I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)
28 February 2026
There and Back Again: My Circular Role-playing Journey
01 January 2026
May the Dice be Kind to You in 2026
Me, when some of my graduate students tell me that they are into role-playing games:
Me, when it becomes clear that by "role-playing games" they mean exclusively "5th edition Dungeons and Dragons":
Anyhow, 2025 was a pretty garbage year overall, but RPG-wise, it was quite a good one for me. I wrapped up my "Against the Witch-King" campaign in a satisfying way (at least for now; it hopefully will be resumed in the future), my "Against the Court of Urdor" campaign continues to be a blast, and I just started playing in a wonderfully entertaining Lyonesse campaign.
I hope you all have an excellent 2026!
27 December 2025
An Old School Warhammer Against the Darkmaster in 2026
I thought I would mention here that the guys at Open Ended Games have posted a short (~23 minutes) end-of-year "Questions & Answers" video on Youtube.
The most noteworthy piece of news to come out of the Q&A, in my opinion, is that in 2026 we will see a VsD city adventure -- Trouble in Greyport -- from legendary game designer Graeme Davis (who is most famous for his work on Warhammer Fantasy Roleplay, but has written for many other systems as well). I'm really looking forward to reading this module and hope that it will have a little of that old school "grim and perilous" Warhammer flavour!
Also coming out is an adventure set in some "badlands" or wastes for higher level characters (levels 7-10) by Gabe Dybing (whose previous VsD module is The Crown of Castle Cynehelm). I look forward to checking this out as well, especially given that there is not much available for VsD in this level range (probably only the latter part of the epic Secrets of the Golden Throne campaign).
Some kind of supplement for higher-level (10+) characters is in the works but is unlikely to come out in 2026.
Overall, the wheels keep turning for VsD. I liked both of the adventures that came out in 2025: The Crown of Castle Cynehelm and the dwarf-focused The Mines of Kor-Khazan. Both have a (more or less) "sandbox" (or "setting" + "situation") structure to them, with the course of action very much in the hands of the players. But I do wish that the maps in OEG's adventures would include proper scales!
23 December 2025
The Sorrows of Young Efric (Lyonesse RPG)
As I mentioned recently, I’ve started playing in a Lyonesse campaign. I’m quite excited about this, as Jack Vance’s Lyonesse trilogy is among my all-time favourites. Also, I'm a bit burnt out from running two campaigns. While I enjoy being a GM, I prefer to focus on one campaign at a time (my "Against the Court of Urdor" campaign is still going strong), and it’s a pleasant change of pace to alternate between playing and gamemastering.
In case anyone is interested in what a Lyonesse player character looks like – perhaps to get a sense of the rules and setting – allow me to introduce my character: Efric ‘the Rational’.
I’ll begin with his brief backstory, generated in part by using the wonderful Lyonesse “Background Events” table. I tried to construct something suitably “Vancian” in flavour…
The Tale of Efric (so far):
Efric was born during an eclipse – along with his younger sister and brother – some eighteen years ago within the walled town of Sardilla in the realm of Caduz. It was an ominous sign. All the rats within his father’s tavern turned white that night.
The first twelve years of the triplets’ lives were uneventful. Efric and his brother learned how to play the lute and performed on occasion in the tavern. His sister loved to sing to their music. During those days the three “children of the eclipse” loved each other’s company.
But one day the legendary mage Tamurello chanced upon the trio whilst visiting the town. He sensed great magical potential within them and offered to take them on as his apprentices. Efric’s parents refused, and with a gracious smile the great mage departed.
A few months later, Efric’s parents died in a freak accident involve a runaway flaming cart filled with screaming cats. Whispers spoke of the involvement of the “Black Adder,” the mysterious spymaster of Caduz. Others suggested that magic was involved. In any case, Efric’s grandfather was overwhelmed by his new childcare duties. When Tamurello suspiciously reappeared in the town a month later, Efric’s grandfather was guiltily relieved to agree to let the mage take his three grandchildren as apprentices.
For six years Efric and his siblings studied at Tamurello’s manor Faroli in the Kingdom of Pomperol, at the edge of the Forest of Tantrevelles. The most talented of the triplets, Efric’s sister and brother eventually allied against him. Encouraged by Tamurello for his amusement (or so Efric suspected), his siblings became increasingly antagonistic towards him. Finally, unable to tolerate the miserable situation any further, Efric fled Faroli for Lyonesse Town.
