Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
23 July 2026
My Top-5 Roleplaying Games of All Time
Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
03 March 2026
What roleplaying games are you playing now? What games do you want to play?
I've been writing this blog for almost seventeen years now. Yet I've rarely addressed any questions to you, the human beings who look at these posts from time to time. But I'm curious about who actually visits this place (aside from the bots). I'm interested to know what game(s) you play.
As I explained in my previous post, the roleplaying games that I've been playing have shifted over the past two decades. Early on, I was focused primarily on "Old School Renaissance" games like Swords and Wizardry (and developed some house rules for it, many of which were later integrated into Crypts & Things, which I also played back in the day) and 1st edition Advanced Dungeons & Dragons/OSRIC. I also occasionally ran Call of Cthulhu.
Then, in spring 2011, I started playing in a "Young Kingdoms campaign" that used the Runequest II (MRQII) rules. (How could I refuse? The Gamemaster was one of the co-authors of the system!) This started a long period -- continuing to this day with Lyonesse -- of playing versions of the game that is now called Mythras (MRQII and Runequest 6 were the immediate ancestors of Mythras -- all written by Lawrence Whitaker and Pete Nash). I also continued to run Call of Cthulhu from time to time (winding up a sporadic campaign in 2017). And in 2017-2018 I ran an Adventures in Middle-earth campaign.
For a few years I ran a campaign using Dungeons & Dragons 5th edition in the "Gygax version" of the World of Greyhawk. (I eventually switched to the 5e-based Into the Unknown system, but ItU is close enough to 5e that I regard the whole campaign as my "5e" one.) I wanted to properly "try out" the current version of D&D and we ended up continuing until the characters reached 6th level. While that campaign was fun, I realized by the end of it that I had no desire to ever run 5e D&D again, at least for an extended period of time (I did run a couple of sessions of 5e for some kids last fall -- one of my few "charitable acts" as a RPGer).
Over the past few years, as GM, I've primarily run Against the Darkmaster. One campaign, set in Middle-earth, wrapped up a few months ago (although I have a "epilogue" set of adventures planned for the same characters sometime in the future). The other, set in my homebrew world of "Ukrasia," is still going strong.
So these days, I mainly GM Against the Darkmaster and I mainly play Mythras (I'm leaving out various "one shots" of different systems here). I would like to try out Dragonbane sometime, as it strikes me as similar to Mythras in many ways but is much "lighter" in terms of both rules and tone (the similarity shouldn't be that surprising, since both games are descendants of the "Basic Roleplaying" system created by Chaosium almost five decades ago).
What about you? What games do you play these days, either as GM or player? What game(s) do you want to play?
28 February 2026
There and Back Again: My Circular Role-playing Journey
I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)
19 October 2025
To Do List: Middle-earth and Greyhawk campaign notes; a new Lyonesse character
I’ve sadly neglected this blog over the past two months. But I have not been (entirely) idle – indeed, I’ve been quite busy running my two campaigns.
One of them – Against the Witch-King – wrapped up two weeks ago. Or more precisely, it’s now on hiatus. A suitably epic conclusion – an audience with King Arvedui of Arthedain, following the completion of many important tasks – has brought things to an end for the time being. But the campaign will resume nine years later in “game time” – after a (hopefully not as long) break in “real time.” The final session of the current part of the campaign took place in the spring of 1965 of the Third Age; the campaign will resume (after the break) in early 1974. The characters all accomplished what they set out to do (a year earlier in game time; over two years ago in real time). But, as those of you familiar with the history of Middle-earth likely know, things become a bit “intense” in Eriador in 1974! So, while I need a rest from running this campaign, I’m determined to resume it at some point to see how Angmar’s final assault plays out.
Depressingly, I’ve fallen far behind in my campaign logs for both of the campaigns that I’ve been running over the past two-plus years, and especially for my Middle-earth one. Instead of writing entries as detailed as the first two for the Against the Witch-King campaign (1 and 2), I’ll try to write a brief overview of what happened, something like what I did when I encountered a similar problem (falling hopelessly behind) in my earlier Middle-earth campaign.
I really don’t like leaving my campaign logs unfinished! Even a truncated summary of what happened in the adventures is better than just leaving it incomplete – for my own future recollection, if nothing else, although I hope that at least a few other people might find the logs interesting.
