Showing posts with label BRP. Show all posts
Showing posts with label BRP. Show all posts

23 July 2026

My Top-5 Roleplaying Games of All Time

Over at the “RPG Pub” there is a thread asking people to post their top-five favourite role-playing games of all time.

Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:

Middle-earth Roleplaying (MERP)/Against the Darkmaster (VsD)


My first “real” campaign involved MERP and ICE’s beautiful maps and detailed campaign modules. MERP – and its descendant VsD – captures what I like the most about Rolemaster – the flexible class-based character development system; the detailed, vivid critical hit charts; the overall coherent rules framework – but without the large volume of charts and details that (IME) bogged down RM in actual play.

Some of my fondest memories of playing RPGs involve MERP and my two favourite campaigns of all time as GM (one still ongoing) use VsD.

Mythras 


I started playing this in 2011 – back when it was still being published by Mongoose and was called RuneQuest II (i.e., MRQII) – and haven’t stopped since. I’ve played in campaigns set in the Young Kingdoms (“Elric”), Mythic Britain, Mythic Babylon, Beyond the Mountains of Madness (the CoC campaign adapted to Mythras), and now Lyonesse, as well as in several “one-shots” or short campaigns (Mythic Greece, Luther Arkwright, Meeros, etc.). A really excellent system overall.

Call of Cthulhu


I haven’t played CoC since 2017 and I’m in no rush to do so again soon. But I’ve run a lot of CoC over the years – almost always as GM (er, “Keeper”) – and I’ve always really enjoyed it. I’m pretty sure it’s the game I’ve run the third most often (after MERP/VsD and AD&D). The scenarios are generally excellent (although some needed work). My only regret is that I have yet to run one of the “classic” campaigns for it (although I did play through BMoM using Mythras).

Dungeons & Dragons/Advanced Dungeons & Dragons (TSR era)


Like most RPGers, I started with D&D and spent a lot of my early gaming days (the early 1980s) playing and running AD&D (and I’ve returned to it from time to time since then). Reading Gygax’s hardbound volumes not only improved my vocabulary as a wee lad, but also sparked my imagination. They were the works of a disorganized creative genius. I still treasure the classic modules from that era as well. Although aspects of the system never failed to frustrate me, the game will always have a special place in my heart.

Stormbringer/Elric!/Hawkmoon/Corum 
(i.e., BRP “Eternal Champions” games)


I don’t really have any interest in running these BRP RPGs now – Mythras has largely filled that space for me – but I still have these books and really enjoyed these (closely related) games back in the day. 

There are other games that I like and other games I hope to try – but these are the games that I consider my all-time favourites.

Feel free to post your "top-5" lists in the comments, if you like. I'd be curious to learn what games have stood "the test of time" for you.


07 May 2026

Lords of Chaos! Free League also producing a Stormbringer game?


Well this is a bit confusing. Just two days ago I mentioned that Goodman Games announced that they will be producing material based upon Michael Moorcock’s “Elric” novels for the Dungeon Crawl Classics and 5th edition Dungeons and Dragons role-playing games.

Now it looks like the Free League also will be getting in on the Eternal Champion multiverse action, with Legends of Stormbringer, based upon their Dragonbane system. (Hat tip to Todd S for alerting me to this in his comment on my previous post.)
“Today, we are thrilled to announce Legends of Stormbringer, a new officially licensed tabletop roleplaying game based on the iconic fantasy works of Michael Moorcock, planned for release in 2027.

Legends of Stormbringer will carry you into the Young Kingdoms – a world of dying empires, warring gods, and doomed heroes – and bring Moorcock’s richly imagined setting to the tabletop using rules mechanics based on our award-winning Dragonbane RPG. The game will feature the same accessible, dynamic, and deadly approach that has made Dragonbane one of our most celebrated titles.

Returning to the Young Kingdoms as setting writer is Richard Watts, whose work on previous Stormbringer RPGs helped define how generations of roleplayers have experienced Moorcock’s world.”
This announcement is a lot more interesting and appealing to me than the one from Goodman Games, given Watts’s involvement and the use of Dragonbane instead of DCC or 5e D&D. I have yet to actually play Dragonbane, but I own and have read it. My overall impression of the game is quite positive. Moreover, since Dragonbane is descended from the Basic Roleplaying System – just as were Chaosium’s various editions of Stormbringer – there is greater continuity here with previous Eternal Champion role-playing material than there is with Good Games’ projects. This continuity is reinforced with Watts’s involvement.  

