“Today, we are thrilled to announce Legends of Stormbringer, a new officially licensed tabletop roleplaying game based on the iconic fantasy works of Michael Moorcock, planned for release in 2027.Legends of Stormbringer will carry you into the Young Kingdoms – a world of dying empires, warring gods, and doomed heroes – and bring Moorcock’s richly imagined setting to the tabletop using rules mechanics based on our award-winning Dragonbane RPG. The game will feature the same accessible, dynamic, and deadly approach that has made Dragonbane one of our most celebrated titles.Returning to the Young Kingdoms as setting writer is Richard Watts, whose work on previous Stormbringer RPGs helped define how generations of roleplayers have experienced Moorcock’s world.”
07 May 2026
Lords of Chaos! Free League also producing a Stormbringer game?
05 May 2026
The return of Elric?
It looks like the multiverse of the Eternal Champion Elric will be returning to the world of in-print role-playing games thanks to Goodman Games:
“Goodman Games is thrilled to announce a licensing agreement to publish official tabletop role-playing material based on Elric of Melniboné, the iconic sword & sorcery character and setting created by legendary author Michael Moorcock!
The Classic Era of Elric will include a line of sourcebooks, adventures, maps, and additional supplements, all designed for compatibility with both Fifth Edition and Dungeon Crawl Classics role-playing game systems. The project is scheduled to launch via crowdfunding in 2027. Products will be released following the successful campaign and will be available at game stores worldwide.”
Despite the influence that the early Elric stories had on me (and I remain fond of them to this day), I have to confess that I’m not all that excited about this. One reason is that the setting will use 5th edition Dungeons and Dragons and Dungeon Crawl Classics – two systems about which I have decidedly cool feelings. DCC was a poor fit for another cherished fictional setting – Jack Vance’s Dying Earth – and I doubt that it will be appropriate for Elric (at least not without some heavy reworking).
A second – more decisive – reason is that I already own a lot of "Elric" role-playing books: three editions of Chaosium’s Stormbringer (including Elric!, which is the same system as 5th edition Stormbringer), and a lot of supplemental books for those editions, as well as all the Elric of Melniboné books that were published for Mongoose’s Runequest II (MRQII) system. (MRQII, as many readers no doubt know, eventually evolved into Mythras.) So I already have more than enough Elric material – as well as some Hawkmoon and Corum material – to run multiple campaigns, all using RPG systems that I much prefer to both 5e D&D and DCC.
But who knows – maybe the new material will be good! Time (and funds) permitting, I may check out what Goodman Games produces for everyone’s favourite melancholy albino.
04 May 2026
Top 10 Science Fiction Films
In honour of "May Fourth" ("May the Force Be With You") -- and even though "Star Wars" is not "science fiction" (but rather "science fantasy") -- here are my top 10 sci fi films:
Blade Runner
The Thing
Alien
Children of Men
Aliens
The Road Warrior (Mad Max 2)
Fury Road (Mad Max 4)
12 Monkeys
2001
Looper
Honourable mention: Dune 1 and Dune 2.
(Perhaps I would end up with a slightly different list if I thought about this for a few hours -- but I'm sure that nothing in the "top 5" would change.)
As for Star Wars, my favourite two films are The Empire Strikes Back and Rogue One. I regard the "Andor" series -- Andor seasons one and two, and Rogue One -- to be the best thing out of the Star Wars universe (and not really like anything else in it).
Have a good May 4th!
03 May 2026
Thanks for your replies!
I can’t believe that two months have passed since my last post! I’ve been insanely busy at work – and, sadly, mostly with various soul-crushing “admin” tasks. But I really shouldn’t complain, as I like my job overall. And while I have a stack of tasks to get through over the next few months, my schedule will be a bit more flexible over the summer.
Anyhow, I wanted to thank those of you who took the time to post replies to my questions: “What roleplaying games are you playing now? What games do you want to play?” I enjoyed reading them all.
I was especially impressed by the wide variety of games mentioned. (And I was heartened to learn that there is a MERP campaign going!)