This thought reminds me that I never finished the log for the Greyhawk Classics campaign that I ran a few years ago. While running that campaign made me realize that I rather dislike the 5th edition Dungeons & Dragons system, the role-playing aspects of the campaign were nonetheless a lot of fun, and I really should explain how everything wrapped up – including why ultimately the characters never actually went into the Temple of Elemental Evil.
[A modified portion of Darlene's famous World of Greyhawk map.]
The Against the Witch-King group will soon be starting a new campaign, using the Lyonesse system and setting (the system is an adaptation of Mythras). I’m quite excited about this – not only because it’ll be nice to have the opportunity to be a player again (while still running my other campaign), but also because Jack Vance’s Lyonesse trilogy is one of my all-time favourites. I’m presently putting the final touches on a rather fun and intriguing character – a former apprentice of the dreadful wizard Tamurello. If you’re curious about the game, here is a brief interview with one of the authors (and my GM) Lawrence Whitaker.Vancian times ahead!
18 February 2025
‘Level Up’ exhibit at the Chicago Writers Museum
The museum currently has a special exhibit called “Level Up.” Here’s the description:
“Our special exhibit, Level Up: Writers & Gamers, explores how Americans use role-playing and video games to define and respond to our culture. The exhibit guides visitors into the world of game writing, from the 1970s to the present. Some of the games featured include Dungeons & Dragons, Zork, Apocalypse World, Baldur’s Gate III, and game writers from the last 50 years such as Michael Pondsmith, Porpentine, and Tanya DePass.”The exhibit was small but had some artifacts of note:
Anyhow, the exhibit runs until 5 May 2025. More information can be found here. If you’re in Chicago and have some time to kill, I recommend checking it out.
07 October 2024
Sale on issues 1-14 of Fight On!
As recently announced here, the Old School Renaissance fanzine Fight On! has returned to publication after a long sabbatical.
If you are missing PDF versions of the first run, issues 1-14, they currently are available in a bundle at Drivethru RPG for 50 percent off (34.99 USD). The sale will run until this Saturday (12 October 2024).
It’s great to have Fight On! back with us … and fighting on!
30 September 2024
My grievances concerning 5th edition Dungeons and Dragons: a final statement
I saw The Lord of the Rings animated movie when I was 9 or 10 at a repertory theatre. Then I read The Hobbit. That got me really interested in fantasy stuff. It’s what motivated me to then ask my parents for the Dungeons and Dragons Basic Set for my birthday. (It was the one written by Dr. Holmes – hence it had those annoying chits instead of dice.)
Given these influences, I would say that Tolkien, Moorcock, and Howard had the most influence in shaping how I interpreted D&D/AD&D when I got into FRPGs in the early-mid 1980s. (I eventually would go on to play games directly based on the writings of Tolkien and Moorcock; indeed, these eventually supplanted AD&D in my high-school group.) Perhaps this is why – more than any particular set of rules – the more recent Wizards of the Coast versions of the game leave me cold. Over the past 25 years the game has felt more like “fantasy superheroes” than the kind of fiction that I had associated with it – and, I suppose, still do, when I think of “classic D&D.”
Turning to my experience running a “World of Greyhawk” campaign using the fifth edition rules – and leaving aside the game’s overall “ethos” and “aesthetics” (including its unfortunate recent turn towards “twee”) – there are three elements of the game that especially came to vex me:
a. Its “superhero” “no-wounds-are-serious” system of rest and recovery;b. Its “unmagical” magic system; andc. Its flavourless, often tedious combat system.
16 August 2024
Combat should be interesting
In the two campaigns that I currently am running – both using the Against the Darkmaster (VsD) system, one set in Middle-earth, the other in my home setting of Ukrasia – I rarely have more than one combat in any given session. Thanks to its “critical hits” system, combat in VsD can easily become quite deadly or debilitating, so players tend to avoid it when possible. Hence, two or more sessions (if not more) typically will pass between combats. I like this kind of pacing, as it ensures that when combat does take place, it is noteworthy and memorable.
30 July 2024
Fight On! Is Back
In the early days of this blog, when the “Old School Renaissance” scene was full of vim and vigour, a major player was the fanzine Fight On! It was a wonderful, eclectic, and somewhat chaotic journal, filled with fun scenarios, monsters, optional rules, and the like. I happily contributed a couple of articles back in the day (“Background Professions” to #5 and “The Duchy of Briz” to #7).