But I have to confess that I’m a bit confused by these multiple announcements! Given the setting in question, though, I suppose that this kind of Chaos is appropriate. 

By Arioch!

05 May 2026

The return of Elric?


It looks like the multiverse of the Eternal Champion Elric will be returning to the world of in-print role-playing games thanks to Goodman Games:

“Goodman Games is thrilled to announce a licensing agreement to publish official tabletop role-playing material based on Elric of Melniboné, the iconic sword & sorcery character and setting created by legendary author Michael Moorcock

The Classic Era of Elric will include a line of sourcebooks, adventures, maps, and additional supplements, all designed for compatibility with both Fifth Edition and Dungeon Crawl Classics role-playing game systems. The project is scheduled to launch via crowdfunding in 2027. Products will be released following the successful campaign and will be available at game stores worldwide.”

Despite the influence that the early Elric stories had on me (and I remain fond of them to this day), I have to confess that I’m not all that excited about this. One reason is that the setting will use 5th edition Dungeons and Dragons and Dungeon Crawl Classics – two systems about which I have decidedly cool feelings. DCC was a poor fit for another cherished fictional setting – Jack Vance’s Dying Earth – and I doubt that it will be appropriate for Elric (at least not without some heavy reworking). 

A second – more decisive – reason is that I already own a lot of "Elric" role-playing books: three editions of Chaosium’s Stormbringer (including Elric!, which is the same system as 5th edition Stormbringer), and a lot of supplemental books for those editions, as well as all the Elric of Melniboné books that were published for Mongoose’s Runequest II (MRQII) system. (MRQII, as many readers no doubt know, eventually evolved into Mythras.) So I already have more than enough Elric material – as well as some Hawkmoon and Corum material – to run multiple campaigns, all using RPG systems that I much prefer to both 5e D&D and DCC.

But who knows – maybe the new material will be good! Time (and funds) permitting, I may check out what Goodman Games produces for everyone’s favourite melancholy albino. 


28 February 2026

There and Back Again: My Circular Role-playing Journey

I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)

[Saruman by Angus McBride]

It’s been an interesting journey. I was ‘floating around’ at various role-playing games fora during the early days of the OSR over two decades ago. Disappointment with 3rd edition Dungeons & Dragons – and nostalgia for my early days of gaming – led me to dig out (and in some cases repurchase) my old Advanced Dungeons & Dragons, Basic/Expert Dungeons & Dragons, Rules Cyclopaedia D&D, and other out-of-print RPG books. I was excited – and later disappointed – by Castles & Crusades in its early days. (I wrote positive reviews at RPG.net of both the C&C box set and Players’ Handbook, but eventually came to find the atrocious editing by Troll Lord Games intolerable.)  

I started this blog in 2009 in order to post some rules ideas for Swords & Wizardry (S&W). Some of my ‘swords and sorcery’ house rules for S&W appeared in early issues of Fight On! and Knockspell. Eventually, many of those rules were incorporated into Crypts and Things. So I guess that I contributed – albeit in a small way – to the creation of OSR “stuff,” at least early on. 

But I haven’t really been that engaged with the OSR for about a decade now. I still follow it to some extent. I mean, I have Dolmenwood and Shadowdark, as well as the more recent versions of S&W, and a few other things. I’ve backed the forthcoming ‘3rd edition’ of OSRIC (the original “retro-clone,” in this case of 1980 AD&D). While I regret some of my purchases, overall I find that there are still interesting things being produced. But I don’t really use any OSR (by which I mean here ‘TSR D&D-derived’) systems anymore, and haven’t for years. They just don’t appeal to me that much these days. I think that, given my tastes, there are superior alternatives available. I guess I shouldn’t be surprised by this. I sort of thought the same thing about AD&D/D&D around 1985.