The replies reminded me that I would like to try Ars Magica someday. One of the guys in my “large” group has run it before and has expressed interest in running it again sometime in the future, so hopefully this will happen at some point.
03 March 2026
What roleplaying games are you playing now? What games do you want to play?
I've been writing this blog for almost seventeen years now. Yet I've rarely addressed any questions to you, the human beings who look at these posts from time to time. But I'm curious about who actually visits this place (aside from the bots). I'm interested to know what game(s) you play.
As I explained in my previous post, the roleplaying games that I've been playing have shifted over the past two decades. Early on, I was focused primarily on "Old School Renaissance" games like Swords and Wizardry (and developed some house rules for it, many of which were later integrated into Crypts & Things, which I also played back in the day) and 1st edition Advanced Dungeons & Dragons/OSRIC. I also occasionally ran Call of Cthulhu.
Then, in spring 2011, I started playing in a "Young Kingdoms campaign" that used the Runequest II (MRQII) rules. (How could I refuse? The Gamemaster was one of the co-authors of the system!) This started a long period -- continuing to this day with Lyonesse -- of playing versions of the game that is now called Mythras (MRQII and Runequest 6 were the immediate ancestors of Mythras -- all written by Lawrence Whitaker and Pete Nash). I also continued to run Call of Cthulhu from time to time (winding up a sporadic campaign in 2017). And in 2017-2018 I ran an Adventures in Middle-earth campaign.
For a few years I ran a campaign using Dungeons & Dragons 5th edition in the "Gygax version" of the World of Greyhawk. (I eventually switched to the 5e-based Into the Unknown system, but ItU is close enough to 5e that I regard the whole campaign as my "5e" one.) I wanted to properly "try out" the current version of D&D and we ended up continuing until the characters reached 6th level. While that campaign was fun, I realized by the end of it that I had no desire to ever run 5e D&D again, at least for an extended period of time (I did run a couple of sessions of 5e for some kids last fall -- one of my few "charitable acts" as a RPGer).
Over the past few years, as GM, I've primarily run Against the Darkmaster. One campaign, set in Middle-earth, wrapped up a few months ago (although I have a "epilogue" set of adventures planned for the same characters sometime in the future). The other, set in my homebrew world of "Ukrasia," is still going strong.
So these days, I mainly GM Against the Darkmaster and I mainly play Mythras (I'm leaving out various "one shots" of different systems here). I would like to try out Dragonbane sometime, as it strikes me as similar to Mythras in many ways but is much "lighter" in terms of both rules and tone (the similarity shouldn't be that surprising, since both games are descendants of the "Basic Roleplaying" system created by Chaosium almost five decades ago).
What about you? What games do you play these days, either as GM or player? What game(s) do you want to play?
28 February 2026
There and Back Again: My Circular Role-playing Journey
I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)
01 January 2026
May the Dice be Kind to You in 2026
Me, when some of my graduate students tell me that they are into role-playing games:
Me, when it becomes clear that by "role-playing games" they mean exclusively "5th edition Dungeons and Dragons":
Anyhow, 2025 was a pretty garbage year overall, but RPG-wise, it was quite a good one for me. I wrapped up my "Against the Witch-King" campaign in a satisfying way (at least for now; it hopefully will be resumed in the future), my "Against the Court of Urdor" campaign continues to be a blast, and I just started playing in a wonderfully entertaining Lyonesse campaign.
I hope you all have an excellent 2026!
27 December 2025
An Old School Warhammer Against the Darkmaster in 2026
I thought I would mention here that the guys at Open Ended Games have posted a short (~23 minutes) end-of-year "Questions & Answers" video on Youtube.
The most noteworthy piece of news to come out of the Q&A, in my opinion, is that in 2026 we will see a VsD city adventure -- Trouble in Greyport -- from legendary game designer Graeme Davis (who is most famous for his work on Warhammer Fantasy Roleplay, but has written for many other systems as well). I'm really looking forward to reading this module and hope that it will have a little of that old school "grim and perilous" Warhammer flavour!
