Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
23 July 2026
My Top-5 Roleplaying Games of All Time
Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
07 May 2026
Lords of Chaos! Free League also producing a Stormbringer game?
“Today, we are thrilled to announce Legends of Stormbringer, a new officially licensed tabletop roleplaying game based on the iconic fantasy works of Michael Moorcock, planned for release in 2027.Legends of Stormbringer will carry you into the Young Kingdoms – a world of dying empires, warring gods, and doomed heroes – and bring Moorcock’s richly imagined setting to the tabletop using rules mechanics based on our award-winning Dragonbane RPG. The game will feature the same accessible, dynamic, and deadly approach that has made Dragonbane one of our most celebrated titles.Returning to the Young Kingdoms as setting writer is Richard Watts, whose work on previous Stormbringer RPGs helped define how generations of roleplayers have experienced Moorcock’s world.”
05 May 2026
The return of Elric?
It looks like the multiverse of the Eternal Champion Elric will be returning to the world of in-print role-playing games thanks to Goodman Games:
“Goodman Games is thrilled to announce a licensing agreement to publish official tabletop role-playing material based on Elric of Melniboné, the iconic sword & sorcery character and setting created by legendary author Michael Moorcock!
The Classic Era of Elric will include a line of sourcebooks, adventures, maps, and additional supplements, all designed for compatibility with both Fifth Edition and Dungeon Crawl Classics role-playing game systems. The project is scheduled to launch via crowdfunding in 2027. Products will be released following the successful campaign and will be available at game stores worldwide.”
Despite the influence that the early Elric stories had on me (and I remain fond of them to this day), I have to confess that I’m not all that excited about this. One reason is that the setting will use 5th edition Dungeons and Dragons and Dungeon Crawl Classics – two systems about which I have decidedly cool feelings. DCC was a poor fit for another cherished fictional setting – Jack Vance’s Dying Earth – and I doubt that it will be appropriate for Elric (at least not without some heavy reworking).
A second – more decisive – reason is that I already own a lot of "Elric" role-playing books: three editions of Chaosium’s Stormbringer (including Elric!, which is the same system as 5th edition Stormbringer), and a lot of supplemental books for those editions, as well as all the Elric of Melniboné books that were published for Mongoose’s Runequest II (MRQII) system. (MRQII, as many readers no doubt know, eventually evolved into Mythras.) So I already have more than enough Elric material – as well as some Hawkmoon and Corum material – to run multiple campaigns, all using RPG systems that I much prefer to both 5e D&D and DCC.
But who knows – maybe the new material will be good! Time (and funds) permitting, I may check out what Goodman Games produces for everyone’s favourite melancholy albino.
03 March 2026
What roleplaying games are you playing now? What games do you want to play?
I've been writing this blog for almost seventeen years now. Yet I've rarely addressed any questions to you, the human beings who look at these posts from time to time. But I'm curious about who actually visits this place (aside from the bots). I'm interested to know what game(s) you play.
As I explained in my previous post, the roleplaying games that I've been playing have shifted over the past two decades. Early on, I was focused primarily on "Old School Renaissance" games like Swords and Wizardry (and developed some house rules for it, many of which were later integrated into Crypts & Things, which I also played back in the day) and 1st edition Advanced Dungeons & Dragons/OSRIC. I also occasionally ran Call of Cthulhu.
Then, in spring 2011, I started playing in a "Young Kingdoms campaign" that used the Runequest II (MRQII) rules. (How could I refuse? The Gamemaster was one of the co-authors of the system!) This started a long period -- continuing to this day with Lyonesse -- of playing versions of the game that is now called Mythras (MRQII and Runequest 6 were the immediate ancestors of Mythras -- all written by Lawrence Whitaker and Pete Nash). I also continued to run Call of Cthulhu from time to time (winding up a sporadic campaign in 2017). And in 2017-2018 I ran an Adventures in Middle-earth campaign.
For a few years I ran a campaign using Dungeons & Dragons 5th edition in the "Gygax version" of the World of Greyhawk. (I eventually switched to the 5e-based Into the Unknown system, but ItU is close enough to 5e that I regard the whole campaign as my "5e" one.) I wanted to properly "try out" the current version of D&D and we ended up continuing until the characters reached 6th level. While that campaign was fun, I realized by the end of it that I had no desire to ever run 5e D&D again, at least for an extended period of time (I did run a couple of sessions of 5e for some kids last fall -- one of my few "charitable acts" as a RPGer).