Almost all my gaming these days involve either Mythras or Against the Darkmaster (but sometimes my groups will play ‘one shots’ of other things, e.g., Mothership or Delta Green, and I’d like to run some Dragonbane someday). I find these systems more satisfying overall than any version of D&D (TSR, OSR, 3e, 5e, whatever). I guess I’m not a ‘rules lite’ person after all. In retrospect, I think that I thought that about myself only because I found running 3e D&D to be such a tedious chore. 

Of course, both Mythras and Against the Darkmaster are descendants of other ‘old school’ systems: Chaosium’s Basic Roleplaying (Runequest, Stormbringer, and the like) in the case of Mythras, and Iron Crown Enterprise’s Middle-earth Roleplaying (itself a simplified version of 2nd edition Rolemaster), in the case of Against the Darkmaster. So, I guess they're kind of ‘OSR’ systems as well (but not if we adhere to the “OSR = derived from TSR AD&D/D&D” definition). 

I can’t help but be struck by the extent to which my personal gaming history has repeated itself: dissatisfaction with AD&D/D&D led me to move to Middle-earth Roleplaying (MERP) and Basic Roleplaying (BRP), including Call of Cthulhu, Hawkmoon, and Stormbringer, in the mid-late 1980s. And about three decades later the same thing happened with OSR D&D and 5e D&D. Hopefully I've learned my lesson and won’t go through this cycle again.

As an aside, one thing that makes me think of the old MERP campaign modules as "old school" in nature is that – whatever their other faults – they were effectively “sandboxes” (as I explain here). They described a number of locations, some in detail, and provided advice for GMs on how to provide "hooks" for players. There were a few “adventure modules” for MERP – books with 3 adventures (usually aimed at levels, 1, 3, and 5) – but even those were pretty loose for the most part (generally they provided a setting and a situation), not “railroad” adventures. So, after my first several years with AD&D, a lot of my GMing involved using and running Middle-earth “sandbox” campaigns, although of course that term was not used in those days (at least to my knowledge). Indeed, I vividly recall comparing my MERP modules to TSR's Dragonlance series around 1986 or 1987, and noting how little room for improvisation or player freedom the latter allowed.

Anyhow, to the extent I was still involved in the hobby during the 1990s, the games I followed were those that came out earlier, especially MERP and Stormbringer (the latter revised and renamed Elric! during that decade). I remember visiting gaming stores in the 1990s and being a bit baffled and even put off by all the “goth” stuff. I never got into Vampire and the like (just as I never got into the Magic craze.) When D&D 3e came out, I was excited by it because it seemed to “improve” D&D by including certain things from other systems that I liked (e.g., skills). In play, though, I came to loathe the system after two year-long campaigns, and so was primed for the OSR when it happened.

Of course, had I been sensible, I would’ve just kept playing MERP, Call of Cthulhu, Stormbringer, and similar older games – and just ignored the hype around 3e D&D and the “d20” universe in the early 2000s. These days, for the most part, I’m happy to stick with my “d100” games, Mythras and Against the Darkmaster. Wisdom, I hope, comes with age.

23 December 2025

The Sorrows of Young Efric (Lyonesse RPG)

As I mentioned recently, I’ve started playing in a Lyonesse campaign. I’m quite excited about this, as Jack Vance’s Lyonesse trilogy is among my all-time favourites. Also, I'm a bit burnt out from running two campaigns. While I enjoy being a GM, I prefer to focus on one campaign at a time (my "Against the Court of Urdor" campaign is still going strong), and it’s a pleasant change of pace to alternate between playing and gamemastering. 

In case anyone is interested in what a Lyonesse player character looks like – perhaps to get a sense of the rules and setting – allow me to introduce my character: Efric ‘the Rational’.

I’ll begin with his brief backstory, generated in part by using the wonderful Lyonesse “Background Events” table. I tried to construct something suitably “Vancian” in flavour…


The Tale of Efric (so far):

Efric was born during an eclipse – along with his younger sister and brother – some eighteen years ago within the walled town of Sardilla in the realm of Caduz. It was an ominous sign. All the rats within his father’s tavern turned white that night.

The first twelve years of the triplets’ lives were uneventful. Efric and his brother learned how to play the lute and performed on occasion in the tavern. His sister loved to sing to their music. During those days the three “children of the eclipse” loved each other’s company.

