet not so alien as to be incomprehensible (most players probably know who Gilgamesh and Hammurabi were – the setting takes place during Hammurabi’s time, 18th century BC). In addition to the amazing content, the writing is accessible, the maps are clear, and the art is evocative. It’s an informative, useful, and aesthetically striking work.



Despite being what I would call a “niche” product (a historical, albeit “mythical,” setting) Mythic Babylon managed to be the 20th best-selling “other” fantasy role-playing product at DriveThruRPG last year!

 

Kudos to the authors, Paul Mitchener and Chris Gilmore! (Disclosure: the latter is the GM for the Mythic Babylon campaign I’m currently struggling to survive in.) And kudos to the Design Mechanism for continually turning out top-notch products.


 

10 June 2021

Mythras Bundle of Holding

I thought that I would mention that there are four days left to pick up the Mythras Settings Bundles (PDFs): the “Starter Collection” (which includes the Mythras core rulebook, the Mythras Companion, two combat adventures, the Monster Island setting, and the Monster Island Companion) and the “Bonus Collection” (which includes the excellent Lyonesse role-playing game and setting, two Lyonesse adventures, the Luther Arkwright setting book, and Parallel Lines, a book of adventures for Luther Arkwright).

 

As I’ve mentioned before here, Mythras is an excellent role-playing game, my favourite of the past two decades, and has the best combat system ever designed. And Lyonesse is brilliant setting, certainly one that belongs in the collection of any fan of Jack Vance’s fiction.

 

More information here.

04 July 2020

New Lyonesse and Mythras adventures

The good people at the Design Mechanism have released a couple of new adventures for Lyonesse and Mythras: 'In High Dudgeon', and 'Meeros Doomed'.

Below are the adventure descriptions.

Games Without Frontiers...
Every year, the villages of High and Low Dudgeon meet for the midsummer games. Every year for the past 10 years, Low Dudgeon has lost. The villagers are suspicious; what is High Dudgeon's secret? Could it be magic? Could it be some secret training technique? Is it outright cheating? Enter the intrepid characters, visiting the villages to enjoy the games, but drawn into the intrigue of Low Dudgeon's misfortune. And if the true source of High Dudgeon's success isn't found before the current games end -- well, things could get ugly.
In High Dudgeon is a Lyonesse scenario for 2-6 characters, and involves a high degree of investigation and social interaction. The adventure is complete with maps, and a plethora of colourful non-player characters. Also included are four pre-generated characters -- Madam Neneveh's Festive Fellows -- designed for use with the adventure.
The City State of Meeros lies broken. Queen Herathos wants the renegade priestess, Kara, brought to justice to atone for her treachery. The characters are tasked with venturing to distant Kopash, and charged with making her arrest.
But is all as it seems? Powerful forces are plotting to destroy Meeros completely, and those who have protected the city may well be the ones who secure its doom.
The characters must uncover traitors, travel into monster-infested swamps, confront sorcerous fiends, and perhaps even ally themselves with Meeros' ancient foes, the Badoshi Warlords, if they are to avenge the Doom that has come to Meeros!
This mini-campaign follows on directly from events found in the Mythras core rules, and the scenarios Sarinaya's Curse, and Meeros Falling, although it can also be played stand-alone.
I’ll be getting both of these. My hope is that once a few more adventures come out for Lyonesse I can string them together—and add some of my own—to run a campaign later this year (or possibly early 2021). 

Speaking of Lyonesse, I finally picked up my printed copy of the rules, which had been languishing in my post office box for several weeks. It’s a beautiful volume. And it is thick (almost 4 centimeters / 1.5 inches)! 

I’m really looking forward to reading this tome properly over the next couple of weeks. I already have the PDF, which I’ve dipped into occasionally over the past month, but I generally find that I need a proper physical book to read something like this from cover to cover. E-books and PDFs are helpful and convenient, but they can’t replace proper paper.

30 March 2020

Lyonesse is coming

The good folk at the Design Mechanism have received the proof copy of their forthcoming Lyonesse book:


Lawrence Whitaker writes:
“It's a big book – 510 pages in total – but this is a complete, standalone game containing everything you need to roleplay in Jack Vance's Elder Isles."
As I’ve noted before (many times), I’m quite excited about this game! Jack Vance’s Lyonesse trilogy is one of my all-time favourite fantasy series, and Mythras is one of my all-time favourite role-playing games. Consequently, I think that this is going to be awesome!

I’m looking forward to bossing around some sandestins while thwarting the Ska…

17 November 2019

Interview with the Mythic Lawrence Whitaker

Gentle readers, as many of you already know, Lawrence Whitaker (‘Loz’) runs the Design Mechanism with Pete Nash. Whitaker and Nash created the Mythras role-playing game together (the immediate successor to RuneQuest 6, also authored by them). In addition to Mythras, and many fine supplements for it (e.g., Mythic Britain), Loz has written numerous excellent RPG books over the past few decades. He’s also a superb gamemaster.

