Showing posts with label 4e DnD. Show all posts
Showing posts with label 4e DnD. Show all posts

09 March 2011

Salon Article on Dungeons and Dragons

The article can be found here.

It’s not bad!

Unlike the author Ethan Gilsdorf (who, in case anyone is curious, has a website to promote his upcoming book, Fantasy Freaks and Gaming Geeks, here), I never completely abandoned role-playing games. Even during those long dry years when I wasn’t playing at all (especially the mid-late 1990s), I would consistently purchase the occasional RPG book (at least once a year), and make tentative plans to start again ‘soon.’

The concluding section of the article (about 1/5th of its length) reads somewhat like a promotion for Wizards of the Coast and the game that they presently call ‘Dungeons and Dragons’ (but which bears only a superficial resemblance to Ye Olde Game). That is somewhat unfortunate, but I suppose inevitable in an article intended for a general audience. The rest of the article, though, is enjoyable and worth reading. (I certainly agree with the author’s observations about the appeal of D&D to awkward male teenagers in those crazy years of 1979-1984.)

20 February 2011

Mike Mearls’ Plea for Unity

Mike Mearls, ‘Group Manager for the D&D Research and Development team,’ has started up a column over at the Wizards of the Coast website entitled ‘Legends & Lore’ (the title is an homage, I assume, to the post-1985 version of the AD&D Deities & Demigods book).

The aim of the column purports to be discussion of “various topics on D&D’s history, how the game has changed over the years, and where it’s going in the future.” You can read the initial post here.

Interestingly, Mearls seems to make some sort of plea for an inter-edition peace, or at least truce, here:

Whether you play the original game published in 1974, AD&D in any of its forms, 3rd Edition and its descendents, or 4th Edition, at the end of the day you’re playing D&D. D&D is what we make of it, and by "we" I mean the DMs, the players, the readers, the bloggers—everyone who has picked up a d20 and ventured into a dungeon…

When we look to the past, we learn that there are far more things that tie us together than tear us apart. The fact that we play this bizarre, arcane game puts us on the fringe of normal.

It’s not clear to me why the above claim doesn’t apply to role-playing games generally, and not simply D&D, especially given that the differences between, say, 0e (1974) D&D and 4e D&D are greater than the differences between many role-playing games that go by entirely different names. (Palladium Fantasy and Tunnels and Trolls, I would venture, have more in common with older versions of D&D than 4e D&D does.)

In any case, I share the sentiment expressed by ‘Joe the Lawyer’ here, that if WotC is sincere in wanting to ‘heal the rift’ between WotC and players of older editions, WotC could simply re-release the PDFs of all the out-of-print TSR and WotC material (i.e., the same stuff that was up for sale at RPG.now just a couple of years ago).

Of course, I’m not holding my breath. My suspicion is that the real ‘rift’ that WotC is concerned about is the one with Pathfinder (i.e., the 3.x D&D community), not curmudgeonly old grognrads like myself. (The same suspicion is expressed over at Grognardia.)

04 February 2010

Turns Out the 4e D&D 'Basic Set' is yet more 'Crippleware'

Well, it certainly looks pretty and, um, familiar, doesn't it, gentle readers?

However, it looks like the D&D 'Essentials' box set will be yet another pointless 'starter kit' from Wizards of the Coast. It will only cover characters up to level 2 (and not 5, as was my initial impression). So, just like the 3e, 3.5e, and earlier 4e 'starter kits', we have a piece of 'crippleware', essentially an expensive piece of advertising, not a true game. Consequently, I have abandoned all interest in this product.

Now I realize that the Holmes, Moldvay, and Menzter Basic D&D Sets all went up to only level 3, and 3 is only one number higher than 2. However, character progression was much slower in earlier D&D than it is in 4e. Consequently, one could run a campaign of 6+ full adventures before characters reached level 3. Indeed, my summer Swords & Wizardry campaign lasted a few months, and at the end of it the highest level PCs were only level 3. In contrast, in 4e characters progress far more quickly. So there might be something like 10 'encounters' before the resources of this box set are exhausted. Meh.

In short, I should've known better than to have been intrigued by this product. Turns out it's just more shiny rubbish.