But one day the legendary mage Tamurello chanced upon the trio whilst visiting the town. He sensed great magical potential within them and offered to take them on as his apprentices. Efric’s parents refused, and with a gracious smile the great mage departed.

A few months later, Efric’s parents died in a freak accident involve a runaway flaming cart filled with screaming cats. Whispers spoke of the involvement of the “Black Adder,” the mysterious spymaster of Caduz. Others suggested that magic was involved. In any case, Efric’s grandfather was overwhelmed by his new childcare duties. When Tamurello suspiciously reappeared in the town a month later, Efric’s grandfather was guiltily relieved to agree to let the mage take his three grandchildren as apprentices.

For six years Efric and his siblings studied at Tamurello’s manor Faroli in the Kingdom of Pomperol, at the edge of the Forest of Tantrevelles. The most talented of the triplets, Efric’s sister and brother eventually allied against him. Encouraged by Tamurello for his amusement (or so Efric suspected), his siblings became increasingly antagonistic towards him. Finally, unable to tolerate the miserable situation any further, Efric fled Faroli for Lyonesse Town.

Efric took his brother’s lute, a gift from Tamurello, when he fled. The lute was crafted by the famous Fairy Luthier, Fendair, and is greatly prized by all who know and understand the artistry of the lute and its music. Given his brother’s paltry skill at playing the instrument, Efric deemed it just that he should “liberate” it. 

The pale young mage now tries to earn a living playing melancholy tunes on his faerie lute at the Sad Cathay. His favourite song is “How Soon is Now?”, which should be unsurprising given his bleak demeanor and chonomantic skills. 

EFRIC “the Rational”

Homeland: Caduz.
Career: Magician
Age: 18
Social Class: Freeman (Affluence: 64).
Culture: Hybras.
Fashion Statement: “I wear black on the outside, because black is how I feel on the inside.”
Background Event: Magically gifted (trained by a mage).

Strength: 9.
Constitution: 7.
Size: 12.
Dexterity: 12.
Intelligence: 17.
Power: 15
Charisma: 15.

Action Points: 3
Damage Modifier: 0.
Experience Modifier: +1.
Healing Rate: 2
Initiative Modifier: 15.
Movement Rate: 6.
Luck Points: 3.
Magic Points: 15.

Passions:
Hate Brother and sister: 70.
Find one true love: 60.
Defend the honour of Caduz against Lyonesse condescension: 50.

Compulsion: Bathing (60).
After using Sandestin magic, Efric must take a proper bath that same day – failure to do so results in him being weary (unless he rolls over 60). This is because his Sandestin insists on cleanliness.

Standard Skills
Athletics: 21.
Boating: 16.
Common Tongue (Hybraic): 100.
Conceal: 32.
Customs: 74.
Dance: 27.
Eloquence: 35.
Endurance: 29.
First Aid: 29.
Folk Lore: 40.
Influence: 65.
Insight: 65.
Perception: 62.
Ride: 27.
Singe: 30.
Stealth: 30.
Swim: 16.
Unarmed: 21
Willpower: 70.

Professional Skills
Courtesy: 37
Lore (History of the Elder Isles): 40.
Music (strings – lute): 40 (55 when using Fairy lute).
Literacy: 99.
Fairy Magic: 50 (65 when using Fairy lute).
Sandestin Coercion: 62.
Sandestin Invocation: 64.
Research: 40.

Combat Style:
Citizen Militia (mace and shield): 51.
Trait: Cautious Fighter.

Fairy Magic: 50 (65 when using Fairy lute).
“Far-flung Whisper-song” (projects the voice of the target).
“Irudo’s Immortal Bulldog” (creates an alarm in the form of an illusory dog).
“Willowisp werelight” (creates magical light).
“Shiel’s Anonalous Key” (fastens/unfastens locks and bars).
“The Four-Fold Spell” (increases movement rate).

Sandestin Coercion: 62.
Known Axiom: Chronomancy.
6 Sandestin Coercion Points.

Sandestin Invocation: 64.
“Cunctation” (stops time around caster).
“Interpellation” (grants target  +1 action point for non-attack actions during combat).
“Prorogation” (suspends aging for a number of years equal to Invocation skill).
“Restoration” (healing spell).
“Sustenation” (permits survival without food, water, air, or warmth).   