After a decade of enchanted sleep, Fight On! is back with issue #15. Here’s the blurb from the editor Ignatius Umlaut:
Ten years later, we are back from the dead to Fight On once more! These revenant runes are just as jam-packed as you remember with classes, monsters, spells, magic items, rules mods, homebrews, and awesome adventures in the spirit of the eldritch era of fantasy roleplaying! Dedicated to seventies D&D legend J. Eric Holmes, this issue brings together old and new stalwarts alike to celebrate our 15th issue and new beginning! With art and articles by J. Eric and Christopher Holmes, Tom Gordon, Calithena, Gabor Lux, Jeff Rients, James Maliszewski, Kesher, Pete Mullen, Cameron Hawkey, Zach Howard, Alex Schroder, Richard Rittenhouse, Settembrini, Patrick Farley, Jason Sholtis, Robert Conley, Kelvin Green, Philipp H., Attronarch, Mitzi!, and many more, this is the first of our new forays into fanzine fame and glory! Ride that wyvern while the sun is shining, and keep Fighting On!
My life with roleplaying games started with Dr. J. Eric Holmes’s Basic Dungeons & Dragons set back in 1980 (the one with chits instead of dice). So I’m especially keen to check out this issue!
24 June 2024
Dungeons and Dragons 2024: the Twee Edition
17 May 2024
Greyhawk to appear in the 2024 Dungeon Master’s Guide
Since I don’t plan to run the current version of Dungeons and Dragons ever again, I have no interest in the “updated” 2024 editions of the core books. (According to Wizards of the Coast, this is not a “new edition,” so it’s not “6th edition” – I expect that it eventually will be called something like “edition 5.5,” but we’ll see.) In fact, I’m planning on selling off (or giving away) much of my 5e collection.
03 May 2024
Swords and Wizardry Kickstarter: 3 days left
I’ve been swamped with work lately – hence no posts at all in April (which, I think, is the first time that I’ve missed an entire month since starting this blog almost fifteen years ago). Because of this, I almost missed the current Swords and Wizardry kickstarter. It includes optional supplemental rules for S&W, a book of new monsters, an adventure, and a referee's screen. There are only 3 days left!
Swords and Wizardry has a special place in my heart. It is what inspired me to start this blog many moons ago – specifically, I wanted to post my house rules online so that other people could check them out. (Some of those rules later were incorporated into Crypts and Things.)
So I like to support S&W whenever I can. Even though I’m not playing or running it right now, I very likely will do so again in the future. And the updated version of the rules is excellent!
19 March 2024
James M. Ward, RIP
I have many fond memories of poring over the entries in Deities & Demigods as a young teenager. The overviews of the "AD&D-ified" pantheons helped to get me interested in learning more about real world mythologies. Deities & Demigods also prompted me to check out the fiction of H.P. Lovecraft, Fritz Leiber, and Michael Moorcock.
16 March 2024
OSRIC Player's Guide
OSRIC, of course, was the original retro-clone. Along with Basic Fantasy (which appeared around the same time), OSRIC helped to launch the “Old School Renaissance” almost two decades ago.
The original OSRIC was not a proper ruleset; rather, it simply included the necessary information (tables and the like) to permit the publication of material (primarily modules) for 1e AD&D. Shortly after it originally appeared, however, OSRIC was fleshed out into a complete game. Since then, though, it has not been substantially updated.
But there are now plans to revise it so that it (a) includes more material from the original Dungeon Master’s Guide (in particular, I think, material having to do with campaign-building and running) and (b) more closely resembles the 1st edition AD&D rules. (Since it was the original attempt at a retro-clone, OSRIC was cautious in replicating the original ruleset. Subsequent retro-clones, like Old School Essentials, have demonstrated that near complete fidelity to the originals is unproblematic. So hopefully half-elves will not be so horrible in the revised version of OSRIC.)
29 January 2024
Will Gygax’s Castle Greyhawk finally be published?
In 2008 Castle Zagyg: The Upper Works box set was published. It was co-authored by Jeffrey Talanian, as Gygax was in ill health at this point. My understanding (perhaps incorrect) is that Talanian was using Gygax’s notes and consulting regularly with him on the overall development of the dungeon, not just the initial box set.