30 January 2010

A 4e Version of the Basic D&D Box Set?

I don’t play 4e D&D, and I have not been following the product line since the initial three hardback books were published. (I read halfway through the PHB before deciding that it wasn’t for me.) However, it recently was brought to my attention that WotC is coming out with a number of ‘box sets’ later this year, including one that seems reminiscent of the old ‘red box’ Basic D&D set.

Here are their descriptions (from here):

Dungeons & Dragons Fantasy Roleplaying Game

The Essential Dungeons & Dragons Starter

Mike Mearls, Bill Slavicsek and James Wyatt

The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.

Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!

Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class.

Game components:

32-page book for players, with rules for character creation and a solo adventure

64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content

2 sheets of die-cut tokens for characters and monsters

Cardstock character sheets and power cards

Double-sided dungeon map

6 polyhedral dice

Item Details

Item Code: 244660000

Release Date: September 7, 2010

Format: Box

Price: $19.99 C$23.99

ISBN: 978-0-7869-5629-6

Dungeon Master's Kit

An Essential D&D Game Supplement

James Wyatt and Jeremy Crawford

Awesome tools, rules, and adventure content for every Dungeon Master.

If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.

This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.

Game components:

96-page book of rules and advice for Dungeon Masters

32-page monster book

Two 32-page adventures

2 sheets of die-cut dungeon terrain tiles

2 sheets of die-cut monster tokens

2 double-sided battle maps

Fold-out Dungeon Master’s screen

Item Details

Item Code: 244640000

Release Date: October 19, 2010

Series: Essential D&D Game Supplement

Format: Box

Page Count: 192

Price: $39.99 C$47.99

ISBN: 978-0-7869-5630-2

Player Essentials: Heroes of the Fallen Lands

An Essential D&D Game Supplement

Mike Mearls and Bill Slavicsek

Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.

This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the ranger, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.

In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans.

Item Details

Item Code: 247520000

Release Date: October 19, 2010

Series: Essential D&D Game Supplement

Format: Trade Paperback

Page Count: 352

Price: $19.95 C$23.95

ISBN: 978-0-7869-5620-3

Monster Vault

An Essential D&D Game Supplement

Rodney Thompson, Logan Bonner, and Matthew Sernett

Iconic Dungeons & Dragons monsters that are easy to run and fun to fight.

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.

In addition to a comprehensive collection of iconic Dungeons & Dragons monsters, this box contains die-cut tokens for the monsters that appear within, as well as a 32-page adventure that showcases several of the monsters.

Dungeon Masters can easily incorporate the adventure into their ongoing campaigns. Game components:

160-page book of monsters

32-page adventure

10 sheets of die-cut monster tokens

Item Details

Item Code: 244650000

Release Date: November 16, 2010

Series: Essential D&D Game Supplement

Format: Box

Page Count: 192

Price: $29.99 C$35.00

ISBN: 978-0-7869-5631-9

Player Essentials: Heroes of the Forgotten Kingdoms

An Essential D&D Game Supplement

Mike Mearls and Rodney Thompson

Exciting new builds and character options for the cleric, druid, paladin, ranger, and warlock classes.

This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the cleric, the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.

In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Item Details

Item Code: 247510000

Release Date: November 16, 2010

Series: Essential D&D Game Supplement

Format: Trade Paperback

Page Count: 352

Price: $19.95 C$35.00

ISBN: 978-0-7869-5619-7

So what is going on here? Do these box sets mark the beginning of a new ‘basic’ D&D – apparently called ‘Essential D&D’ – to run parallel to the main line of ‘regular’ D&D in just the way that Moldvay/Cook D&D, and later Mentzer/Allston D&D, ran parallel to AD&D in the 1980s and early 1990s? The ‘Starter’ kit even seems to include a ‘solo’ adventure, just like the Mentzer Basic D&D set.

Unlike the distinction between ‘D&D’ and ‘AD&D’ during TSR’s hey day, I suspect that the system for ‘Essential D&D’ will be pretty much the same as that of 4e (simply a stripped down version of it). But that minor difference aside, it does indeed seem that history might be repeating itself.

Thoughts?

Blog Archive

About Me

My photo
I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).