Noteworthy Equipment
Lute made by famous Fairy luthier Fendair (+15 to Music & Fairy Magic when used).
Soaps and oils for proper bathing.
Two sets of decent clothing (all black).
Mace and shield.
Scraps of armour (2 armour points – covers 4 locations).






26 December 2024

Mythras Miscellany

I thought that I would mention two cool things for Mythras that might be of some interest.

The first is the Unearthed Companion for Mythras Classic Fantasy. Here’s the blurb from the Design Mechanism folks: 
Delve deeper than ever before, with the Classic Fantasy: Unearthed Companion, the highly anticipated expansion for Mythras Classic Fantasy! 
Classic Fantasy has become a popular branch of the Mythras family, blending the Mythras rules with traditional dungeoneering adventure mechanics. The Classic Fantasy core book presented everything needed for Ranks 1 to 3. This volume, long in the making, expands Classic Fantasy to Ranks 4 and 5, with updates and expansions to certain rules, but more importantly providing the additional magic, monsters and treasure for higher Rank characters and adventures. 
Unearthed Companion is compatible with Classic Fantasy core, and Classic Fantasy Imperative.  
More information here.


Classic Fantasy provides rules and guidelines for running Mythras games with the flavour of “Gygaxian” Dungeons & Dragons (i.e., first edition AD&D). Why do this? Perhaps you like the ethos and adventures of early TSR-era D&D/AD&D – but like combat to be interesting.

I have yet to play Classic Fantasy myself. But I’d be interested in running a short campaign using it someday, perhaps focused on an adapted version of a classic AD&D or D&D module (like Tom Moldvay’s The Lost City or the Saltmarsh series).

The second item is something that hopefully will be coming out in 2025: Mythic Armorica.


I assume that this will be a supplement for Mythic Britain (but am not certain about that).

Anyhow, Happy Boxing Day!

25 October 2024

Trail of Cthulhu 2e and Broken Empires

I try not to back funding projects (on Kickstarter and the like) that often these days. This is because I backed a few in recent years that I now kind of regret (e.g., Shadowdark, Dolmenwood, Old School Essentials, a bestiary from Goodman Games, and a couple of other things, the details of which I've already largely forgotten).  As they trickle in (many of my recent "regrets" still linger in the ether somewhere) I find myself sighing and -- after briefly flipping through them -- putting the print products on my shelf and the PDFs into my ever-expanding dropbox of RPGs. 

To be clear, the products themselves might be fine or even quite good. For instance, Shadowdark certainly has some interesting mechanics, some of which I'm on the fence about (but which, I concede, very well may be vindicated in practice). But the cold hard truth of the matter is that I just don't see using this game that much (if at all) in the near future, as well as the other RPG products that have trickled in over the past few years (e.g., OSE). 

Having said all that, there are two funding projects that I have decided to back, albeit at a reasonably scaled back level (for me). 

The first is the second edition of Trail of Cthulhu. Now, I already have a surfeit of Cthulhu Mythos material (including ToC, but mostly Call of Cthulhu books, some 7th edition but mainly material for earlier editions). However, I've played a couple of ToC scenarios and thought quite highly of them. Indeed, one was probably the best "one shot" horror scenario I've ever gone through. So I will be backing the current Trail of Cthulhu 2e funding campaign because of its innovative treatment of the setting and the high quality of the scenarios. I also love the ToC art. (Plus, I had a distinctly unpleasant "experience" with some of the "new Chaosium" folk around 2016-2017 -- no one involved with 7e CoC but rather the Moon Design folks -- which has put me off their products ever since. Hence, I'm happy to go elsewhere for new Cthulhu material.) 


If you're curious about Trail of Cthulhu, check out the 2e Quickstart.