Over the past few years, as GM, I've primarily run Against the Darkmaster. One campaign, set in Middle-earth, wrapped up a few months ago (although I have a "epilogue" set of adventures planned for the same characters sometime in the future). The other, set in my homebrew world of "Ukrasia," is still going strong.
So these days, I mainly GM Against the Darkmaster and I mainly play Mythras (I'm leaving out various "one shots" of different systems here). I would like to try out Dragonbane sometime, as it strikes me as similar to Mythras in many ways but is much "lighter" in terms of both rules and tone (the similarity shouldn't be that surprising, since both games are descendants of the "Basic Roleplaying" system created by Chaosium almost five decades ago).
What about you? What games do you play these days, either as GM or player? What game(s) do you want to play?
28 February 2026
There and Back Again: My Circular Role-playing Journey
I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)
30 September 2024
My grievances concerning 5th edition Dungeons and Dragons: a final statement
I saw The Lord of the Rings animated movie when I was 9 or 10 at a repertory theatre. Then I read The Hobbit. That got me really interested in fantasy stuff. It’s what motivated me to then ask my parents for the Dungeons and Dragons Basic Set for my birthday. (It was the one written by Dr. Holmes – hence it had those annoying chits instead of dice.)
Given these influences, I would say that Tolkien, Moorcock, and Howard had the most influence in shaping how I interpreted D&D/AD&D when I got into FRPGs in the early-mid 1980s. (I eventually would go on to play games directly based on the writings of Tolkien and Moorcock; indeed, these eventually supplanted AD&D in my high-school group.) Perhaps this is why – more than any particular set of rules – the more recent Wizards of the Coast versions of the game leave me cold. Over the past 25 years the game has felt more like “fantasy superheroes” than the kind of fiction that I had associated with it – and, I suppose, still do, when I think of “classic D&D.”
Turning to my experience running a “World of Greyhawk” campaign using the fifth edition rules – and leaving aside the game’s overall “ethos” and “aesthetics” (including its unfortunate recent turn towards “twee”) – there are three elements of the game that especially came to vex me:
a. Its “superhero” “no-wounds-are-serious” system of rest and recovery;b. Its “unmagical” magic system; andc. Its flavourless, often tedious combat system.
25 September 2022
Mournblade soon available in English
It’s been about a decade since the last official Elric-based roleplaying game went out of print in the English-speaking world: the excellent Elric of Melniboné (EoM) supplements written for Mongoose’s RuneQuest II (MRQII).
(More information about this line is available here. I had the good fortune to play in a MRQII EoM campaign with one of the line’s primary authors, Lawrence Whitaker; the first two-thirds of that campaign are described here. Since Mythras is a direct descendant of MRQII, it should be easy to use the EoM books with Mythras, should you be able to track them down. Tragically, the books are not available even in PDF anymore.)
In France, however, there is an Elric FRPG that has remained in print during this time: Mournblade from Le Département. (A brief overview is available here. Interestingly, Mournblade seems to draw quite a bit on Whitaker’s “flavour” work for EoM, that is, material on the history, cultures, etc., of the Young Kingdoms.)
I’ve long been intrigued by Mournblade and would’ve liked to read it. Alas, my Ontario high-school-mandated French proficiency has atrophied far too badly over the decades for such an endeavour to be viable.
Fortunately, an English version of the Mournblade “starter set” will soon be available in PDF as part of the Kickstarter campaign by Le Département for their boardgame Elric: Rise of the Young Kingdoms. You can “support” the KS for €10 and get the entire Mournblade set but nothing having to do with the boardgame. (This strikes me as quite odd, something I’ve never encountered before. But since I don’t want the boardgame—it looks beautiful, but I doubt I’d ever be able to play it—but I do want the FRPG starter set, I’m happy for this option.)
Here's what you get with the starter set (all digital):
- A 56-page rulebook containing core rules, a bit of sorcery, and equipment needed to fight in the Young Kingdoms.