Anyhow, ENworld’s Charles Dunwoody recently interviewed him about his RPG work. Among many interesting things, Loz mentions the forthcoming Lyonesse role-playing game:
“The Lyonesse RPG will be released next year for the system, licensed and approved by Splatterlight Press. It will be self-contained and powered by Mythras. Lawrence described the setting as consisting of an archipelago between England and France that is said to have sunk in the modern age. The RPG spins out of a setting created by Jack Vance. The books are evocative and filled with interesting characters and the RPG will follow suit. It combines traditional European folklore with violent action. The setting has a complex set of magical rules. Some humans can use faerie magic which is a less powerful form. Higher level magic works through demon summoning. The demons work magic on behalf of the sorcerer.”

(The DM’s PDF overview of the Lyonesse RPG can be found here.)

Curious about Mythras? Check out Mythras Imperative for free!



16 September 2019

Mythic Babylon cover

My friend and gaming colleague Chris Gilmore (‘Hartmut Hare-Eye’) is the co-author of the forthcoming Mythras setting book Mythic Babylon (it will be part of the Design Mechanism's 'Mythic Earth' series). The book won’t be coming out until next year, alas, but the Design Mechanism has previewed its cover. It looks suitably epic:


I know little about Babylonian mythology aside from the Epic of Gilgamesh (a novelization of which I read years ago). So I’m really looking forward to this, not only for the gaming content but for educational purposes as well.



14 May 2019

The Dead Gods of the Elder Isles


A few months ago I reread (for the third time!) the Lyonesse trilogy by Jack Vance. My main motivation for doing so was to refresh my memory of the setting in anticipation of the forthcoming Mythras-based Lyonesse FRPG. (The first novel was discussed at the Tabletop Roleplayers’ Book Club blog last January.)

A passage in the final novel, Madouc, stuck with me, as it described a pantheon—the ‘Dead Gods’—that I quite liked. (I think that this pantheon would work quite well in a different fantasy setting as well, not simply the Elder Isles.)
The under-chamberlain took Madouc into the Court of the Dead Gods. “See yonder! There stands Cron the Unknowable, across from his terrible spouse Hec, the Goddess of Fate. For a game they created the difference between ‘yes’ and ‘no,’ then, once again becoming bored, they ordained the distinction between ‘something’ and nothing.’ When these diversions palled, they opened their hands and through their fingers let trickle matter, time, space and light, and at last they had created enough to hold their interest.” 
“All very well,” said Madouc, “But where did they learn this intricate lore?” 
“Aha!” said the under-chamberlain wisely. “That is where the mystery begins! When theologians are asked the source of Cron and Hec, they pull at their beards and change the subject. It is certainly beyond my understanding. We know for a fact only that Cron and Hec are father and mother to all the rest. There you see Atlante, there Gaea; there is Fantares, there Aeris. These are the divinities of water, earth, fire and air. Apollo the Glorious is God of the Sun; Drethre the Beautiful is Goddess of the Moon. There you see Fluns, Lord of Battles; facing him is Palas, Goddess of the Harvest. Finally: Adace and Aronice stand in opposition, as well they might! For six months of each year Adace is the God of Pain, Cruelty, and Evil, while Aronice is the Goddess of Love and Kindness. At the time of the equinoxes they change roles and for the next six months, Adace is the God of Bravery, Virtue and Clemency, while Aronice is the Goddess of Spite, Hatred and Treachery. For this reason they are known as ‘The Fickle Pair’.” 
“Ordinary folk change by the hour, or even by the minute,” said Madouc. “By comparison, Adace and Aronice would seem to be steadfast. Still, I would not care to be a member of their household.” 
“That is an astute observation,” said the under-chamberlain.
[From Jack Vance, Madouc, X.2.]

I also really liked this description of the ‘Druidic’ deity ‘Lucanor’ (god of ‘Primals’):
Lucanor’s duties were three: he plotted the shape of the constellations and, when needful, altered the placement of the stars; he assigned to each thing of the world the secret name by which its existence was confirmed or denied; he regulated the cycle by which the end of the future merged into the beginning of the past. In Druidic depictions, Lucanor wore double-pointed shoes, with toes extending both forward and back. An iron circlet displaying seven golden disks clasped his head. Lucanor was a solitary god, who held himself aloof from the lesser gods of the Druidic pantheon, among whom he inspired awe and fear. 
A Druidic myth relates how Lucanor, coming upon the other gods as they sat at the banquet table, found them drinking mead in grand style, to the effect that several were drunk, while others remained inexplicably sober; could some be slyly swilling down more than their share? The disparity led to bickering and it seemed that a serious quarrel was brewing. Lucanor bade the group to serenity, stating that the controversy no doubt could be settled without recourse either to blows or to bitterness. Then and there Lucanor formulated the concept of numbers and enumeration, which heretofore had not existed. The gods henceforth could tally with precision the number of horns each had consumed and, by this novel method, assure general equity and, further, explain why some were drunk and others not. “The answer, once the new method is mastered, becomes simple!” explained Lucanor. “It is that the drunken gods have taken a greater number of horns than the sober gods, and the mystery is resolved.” For this, the invention of mathematics, Lucanor was given great honour.
[From Jack Vance, Madouc, XI.2 (footnote).]