The other project that I'm backing is the Broken Empires FRPG (albeit, again, at a lower level than I have backed projects in the past). I'm curious about the system, as Mythras is one of its main influences, and it aims to be a "sim-lite" game. This means, roughly, that the game falls within the "simulationist" camp -- that is, it is a game in the mold of Mythras, RuneQuest, Harnmaster, Rolemaster, Middle-earth Roleplaying, Against the Darkmaster, and the like. These kinds of games (which generally belong to the "d100" BRP and RM "families") vividly and precisely describe, via their mechanics, what happens in the game world, with hit locations (in Mythras and related systems) or critical hits (in Rolemaster, MERP, VsD, etc.), different levels of success for skill rolls, and so forth. My tastes, I've (re)discovered in recent years, definitely lie in the simulationist region of RPGs. But Broken Empires also claims to be "lite" by achieving a high degree of "simulation" with fewer mechanics, dice rolls, and calculations. I'm frankly a little sceptical about the latter claim, but the game overall looks interesting enough for me to want to include it in my collection. I'm especially intrigued by the "free form" magic system (roughly, there are no "spells," but instead spell-casters describe what effects they are trying to realize, and they draw upon their relevant skills in order to do so).  


These are somewhat niche RPG interests, I suppose, but I thought that I would mention these projects in case others might be interested in them.

26 June 2024

Mythras Imperative Contest

From the recent Design Mechanism newsletter:
We’re excited to launch a brand-new competition for all Mythras enthusiasts and budding creators! 

The TDM ORC Imperative Contest celebrates the ORC open license, which includes the Mythras Imperative and Classic Fantasy Imperative rules released under it. Entrants are invited to send a submission between 2,000 and 10,000 words that creatively utilizes the Imperative rules and one or more assets (a descriptive paragraph, an image, or a map) that we provide.

The submission can be whatever you can imagine: a scenario, a setting module, a mini-campaign, or anything in-between. Entrants can pick any genre, any time period, or create something completely new and unique.

To view all the requirements, check out the Submissions Pack.

What do you stand to gain? Let’s talk about the prizes!

First Prize gives the winner a finished document they can immediately distribute for sale if you choose. This means that the TDM Production Team takes your submission, edits, proofreads, crafts a layout, and equips it with interior and cover art for the winner’s idea to make it a reality.

Those who manage second and third places will get various levels of artwork that help get you on your path to completion of your project.

The TDM ORC Imperative Competition is now open! You must be a Newsletter subscriber to enter with a chance of winning one of these glorious prizes! You can subscribe to the Newsletter on our website https://thedesignmechanism.com/

So, get your thinking caps on, dig out those old notebooks, and brainstorm with your gaming group! 

Here’s your chance to create some fantastic material using Mythras Imperative and the ORC License that gets that professional touch.

I’ll add that submissions due by 30 September 2024. Good luck to all who enter!

Somewhat related, this post does a good job of comparing Mythras and Basic Roleplaying (versions of both of which are now available with the ORC license).




09 December 2023

The new Mythras Imperative is now available!

I recently mentioned that a new version of Mythras Imperative was in the works. Well … it’s here!

The Design Mechanism’s announcement (at the RPG Pub):


The new, revised, expanded, ORC-licensed edition of Mythras Imperative is now available – just in time for Christmas.

While the game and mechanics are fundamentally the same, we've tweaked a few rules, made errata corrections, and fully integrated rules for firearms, vehicles, new character creation options, and sample creatures (with a complete list of traits to make them worthy opponents).

Most important of all, Mythras Imperative is licensed under ORC, meaning that 3rd party creators can freely use, adapt and build upon the Mythras Imperative foundation for their own unique d100 games, supplements and adventures. Combine Mythras Imperative with its sister book, Classic Fantasy Imperative, or any other ORC-licensed open gaming system.

So whether you want gritty fantasy or mythic historical, Pulp-era spies or cinematic superheroes, Mythras Imperative has you covered. Simple to learn, simple to play, but with a surprising depth that is the result of many, many years of refinement.

The PDF version is free to download. The Print on Demand version is $24.99 (black and white, softcover, 80 pages). A POD version for Drivethru customers will follow later.


As I’ve mentioned many times before at this blog, Mythras is the game that I’ve played the most over the past dozen years (I include its immediate ancestors, RuneQuest 6 and Mongoose Runequest II, within the ‘Mythras’ category, as they’re all essentially the same game, written by the same people). I don’t write about it as much as I do some other games, primarily because I don’t run (“Game Master”) Mythras. I tend to write more about games that I’ve run in the past, am running currently, or plan to run in the future. But if I wasn’t so fortunate as to belong to a group with a couple of excellent Mythras GMs – one of whom is the co-author of the system, the other the co-author of the Mythic Babylon book – I’d definitely be running Mythras myself. 