- A 30-page quest book Dangerous Games. This quest is an introduction to the world of Mournbalde. While alternating between action and combat, players will be able to explore the fundamentals of the game.
- 6 pre-generated characters to choose from, including a sorcerer from Pan Tang, a brave Captain of the Purple Towns and a sellsword from Lormyr.
- An HD original map of the Young Kingdoms
Apparently the complete Mournblade line will be released in English eventually, so this is a relatively low-cost way to check out what the game is like.
Michael Moorcock’s “Eternal Champion” setting—especially the stories concerning Corum and Elric—remain one of my favourites, especially for role-playing campaigns. So I’ll be getting this Starter Set.
Blood and Souls for Arioch!
26 August 2022
Fictional worlds and the RPGs that I would use for them
Below I list some of my favourite settings from fantasy fiction that I think could serve as viable RPG settings and the rules that I would use if I were to run adventures in them.
Fictional setting: Middle-earth (as described by JRR Tolkien in The Hobbit, The Lord of the Rings, The Silmarillion, Unfinished Tales, and so forth).
System: Adventures in Middle-Earth (a 5th edition D&D variant, heavily revised with ideas from The One Ring RPG) for the Third Age (I had a very positive experience using the system).
Possible alternative: Against the Darkmaster (VsD)—for earlier eras or if I'm drawing a lot on my old Middle-earth Roleplaying (MERP) collection, since it’s easy to convert MERP stats into VsD.
(Why not MERP? In my view, VsD keeps everything that is great about MERP and makes some helpful improvements.)
A further thought on Middle-earth: I'd like to try The One Ring (2nd edition) system sometime—I have the book and box set, and they’re gorgeous. I played a couple of games of 1st edition TOR years ago and didn’t care for it—something about it just didn’t “click” for me. But that may have been because I didn't really understand the system (or I was just too tired or something). AiME imports a lot of ideas from TOR, so there must be something there.
Fictional setting: The Elder Isles of Jack Vance’s Lyonesse trilogy.
System: The Lyonesse RPG (a version of Mythras).
One of my favourite FRPGs (Mythras) adapted specifically for one of my favourite fantasy settings—what more could I ask for?
(I think that this system also could be used for a “Cugel-level” Dying Earth campaign.)
Fictional setting: The Eternal Champion multiverse, including especially the worlds described in Michael Moorcock’s Elric (the “Young Kingdoms”) and Corum stories.
System: Mythras, especially with the (now out-of-print) RuneQuest II (MRQII) Elric supplements. Since Mythras is a direct descendant of MRQII, conversion would be a non-issue. (I played in an excellent Young Kingdoms campaign using MRQII a decade ago.)
Fictional settings: The Hyborian Age (as described in Robert E Howard’s Conan stories) and the Atlantean Age (as described in REH’s Kull tales).
System: Crypts and Things if I want something fast and furious; Mythras for detailed bone-crunching action.
Fictional settings: Clark Ashton Smith’s “Averoigne,” “Hyperborea,” and “Zothique.”
Systems: Again, either Crypts and Things or Mythras, depending on what style of game I want to run.
Fictional setting: The “First Law” world, as described in Joe Abercrombie’s original trilogy, and the post-trilogy stand-alone books (I think that the regions covered in Red Country and Best Served Cold would make excellent campaign settings). (Note: I haven’t read the “Age of Madness” trilogy yet.)
System: Either Mythras or Against the Darkmaster.
Fictional setting: The “Cthulhu Mythos” universe (as described by HP Lovecraft and others).
System: Call of Cthulhu (naturally)—or possibly a modified version of Mythras (I'm playing in an excellent Mythras “Return to the Mountains of Madness” campaign now).
18 April 2022
Mythras News: Supes and Polynesia
Also, another Mythic Earth setting book is in production: Mythic Polynesia. I don’t know when it’ll be available, but the cover looks rather cool:
I’ve probably played more Mythras (including its predecessors RQ6 and MRQII) than any other role-playing game over the past eleven years. (By coincidence, I vaguely recall meeting Loz in early spring 2011…) I’ve played in the Young Kingdoms (Elric’s world), Mythic Britain, the Luther Arkwright multiverse, and (currently) Mythic Babylon. Soon I’ll be taking part in a Mountains of Madness campaign (converted to Mythras). I can’t recommend the game highly enough!
