Since I’ve posted quite a bit about VsD already, I won’t continue rambling about it now. But I mention it because the producers of VsD – Open Ended Games (OEG) – are developing a game that uses the VsD rules but adapts them for the “space opera” genre (the original Star Wars trilogy appears to be a primary inspiration). I’ve mentioned this RPG – called (appropriately enough) Against the Starmaster – here before. But I mention it again now because there are some new developments that I thought might be of interest to some readers.
07 November 2026
Against the Starmaster news
Since I’ve posted quite a bit about VsD already, I won’t continue rambling about it now. But I mention it because the producers of VsD – Open Ended Games (OEG) – are developing a game that uses the VsD rules but adapts them for the “space opera” genre (the original Star Wars trilogy appears to be a primary inspiration). I’ve mentioned this RPG – called (appropriately enough) Against the Starmaster – here before. But I mention it again now because there are some new developments that I thought might be of interest to some readers.
02 October 2026
Crypts and Things: Deal of the Day at DriveThruRPG
I thought that I would mention that my favourite OSR ("Old School Renaissance") RPG -- Crypts and Things -- is currently on sale (60% off the PDF!) at DriveThruRPG.
Of course, I may be a bit biased, as a number of my swords & sorcery house rules were incorporated into the game. (Annoyingly, my nom de plume is spelled "Araskia" in the credits. *sigh*)
Alas, the sale ends in about fifteen hours (around 11 am EST, 3 October 2026).
22 September 2026
Happy Hobbit Day
Today is the birthday of those two most famous of all hobbits: Bilbo and Frodo Baggins. Hence, ‘Hobbit Day’. Also, yesterday (21 September 2026) was the 89th anniversary of the first publication of The Hobbit (1937).
The Hobbit was the first ‘proper’ novel that I independently read all the way through as a child (that is, something that was not assigned in school and not a ‘children’s book’), so it has a special place in my heart. I’ve been a fan of Middle-earth for longer than I’ve played role-playing games. Together, they constitute two of my most enduring passions. But I must confess that I sometimes am nostalgic for the era (pre-movie trilogy) when Middle-earth was still not ‘mainstream’ and exploited for popular consumption.
13 August 2026
Pete Fenlon on the Rise and Fall of Iron Crown Enterprises
Recently I discovered (thanks to a post by “Mankcam” at the RPG Pub) an illuminating interview with Pete Fenlon (by Wolfshield Games) on Youtube. It’s in three parts, with each part about 31-35 minutes long – so it’s a pretty informative and involved discussion.
- Apparently TSR, and especially David Sutherland, were impressed by the early drafts of Arms Law (the combat system for Rolemaster) and the Vog Mur mini-setting (eventually part of ICE’s “Loremaster” series, and then Shadow World). But TSR could only offer a small amount of money at the time and so Fenlon (and “Iron Crown Productions”) declined. It’s probably a good thing that TSR failed to offer enough money to purchase that early version of Rolemaster. ICE needed to be the autonomous to properly create the game. But I can’t help but wonder how different the history of role-playing games would’ve been had TSR been able to make a decent offer at the time.
- ICE acted fast when SPI lost the license to produce Middle-earth games. Even though TSR acquired SPI, Fenlon knew that Tolkien Enterprises (which controlled the license) had had a somewhat antagonistic relationship with TSR, thanks the use of “hobbits,” “balrogs,” and the like in early D&D products. So Fenlon judged that if they made a decent offer Tolkien Enterprises would be happy to pass the license on to ICE rather than TSR.
- ICE managed to make a deal with Dragon magazine that secured for them the full back cover of every issue (starting around number 67, I think) for their advertisements. They held that “space” for many years (certainly for as long as I read Dragon). I suspect that those gorgeous full-page ads helped MERP to become the second-best selling fantasy role-playing game during the late 1980s.
- It seems that Fenlon never really stopped working on his detailed map of Middle-earth and now has somehow returned to a situation where he may be able to legally make it available. (The precise details are a bit unclear to me – I’d have to listen to the second interview again, and even then, I doubt I’d fully be able to follow the chain of events.) If this is so, this is extremely exciting news! The release of a full “Fenlonian” map of Middle-earth would be a dream come true.
28 July 2026
Open00 System Reference Document for Against the Darkmaster now available
Here’s some Against the Darkmaster (VsD) news that may be of interest to anyone (a) interested in looking at the game’s mechanics for free (although a “pay what you want” PDF of the “quick start” rules is available at DrivethuRPG), (b) having easy access to the rules online, or (c) interested in possibly creating something for VsD, either for sale or to post online.
An SRD – “System Reference Document” – is now available from the good folks at Open Ended Games!
23 July 2026
My Top-5 Roleplaying Games of All Time
Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
05 July 2026
Against the Court of Urdor – Part 6
- The two adventurers were magically coerced by the vile Tantûraki necromancer Zepheus to raid the Barrow of the Elf Prince Berethil – only to escape with the help of Berethil’s ghost. The ghost asked the duo to return the crown of Queen Blàithnaid – which the prince had stolen from his older sister a thousand years ago – to her in the northern Cursed Lands. They agree and take the crown made of entwined white branches with them. (Part 1.)
- Einar and Kiren encountered the Company of the Morning Star, travelled to Korlax’s Haven, and helped the bard Blarth recover his harp from some fiendish redcaps – but at the cost of poor Blarth’s life. In the process, the two adventurers liberated the half-orc Krumm and the pixie Neriss. (Part 2.)