To my relief, Castle Zagyg: The Upper Works was reasonably well-done. I still own it and think that it’s a solid product. (For an informative and interesting PDF review by Greyhawk expert Grodog, go here.) But tragically, Gygax passed away in 2008, and the license for CZ subsequently was pulled from TLG. My understanding is that there was enough material completed by this time to produce further products in the line, but none of it would see the light of day.
You can read the announcement from the TLG here.
20 December 2023
Second Edition Advanced Dungeons and Dragons
Second edition AD&D was an edition that I almost entirely skipped. I say “almost” because I played very briefly in a 2e campaign one summer around 1990. However, I never owned any 2e AD&D books during its lifecycle (I bought a few books for the Greyhawk and Planescape settings years later). I had drifted away from AD&D by the late 1980s and did not play role-playing games that regularly during the 1990s. To the extent that I did, it was stuff like MERP, Rolemaster, Call of Cthulhu, Hawkmoon, GURPS, and the like.
I eventually did “play” a lot of 2e AD&D, but only via various computer RPGs, namely, the “Infinity engine” Baldur's Gate games, Icewind Dale, and Planescape: Torment (the latter game motivated me to learn more about the Planescape setting, hence my subsequent purchase of the box set and a few other things). It didn't seem that different from 1e AD&D, at least in terms of the rules (the addition of “kits” seemed to be the main difference).
The hatred directed towards 2e by adherents of 1e AD&D (primarily from grognards grumbling on the internet – not that there’s anything wrong with that!) always struck me as primarily flavour-based. And I share their irritation with 2e’s “purging” of things like assassins, half-orcs, demons, devils, etc., (all things that eventually crept back into the game, however, during the 1990s). Also contributing to this sentiment was some bitterness about TSR’s treatment of Gary Gygax, and the unavoidable fact that 2e AD&D was the first “post-Gygax” version of the game.
There are some rules differences between the two editions, of course, and in my view some favour 2e (e.g., the way thief skills were handled), others 1e (e.g., the presence of a distinct "illusionist" class).
But in terms of rules, I’m fine with 2e AD&D. I certainly prefer them over 3e (which I’ll never touch again), 4e (which I never played after reading halfway through the PHB), and 5e (which, admittedly, is the “least bad” of the post-TSR versions of AD&D/D&D, but still not my cup of tea). I'd be quite happy to play in a 2e campaign. But if I ever run an “old school” AD&D campaign again, it almost certainly would be (a house-ruled version of) Gygaxian 1e AD&D.
(*Note: Anders H is the author of the excellent Into the Unknown RPG, an “old school” variant of the 5e rules. Check it out! If you’re curious, I go over some of the main differences between ItU and 5e here.)
03 December 2023
Swords and Wizardry special edition
For my overview of this version of S&W, go here.
26 November 2023
Erol Otus cover of Dragon Magazine now on my wall
I'm thrilled that I now have a framed print of the cover illustration by Erol Otus of the very first Dragon magazine that I ever owned (issue # 55) hanging on my wall:
The print is number 99 (out of 200) and signed Otus.
The original magazine cover:
The corner of my study:25 November 2023
Eyes of a Catoblepas, Wings of an Owlbear (Greyhawk campaign)
Erik decides to give the legendary Helm of Laga Vulin to Cedric. The dwarf is sad and reluctant to make this decision. Finding the helm had been his dream ever since he learned of its existence and its ability to cure the wearer of the effects of all poisons and toxins – including alcohol. He had hoped that finding it would enable him to indulge in hedonistic drunken excesses without suffering disabling hangovers. Alas, the helm also impresses a commitment to LAW in those who wear it, something that Erik ultimately could not accept. He figures that it would be far better for one already devoted to dour order, like the warrior priest Cedric, to make use of it.
After two days of journeying through the northern reaches of the Kron Hills (with their loyal mule Vick), the party reaches the Wood Elf camp. There the party meets with the band’s leader, the beautiful half-elf Tomyria.
- The eyes of a catoblepas (from an abandoned farmhouse to the south).
- The wings of a unique (mutant?) flying owlbear (likely nesting in some hills to the southeast).
That evening, the party makes merry with the high-spirited elves. Tomyria and Godric hook up, as do Althaea and the wood elf scout Urth. Cedric tries to share the wisdom of St. Cuthbert with the elves, but is roundly mocked by the boisterous followers of Rillifane Rallathil. Erik, free from the discipline of the Helm of Laga Vulin, drinks until he passes out in an unwholesome puddle.