Efric took his brother’s lute, a gift from Tamurello, when he fled. The lute was crafted by the famous Fairy Luthier, Fendair, and is greatly prized by all who know and understand the artistry of the lute and its music. Given his brother’s paltry skill at playing the instrument, Efric deemed it just that he should “liberate” it.
The pale young mage now tries to earn a living playing melancholy tunes on his faerie lute at the Sad Cathay. His favourite song is “How Soon is Now?”, which should be unsurprising given his bleak demeanor and chonomantic skills.
07 December 2025
Fight On! Issue 17 now available
As noted months ago here, the Old School Renaissance fanzine Fight On! has experienced its own renaissance. After spending a decade in a magically induced slumber, it awoke with an impressive new issue, number 15, during spring 2024.
Thankfully, that was not a one-off event. Since them, issue 16 has been published. And just this past Friday, issue 17 was unleashed onto the world.
Issue 17 features a rather nice cover illustration by the talented Peter Mullen:
Like every issue, issue 17 is available in PDF and print formats.
01 November 2025
Mystery surge of blog visits in August 2025
Over the course of this blog’s sixteen years of life, it typically has received in the range of 5,000 – 10,000 page visits per month. A handful of times a particular post has generated a lot more visits in a single month (the highest until recently was almost 45,000 visits in August 2023). But the tendency towards the 5-10K range has been surprisingly consistent.
To a great extent, ongoing page visits have been driven by my Swords and Sorcery house rules (which were written for Swords & Wizardry, but can be used with most versions of TSR/OSR D&D). Also popular have been some of my writings on the Call of Cthulhu roleplaying game. I’m gratified that people continue to find these posts interesting. (My own gaming interests have drifted in a different direction in recent years. But I still like both games very much and expect that I’ll play them again sometime in the future.)
Every so often I’ll check the stats for this blog. When I did so recently, I was surprised to see that total visits to this blog had exceeded two million (at the time of this writing, 2088800), and that was in part driven by a huge surge last August. In that month alone, the blog received 183055 visits – more than four times the number of visits of my previous most popular month. And most of those visits were to my only post that month, which simply noted that playtest materials for the Against the Starmaster (VsSM) game were now available.
Given that I’m a huge fan of Against the Darkmaster (VsD), I certainly hope that its forthcoming science-fiction counterpart is a great success. But VsD is a pretty obscure game, and VsSM is still in its playtesting stage. So I’m baffled as to why this rather minor post attracted so much traffic. There was an Activision game (for the Atari 2600) called “Starmaster” back in the early 1980s. But surely that can’t explain what happened last August.
Hmm…
24 October 2025
Crypts and Things for Zothique
I’m somewhat embarrassed that, in my recent post about the current Zothique kickstarter, that I failed to mention the excellent “Old School” swords-and-sorcery roleplaying game, Crypts and Things. Not only is C&T a great game, but it’s also one to which I contributed (albeit indirectly), as the author, Newt Newport, drew upon a number of my swords-and-sorcery house rules for Swords and Wizardry.
[The Sorcerer from the C&T book]
Crypts and Things aims to emulate the works of authors like Clark Ashton Smith – as well as, of course, Robert E. Howard, H. P. Lovecraft, Fritz Leiber, and the like. Indeed, CAS’s stories were a significant inspiration for my original house rules. So, it should be easy to run adventures set in Zothique using C&T.
(I have to confess that I remain a little vexed that Newt misspelt my nom de plume “Araskia” in the revised version of C&T ... but I’m trying my best not to be too petty these days.)
21 October 2025
Zothique kickstarter
I’ve long been a great fan of Clark Ashton Smith’s fiction, especially his fantasy stories set in Hyperborea, Averoigne, and Zothique. Indeed, on balance I would rank his work to be at least as innovative and compelling as that of his “pulp” peers, H. P. Lovecraft and R. E. Howard. Unfortunately, despite his influence on a few later authors – most notably, Jack Vance – CAS’s writings are not especially well-known.