- The duo travelled through the Cursed Lands with Neriss, eventually arriving at the town of Dawnfell. There Neriss was taken hostage by the town’s leader, Brynjar, who demanded that Einar and Kiren recover the town’s protective artifact, the Dawnchime. The adventurers then went to the elvish village Crystal Glade, where Einar met his cousin Nuriel, the village’s leader. An important artifact of the village, the Dragon’s Eye, had recently been taken by raiding trolls. From a prisoner, the group learns that the trolls are working with a band of human brigands, the “Dread Wolves,” all under the guidance of the vile Zepheus. (Part 3.)
- With the help of the Wyrdwood guardian Aleisa and an intelligent macaw Quiss, the adventurers recovered the Dawnchime from some trolls holed up in a ruined Tantûraki temple. Returning the Dawnchime to Brynjar, the party then helped the elves of Crystal Glade and the men of Dawnfell capture the “Dread Wolves” and recover the Dragon’s Eye. At the urging of the gnome “Grizzy,” Neriss then decided to return to her Faerie Mound. Kiren acquired a falcon companion named Miranda. Having successfully reconciled the Crystal Glade and Dawnfell, Einar and Kiren travelled to the Tower of the Morning Star where they met with some members of the Company of the Morning Star, including the ranger Karos. The adventures then journeyed on to the Tantûraki town of Soggy Fields. (Part 4.)
- Einar and Kiren travelled to Misty Vale. While there, they solved the mystery of the “Beast of the Lake,” helped (and was helped by) the herbwife Eileen, discovered that the village’s leader Wulfric is secretly in league with Zepheus, who seeks the legendary “Elfstone,” and recovered the true Warden’s pendant from the Warden’s Mound south of the village. Most impressively, the adventurers travelled to the Isle of the Lake of Mists, which they learned is a fragment from the plane of Faerie. There, they returned the white crown to Queen Blàithnaid. Moved by this act, she lifted the curse on her brother, and gave the Elfstone and a mighty enchanted blade, the “Queen’s Thorn,” to the adventurers. Her spirit then passed onto Fairie, her body transforming into a thicket with flowering white roses. (Part 5.)
27th February 1000 2AH (Second Age of Humanity):
While at the Tower of the Morning Star, Kiren and Einar meet with Bleys, Karos, and Onshay of the Company of the Morning Star. The duo relates their recent adventures in Misty Vale and the various things that they learned there about the machinations of Zepheus. (Kiren, however, is careful to gloss over the “flaming outhouse” incident, as he is somewhat ashamed of what happened there.) The members of the Company are most impressed! Karos decides to lead a group of fifteen soldiers to drive Wulfric and his henchmen out of the vale and discover the fate of his friend Nevynn the Wise. Kiren and Einar give Karos the Medallion of the Warden to give to Eileen while there.
01 July 2026
Yes I am still alive. And Happy Canada Day!
I hope that things will be a bit more manageable for the second half of the year. And while blogging has been sparse, I have managed to maintain a more-or-less regular gaming schedule. Both of the campaigns with which I’m involved – the Against the Darkmaster campaign that I’m running and the Lyonesse campaign that I’m playing in – have managed to meet one to three times every month (usually twice).
I hope that all is well with you, that you’re enjoying the World Cup, some fun role-playing games, pints of decent ale, sunsets at a cottage, or whatever brings you joy.
07 May 2026
Lords of Chaos! Free League also producing a Stormbringer game?
“Today, we are thrilled to announce Legends of Stormbringer, a new officially licensed tabletop roleplaying game based on the iconic fantasy works of Michael Moorcock, planned for release in 2027.Legends of Stormbringer will carry you into the Young Kingdoms – a world of dying empires, warring gods, and doomed heroes – and bring Moorcock’s richly imagined setting to the tabletop using rules mechanics based on our award-winning Dragonbane RPG. The game will feature the same accessible, dynamic, and deadly approach that has made Dragonbane one of our most celebrated titles.Returning to the Young Kingdoms as setting writer is Richard Watts, whose work on previous Stormbringer RPGs helped define how generations of roleplayers have experienced Moorcock’s world.”
05 May 2026
The return of Elric?
It looks like the multiverse of the Eternal Champion Elric will be returning to the world of in-print role-playing games thanks to Goodman Games:
“Goodman Games is thrilled to announce a licensing agreement to publish official tabletop role-playing material based on Elric of Melniboné, the iconic sword & sorcery character and setting created by legendary author Michael Moorcock!
The Classic Era of Elric will include a line of sourcebooks, adventures, maps, and additional supplements, all designed for compatibility with both Fifth Edition and Dungeon Crawl Classics role-playing game systems. The project is scheduled to launch via crowdfunding in 2027. Products will be released following the successful campaign and will be available at game stores worldwide.”
Despite the influence that the early Elric stories had on me (and I remain fond of them to this day), I have to confess that I’m not all that excited about this. One reason is that the setting will use 5th edition Dungeons and Dragons and Dungeon Crawl Classics – two systems about which I have decidedly cool feelings. DCC was a poor fit for another cherished fictional setting – Jack Vance’s Dying Earth – and I doubt that it will be appropriate for Elric (at least not without some heavy reworking).
A second – more decisive – reason is that I already own a lot of "Elric" role-playing books: three editions of Chaosium’s Stormbringer (including Elric!, which is the same system as 5th edition Stormbringer), and a lot of supplemental books for those editions, as well as all the Elric of Melniboné books that were published for Mongoose’s Runequest II (MRQII) system. (MRQII, as many readers no doubt know, eventually evolved into Mythras.) So I already have more than enough Elric material – as well as some Hawkmoon and Corum material – to run multiple campaigns, all using RPG systems that I much prefer to both 5e D&D and DCC.
But who knows – maybe the new material will be good! Time (and funds) permitting, I may check out what Goodman Games produces for everyone’s favourite melancholy albino.
Blog Archive
About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).




