10.2 Some Harpies, a Catoblepas, and a Ghost (Richfest 4th – 7th)
The adventuring quartet then journeys to the abandoned farmhouse, which lies on the northern side of the High Road, a mere two leagues away from the accursed Moathouse. En route, the party is attacked by a trio of vicious harpies. Erik is momentarily charmed by their music, but a magic missile blast from Althaea knocks his senses back into him. Eventually, the party is triumphant over the monsters.
Later in the old cottage, the adventurers are approached by a silent ghost. The ghost attempts to possess Godric but fails. Cedric figures out that the ghost is not in fact hostile but is trying to communicate with the party. When Cedric invokes the name of St. Cuthbert, the ghost looks at the cleric with hope, and then leads the party to a withered corpse hidden outside. Apparently, the ghost was once the farmer here, but was slain by vile brigands and not given a proper burial. The party builds a cairn for the body, which Cedric consecrates with holy water. The ghost thanks the party and disappears, having crossed over to its proper afterlife.
After this good deed, the party naturally decides to loot the place. They uncover some bloodstones, a potion of healing, and a slightly magical dagger.
On their journey back to the Wood Elf camp, the adventurers again encounter Darr the druid. Darr learns of the party’s plans to eventually go to Nulb, and tells them that Otis is an ally, and that Mother Screng is actually friendly and helpful, even if she does not seem so at first. Darr also confirms that there is a flying owlbear in the region – such creatures are unnatural, and the druid encourages the party to destroy it if they are so inclined.
Darr travels north with the party along the High Road but leaves them when the adventures head west back to the Wood Elf Camp.
10.3 Some Ankhegs and the Wings of an Owlbear (Reaping 1st – 5th)
Tomyria offers the party forty platinum pieces if they will perform another job for her. The greedy adventurers agree to obtain the owlbear wings. The half-elf then provides the party with two large sacks for the wings, along with a vial of preservation fluid.
The party heads back into the Gnarley Forest to find the lair of the flying owlbear. During their search, they are surprised by some vicious ankhegs, but manage to defeat the burrowing beasts.
The adventuring quintet explores the owlbear’s lair. Within, they find hidden amongst the vile debris and waste a gold ring. The ring turns out to be magical – it enables its wearer to magically jump great distances. Erik is thrilled by the item and implores his friends to let him have it. Since they pity the dwarf for how the helm turned out for him, they agree to his request.
The party also finds a secret door at the back of the cave. Beyond is a smugglers’ den, long abandoned. The adventurers recover some unruined bolts of silk. A cask of fine dwarvish brandy also is obtained, but Erik drops it while drunkenly stumbling down the hill, and the fine liquor is lost forever.
Upon returning the Wood Elf camp, Tomyria rewards the adventurers for the wings. She also gives them a key to the band’s cabin on the outskirts of Nulb. And once again, she grants Godric a “special reward” later that night.
10.4 A Visit to Nulb (Reaping 6th – 8th)
The adventurers then make contact with Otis, who is acting as a smith in the village. After discussing the sad fate of Otis’s brother Elmo, the four learn that Otis is an agent of Viscount Wilfrick of Verbobonc. Otis makes tea for all and mentions that he uses two owls as spies in the area.
Finally, the group visits the Curio Shop run by the mysterious half-elf Elris. They find a map of an ancient tomb (located somewhere in the Vast Swamp), a tome on the “History of the Free City of Greyhawk,” a rusty barbute helmet, and a gnarled walking stick with a crystal on the top. They purchase all these items. Later, Althaea discovers that the crystal is an “Ioun Stone of Sustenance” – a wondrous item that enables its user to survive indefinitely without food or drink. Erik is repulsed by the item – food and drink give meaning to his life – whereas Althaea is delighted by it.
The four decide that their next destination will be the Tower of Master Nyv.
- The characters reached 5th level while resting near Nulb.
- The picture of Tomyria is by Kim Sokol (found online). The monster pictures are from WotC. The map is from Goodman Games’ Temple of Elemental Evil book, with my additions.
- There are only two more log entries left for this campaign! (See the full list here.)
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).




