14 December 2018

Jack Vance’s Lyonesse: read it, discuss it, play it

As I’ve mentioned before here, the good people at the Design Mechanism are producing a role-playing game based upon Jack Vance’s Lyonesse trilogy. While the RPG will use the DM’s excellent Mythras system, the game itself will be self-standing (i.e., all of the rules will be in the core Lyonesse book, along with the setting material).

Here is a preview of the cover for the forthcoming DM book:


Vance’s Lyonnesse trilogy is one of my favourite fantasy series of all time. It fuses ‘high fantasy’ with the dark humour and weirdness of Vance’s Dying Earth stories. I’ve read it twice before—once in the early 1990s, and again about sixteen years ago. Upon learning of the DM’s forthcoming game set in the Elder Isles (the mythical lands south of Ireland where the stories take place), I decided to read the trilogy again. I’m now two-thirds of my way through it—I only have Madouc (the final volume) to go.

By happy coincidence, Lyonesse will be discussed at the Tabletop Role-players’ Book Club blog in January (starting on the 2nd). The plan seems to be to read the book (if you haven’t done so already) in December, and then discuss it with other gamers early in the new year.

Especially cool is the fact that the DM’s own Lawrence Whitaker (‘Loz’)—co-author of Mythras and RuneQuest 6, and author of numerous Elric!/Stormbringer RPG books, as well as many other fine things—will be taking part! 

So, gentle readers, do yourself a favour and: (a) read this brilliant trilogy; (b) take part in the January discussions at TTRBC; (c) buy the DM Lyonesse RPG; and (d) have some adventures in a fantastic past-that-never-was.



05 May 2018

Mythras Bundle of Holding


Curious about Mythras (formerly RuneQuest 6)? Well, over the next two days you can get a rather impressive bundle of Mythras PDFs for a very low price!

The Starter Collection (14.95 USD [retail value 47 USD]) includes:

  • Mythras core rulebook ($15)
  • Mythras Imperative (free)
  • Classic Fantasy ($20)
  • Three Mythras adventures:
  • A Gift From Shamash ($4)
  • Xamoxis' Cleansing ($4)
  • Madness & Other Colours ($4)
If you want more, you can get the Bonus Collection (threshold starts at 24.95 USD  [retail value 52 USD]):

  • Mythic Britain ($18)
  • Mythic Britain Companion ($5)
  • Mythic Rome ($14)
  • Mythic Rome Maps (PWYW)
  • Three Classic Fantasy adventures:
  • M1 The Terror of Ettinmarsh ($5)
  • G1 These Violent Delights ($5)
  • N1 Tomb of the Mad Wizard ($5)
Design Mechanism's nominated charity is the Electronic Frontier Foundation. 

More information on this Bundle of Holding can be found here.

And Newt Newport (of D101 Games) recently reviewed Mythras at his 'Sorcerer Under Mountain' blog. 




13 March 2018

My favourite role-playing games

Apropos of nothing, here is a list of my favourite role-playing games...





















Mythras (formerly RuneQuest 6 and Mongoose's RuneQuest II). 

This is the game that I've played (as opposed to GM'ed) the most in recent years. Highlights include: (a) playing a half-Melnibonean sorcerer in the Young Kingdoms (using MRQII) and (b) playing a Roman mystic-philosopher (in Mythic Britain). Among its many virtues, Mythras has (hands-down) the best combat system I’ve found in a RPG yet.



Call of Cthulhu. 

I've run a fair amount of this over the years, both campaigns and one-shots. It is probably my favourite game to run overall.



Classic Dungeons & Dragons (including Basic/Expert D&D, AD&D, and related 'retro-clones' [e.g., Swords & Wizardry, OSRIC] and 'pseudo-clones' [especially Crypts & Things]). 

I haven't played too much 'classic D&D' in recent years—except for a short AD&D campaign and a number of sessions of Crypts & Things (a game to which I contributed some rules)—but it remains a constant love for 30+ years.



Dungeons & Dragons 5th edition (especially as modified for Adventures in Middle-earth). 

Finally, an 'in-print' version of 'D&D' that I enjoy! I'm currently running an AiME campaign. It's a pretty solid realization of Middle-earth.




Elric! (a.k.a. Stormbringer). 

An old favourite (especially Elric!/SB5e). It’s a fantasy version of BRP (Basic Role-playing) that is easy to run and has a lot of flavour. While I think that the MRQII version of the setting (now out of print, alas) does a better job in realizing the Moorcock’s multiverse, I have fond memories of this game. 



Middle-earth Role-playing (MERP). 

I haven't played this game in years (the last time, I think, was 1999-2000), but I cherish my ICE collection of MERP adventures, campaign guides, and (especially) maps. Indeed, I am using some MERP material in my current AiME campaign. I ran my first 'real' (i.e., coherent) RPG campaign using MERP while in high-school, and still look back fondly on it. To this day I enjoy reading the critical charts.



There certainly are other games that I’ve played and enjoyed over the years (e.g., Traveller, Star Frontiers, Thieves’ Guild, DragonQuest, The One Ring, Trail of Cthulhu, etc.). But the ones listed above are the ones that stand out for me.



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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).