Anyhow, if you’re still unfamiliar with Mythras, I recommend checking out Mythras Imperative, as it’s a nice, lean presentation of the system, easily readable within an afternoon.




04 November 2023

Mythras Imperative enters the Age of the Orc

The Classic Fantasy Imperative variant of Mythras already is offered under the ‘ORC’ license. Soon an expanded version of Mythras Imperative will be offered under the ORC license as well!

Here’s a brief description:

This edition of Mythras Imperative has additional rules for character creation, firearms, and vehicles. Like Classic Fantasy Imperative, it is completely open using the ORC license and will have an accompanying SRD. The PDF is completely free, and there will be a Print on Demand edition for those wanting a physical copy.

The Design Mechanism hopes to release the new version of Mythras Imperative in December.


10 August 2023

Classic Fantasy Imperative coming soon


Above is the cover for the Design Mechanism’s forthcoming Classic Fantasy Imperative. (Classic Fantasy is a supplement for Mythras that gives the game a strong “first edition Advanced Dungeons & Dragons” flavour, while retaining most of what makes Mythras a great system.) Classic Fantasy Imperative (CFI ) will be released under the “ORC” license, which was created in reaction to WotC’s (ultimately unsuccessful) attempt to change the OGL back in January.

Here is Loz’s description of the book (from this post):  

Classic Fantasy Imperative is actually pretty extensive. It's a complete rule-set, but we have redacted some classes, races, spells, and other things from Classic Fantasy to retain the utility of the core book (and the upcoming Unearthed Companion). However, CFI does take characters up to Rank 5, and offers a great deal of material to allow you to see and play the game to its full extent without necessarily needing the Unearthed Companion or the core rules. What you won't find in CFI are extended spell descriptions, monster stats, additional classes or races, and a great deal of cool extended material.

Classic Fantasy Imperative has two aims: introduce new players to Mythras and d100 gaming using familiar tropes and concepts from D&D and Pathfinder; and give third party creators a solid, comprehensive, open system to build their own games, and merge Classic Fantasy and Mythras material with other ORC-powered sources (like the fresh edition of BRP). In short, we're opening up Mythras, and starting that journey with Classic Fantasy. Mythras Imperative will also be licensed under ORC too, to ensure full consistency across our range. However, the core rules - Mythras Core, CF core, will not be ORC. If people want to license material found in our full rulebooks, we'll still have the Mythras Gateway to allow access in much the same way we do now (although we'll be relaxing some of the conditions).

If you have Classic Fantasy and Mythras already, you don't need CFI - however, there's still enough material in there to provide old hands with some additional, free information. It also makes a great intro for new players, so it'll be worth picking up. The SRD and PDF versions (the latter will receive layout treatment; the former will be a Word document) will be free, so no reason for you not to have a copy. 

I have Classic Fantasy and think it’s very cool. I’m definitely getting CFI when it comes out. If I wasn’t already playing in a Mythras campaign (as a player, I’ve participated primarily in Mythras campaigns over the past dozen years), I’d be tempted to use Classic Fantasy for my next campaign. 



15 July 2023

The Laundry Files 2nd Edition is coming

It looks like Cubicle 7 is coming out with a second edition of their (now out-of-print) The Laundry Files RPG. (Flashback: here’s my post on the first edition from March 2010, including a brief note about the time I met author Charles Stross.)

Unlike the first edition, the new edition will not use the “d100” Basic Role-playing system (familiar from The Call of Cthulhu RPG). Instead, it will use something called “C7D6” – obviously a “d6” system of some sort. (Cubicle 7’s “clone” system for 5th edition Dungeons and Dragons currently goes by the codename “C7D20.”)

Over the years I’ve read the first six novels of Stross’s “The Laundry Files” series (as well as the stories, “The Concrete Jungle,” “Equoid,” and Overtime”). I last read one about five years ago (The Annihilation Score). Apparently, there are now thirteen novels in the series! Since I enjoyed (to varying degrees) the ones that I’ve read so far, so I hope eventually to read the others. 