23 August 2021
Steve Perrin, RIP
Influential game designer Steve Perrin passed away recently at the age of seventy-five.
In addition to RuneQuest, Perrin authored or contributed to numerous other role-playing games, including two of my all-time favourites: Stormbringer and Call of Cthulhu. And RQ's system, of course, informed all subsequent Basic Roleplaying (BRP, or “d100”) games. He also authored the influential AD&D module, Under Ilefarn, which was the first original adventure for TSR’s Forgotten Realms setting.
Arguably, Perrin’s influence on RPG design was second only to that of the genre’s creators, Gary Gygax and Dave Arneson.
Shannon Appelcline provides a nice overview of Perrin’s work here.
19 November 2019
Elric coming to the small screen?
According to Deadline we might see an Elric TV series someday:
“New Republic Pictures’ Brian Oliver and producer Bradley J. Fischer acquired the exclusive rights to all works in Michael Moorcock’s seminal fantasy-horror series The Elric Saga. They are beginning to shop the property for series, with Glen Mazzara (The Walking Dead and The Shield) and Prison Break and Star Trek: Discovery‘s Vaun Wilmott attached to adapt the sci-fi fantasy tale.”
“Fischer and New Republic see the Elric saga — which begins with the 1972 novel Elric of Melniboné, as having cross-platform franchise potential. They are first leaning into the TV series with Mazzara & Wilmott. The novels are sensual and atmospheric sword-and-sorcery tales that center on the title character, a brooding albino warrior who presides over an unruly, decadent island nation. The novels follow Elric on a series of adventures, in which he is betrayed by his cousin, sent into exile and attempts to come to terms with his own humanity. The series comprises 11 novels and a number of short stories and has been adapted into several comics and graphic novels.”While this wheel looks to be turning, the TV series (if it materializes) will not be happening in the near future.
In contrast, BBC Studios’ adaptation of the Runestaff tetralogy appears to be further along...
(Hat tip to C. Robichaud for the Elric news.)
13 March 2018
My favourite role-playing games

Mythras (formerly RuneQuest 6 and Mongoose's RuneQuest II).
This is the game that I've played (as opposed to GM'ed) the most in recent years. Highlights include: (a) playing a half-Melnibonean sorcerer in the Young Kingdoms (using MRQII) and (b) playing a Roman mystic-philosopher (in Mythic Britain). Among its many virtues, Mythras has (hands-down) the best combat system I’ve found in a RPG yet.

Call of Cthulhu.
I've run a fair amount of this over the years, both campaigns and one-shots. It is probably my favourite game to run overall.

Classic Dungeons & Dragons (including Basic/Expert D&D, AD&D, and related 'retro-clones' [e.g., Swords & Wizardry, OSRIC] and 'pseudo-clones' [especially Crypts & Things]).
I haven't played too much 'classic D&D' in recent years—except for a short AD&D campaign and a number of sessions of Crypts & Things (a game to which I contributed some rules)—but it remains a constant love for 30+ years.

Dungeons & Dragons 5th edition (especially as modified for Adventures in Middle-earth).
Finally, an 'in-print' version of 'D&D' that I enjoy! I'm currently running an AiME campaign. It's a pretty solid realization of Middle-earth.

Elric! (a.k.a. Stormbringer).
An old favourite (especially Elric!/SB5e). It’s a fantasy version of BRP (Basic Role-playing) that is easy to run and has a lot of flavour. While I think that the MRQII version of the setting (now out of print, alas) does a better job in realizing the Moorcock’s multiverse, I have fond memories of this game.

Middle-earth Role-playing (MERP).
I haven't played this game in years (the last time, I think, was 1999-2000), but I cherish my ICE collection of MERP adventures, campaign guides, and (especially) maps. Indeed, I am using some MERP material in my current AiME campaign. I ran my first 'real' (i.e., coherent) RPG campaign using MERP while in high-school, and still look back fondly on it. To this day I enjoy reading the critical charts.
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).
