So I naturally was intrigued when I learned about a kickstarter to produce an illustrated omnibus of CAS’s Zothique stories, as well as role-playing adaptations of the setting. The latter consist of: The Zothique RPG Campaign Guide (the gazetteer and rules for the setting), The Denizens of the Dying Sun (essentially a “monster manual” for Zothique), and Litanies of the Dead: A Trilogy of Doomed Adventures (three adventures).
Unfortunately, the role-playing systems in question are 5th edition Dungeons and Dragons, Dungeon Crawl Classics, and Shadowdark. I’m not really interested in any of these systems. The possible exception is Shadowdark, which I think is fine but nothing special. (I’m a little puzzled by its current popularity, to be honest. I have nothing against it, but for this kind of “rules-lite-ish, deadly, low magic” game, I regard Dragonbane to be a superior alternative. Nonetheless, unlike 5e D&D, I would be happy to try out Shadowdark some time. But enough of this tangent…)
I plan to get the omnibus. CAS’s short stories are available for free online (at Eldritch Dark). But it would be nice to have them all collected into a sturdy, attractive physical tome. I’m going to skip the RPG adaptations, but perhaps others might find them of interest.
19 October 2025
To Do List: Middle-earth and Greyhawk campaign notes; a new Lyonesse character
I’ve sadly neglected this blog over the past two months. But I have not been (entirely) idle – indeed, I’ve been quite busy running my two campaigns.
One of them – Against the Witch-King – wrapped up two weeks ago. Or more precisely, it’s now on hiatus. A suitably epic conclusion – an audience with King Arvedui of Arthedain, following the completion of many important tasks – has brought things to an end for the time being. But the campaign will resume nine years later in “game time” – after a (hopefully not as long) break in “real time.” The final session of the current part of the campaign took place in the spring of 1965 of the Third Age; the campaign will resume (after the break) in early 1974. The characters all accomplished what they set out to do (a year earlier in game time; over two years ago in real time). But, as those of you familiar with the history of Middle-earth likely know, things become a bit “intense” in Eriador in 1974! So, while I need a rest from running this campaign, I’m determined to resume it at some point to see how Angmar’s final assault plays out.
Depressingly, I’ve fallen far behind in my campaign logs for both of the campaigns that I’ve been running over the past two-plus years, and especially for my Middle-earth one. Instead of writing entries as detailed as the first two for the Against the Witch-King campaign (1 and 2), I’ll try to write a brief overview of what happened, something like what I did when I encountered a similar problem (falling hopelessly behind) in my earlier Middle-earth campaign.
I really don’t like leaving my campaign logs unfinished! Even a truncated summary of what happened in the adventures is better than just leaving it incomplete – for my own future recollection, if nothing else, although I hope that at least a few other people might find the logs interesting.
This thought reminds me that I never finished the log for the Greyhawk Classics campaign that I ran a few years ago. While running that campaign made me realize that I rather dislike the 5th edition Dungeons & Dragons system, the role-playing aspects of the campaign were nonetheless a lot of fun, and I really should explain how everything wrapped up – including why ultimately the characters never actually went into the Temple of Elemental Evil.
[A modified portion of Darlene's famous World of Greyhawk map.]
The Against the Witch-King group will soon be starting a new campaign, using the Lyonesse system and setting (the system is an adaptation of Mythras). I’m quite excited about this – not only because it’ll be nice to have the opportunity to be a player again (while still running my other campaign), but also because Jack Vance’s Lyonesse trilogy is one of my all-time favourites. I’m presently putting the final touches on a rather fun and intriguing character – a former apprentice of the dreadful wizard Tamurello. If you’re curious about the game, here is a brief interview with one of the authors (and my GM) Lawrence Whitaker.Vancian times ahead!
25 August 2025
Against the Starmaster: Playtest materials available
I thought that I would mention that there is a space opera version of Against the Darkmaster coming out. It’s called (somewhat unsurprisingly) Against the Starmaster.
A set of playtest rules, sample player characters, and an introductory scenario are available here.
Following a quick skim, I think that it looks rather cool! (But I'm not a huge fan of the font.) Annoyingly, I’m rather busy at the moment (I’m editing a couple of books, revising a paper, and getting ready to teach again after Labour Day). But once I have a chance to read over these materials, I’ll post some thoughts here.
May the Force … er, Aether be with you!
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).