Also coming out is an adventure set in some "badlands" or wastes for higher level characters (levels 7-10) by Gabe Dybing (whose previous VsD module is The Crown of Castle Cynehelm). I look forward to checking this out as well, especially given that there is not much available for VsD in this level range (probably only the latter part of the epic Secrets of the Golden Throne campaign).
Some kind of supplement for higher-level (10+) characters is in the works but is unlikely to come out in 2026.
Overall, the wheels keep turning for VsD. I liked both of the adventures that came out in 2025: The Crown of Castle Cynehelm and the dwarf-focused The Mines of Kor-Khazan. Both have a (more or less) "sandbox" (or "setting" + "situation") structure to them, with the course of action very much in the hands of the players. But I do wish that the maps in OEG's adventures would include proper scales!
23 December 2025
The Sorrows of Young Efric (Lyonesse RPG)
As I mentioned recently, I’ve started playing in a Lyonesse campaign. I’m quite excited about this, as Jack Vance’s Lyonesse trilogy is among my all-time favourites. Also, I'm a bit burnt out from running two campaigns. While I enjoy being a GM, I prefer to focus on one campaign at a time (my "Against the Court of Urdor" campaign is still going strong), and it’s a pleasant change of pace to alternate between playing and gamemastering.
In case anyone is interested in what a Lyonesse player character looks like – perhaps to get a sense of the rules and setting – allow me to introduce my character: Efric ‘the Rational’.
I’ll begin with his brief backstory, generated in part by using the wonderful Lyonesse “Background Events” table. I tried to construct something suitably “Vancian” in flavour…
The Tale of Efric (so far):
Efric was born during an eclipse – along with his younger sister and brother – some eighteen years ago within the walled town of Sardilla in the realm of Caduz. It was an ominous sign. All the rats within his father’s tavern turned white that night.
The first twelve years of the triplets’ lives were uneventful. Efric and his brother learned how to play the lute and performed on occasion in the tavern. His sister loved to sing to their music. During those days the three “children of the eclipse” loved each other’s company.
But one day the legendary mage Tamurello chanced upon the trio whilst visiting the town. He sensed great magical potential within them and offered to take them on as his apprentices. Efric’s parents refused, and with a gracious smile the great mage departed.
A few months later, Efric’s parents died in a freak accident involve a runaway flaming cart filled with screaming cats. Whispers spoke of the involvement of the “Black Adder,” the mysterious spymaster of Caduz. Others suggested that magic was involved. In any case, Efric’s grandfather was overwhelmed by his new childcare duties. When Tamurello suspiciously reappeared in the town a month later, Efric’s grandfather was guiltily relieved to agree to let the mage take his three grandchildren as apprentices.
For six years Efric and his siblings studied at Tamurello’s manor Faroli in the Kingdom of Pomperol, at the edge of the Forest of Tantrevelles. The most talented of the triplets, Efric’s sister and brother eventually allied against him. Encouraged by Tamurello for his amusement (or so Efric suspected), his siblings became increasingly antagonistic towards him. Finally, unable to tolerate the miserable situation any further, Efric fled Faroli for Lyonesse Town.
Efric took his brother’s lute, a gift from Tamurello, when he fled. The lute was crafted by the famous Fairy Luthier, Fendair, and is greatly prized by all who know and understand the artistry of the lute and its music. Given his brother’s paltry skill at playing the instrument, Efric deemed it just that he should “liberate” it.
The pale young mage now tries to earn a living playing melancholy tunes on his faerie lute at the Sad Cathay. His favourite song is “How Soon is Now?”, which should be unsurprising given his bleak demeanor and chonomantic skills.
07 December 2025
Fight On! Issue 17 now available
As noted months ago here, the Old School Renaissance fanzine Fight On! has experienced its own renaissance. After spending a decade in a magically induced slumber, it awoke with an impressive new issue, number 15, during spring 2024.
Thankfully, that was not a one-off event. Since them, issue 16 has been published. And just this past Friday, issue 17 was unleashed onto the world.
Issue 17 features a rather nice cover illustration by the talented Peter Mullen:
Like every issue, issue 17 is available in PDF and print formats.
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).