The novels’ setting is a good one for a Mythos-themed RPG, I think, as the characters are agents working for the secret British government organization “Q-Division” (“The Laundry”), and hence charged with protecting the UK (and the world) from occult and Mythos threats. However, the novels contain a fair amount of dry humour, which I suspect may be difficult to translate into the game (probably best just to let any humour emerge organically in play).

I ran a fair amount of Call of Cthulhu back during “the teens,” including two short campaigns and a few one-shots (see here and here). My focus and interest have drifted away from Lovecraftian stuff in recent years, but perhaps they’ll drift back again in the future. In any case, I’ll definitely check out the new edition of The Laundry Files once it’s available. 


03 October 2022

Forthcoming Mythras loot

  

The wheels keep turning over at the Design Mechanism. There are some cool things coming out for Mythras later this year or early 2023. Among them:

 

Mythic Polynesia: the latest addition to the Mythic Earth range, and a comprehensive guide to the peoples of Polynesia, their way of life, myths, unique culture, and dozens of seeds for adventure.

Mythras Factions: a short supplement dealing with factions of all kinds in Mythras. From gangs to guilds, ambitious families to multinational cartels. The supplement includes unique rules for creating your faction, and guidance on how they can achieve their goals.

Mythic Britain: Gwynedd. A supplement for Mythic Britain, this mix of short campaign setting and adventures focuses on Gwynedd and Ynys Mon, a kingdom fraught with strife, and on the edge of implosion as old scores are settled between the sprawling families and clans.

Book of Schemes (expected early 2023): Welcome to Guelden, a city-state ruled by intrigue, guilds, feuding families, and a lust for power. This complete setting is in a similar vein to the popular Fioracitta, and details both Guelden and its immediate surroundings. The city can be dropped into any existing campaign, or used as the foundation for a new one, and is highly compatible with other books in the Mythras range.

 

  

Mythras is my favourite new RPG of the current century (as I’ve said many times here before). It’s certainly the one that I’ve played the most over the past dozen years (if its immediate predecessors, Mongoose RuneQuest II and RuneQuest 6 are included). So it’s great news that more interesting material will be available for it in the near future!

 

Also forthcoming are some items for Lyonesse: a scenario and a supplement focusing on “Rogues, Vagabonds, Thieves, and Miscreants.”


 

25 September 2022

Mournblade soon available in English

It’s been about a decade since the last official Elric-based roleplaying game went out of print in the English-speaking world: the excellent Elric of Melniboné (EoM) supplements written for Mongoose’s RuneQuest II (MRQII).

 

(More information about this line is available here. I had the good fortune to play in a MRQII EoM campaign with one of the line’s primary authors, Lawrence Whitaker; the first two-thirds of that campaign are described here. Since Mythras is a direct descendant of MRQII, it should be easy to use the EoM books with Mythras, should you be able to track them down. Tragically, the books are not available even in PDF anymore.)

 

In France, however, there is an Elric FRPG that has remained in print during this time: Mournblade from Le Département. (A brief overview is available here. Interestingly, Mournblade seems to draw quite a bit on Whitaker’s “flavour” work for EoM, that is, material on the history, cultures, etc., of the Young Kingdoms.)

 

I’ve long been intrigued by Mournblade and would’ve liked to read it. Alas, my Ontario high-school-mandated French proficiency has atrophied far too badly over the decades for such an endeavour to be viable.

 

Fortunately, an English version of the Mournblade “starter set” will soon be available in PDF as part of the Kickstarter campaign by Le Département for their boardgame Elric: Rise of the Young Kingdoms. You can “support” the KS for €10 and get the entire Mournblade set but nothing having to do with the boardgame. (This strikes me as quite odd, something I’ve never encountered before. But since I don’t want the boardgame—it looks beautiful, but I doubt I’d ever be able to play it—but I do want the FRPG starter set, I’m happy for this option.)

 

Here's what you get with the starter set (all digital):

 

  • A 56-page rulebook containing core rules, a bit of sorcery, and equipment needed to fight in the Young Kingdoms.
  • A 30-page quest book Dangerous Games. This quest is an introduction to the world of Mournbalde. While alternating between action and combat, players will be able to explore the fundamentals of the game.
  • 6 pre-generated characters to choose from, including a sorcerer from Pan Tang, a brave Captain of the Purple Towns and a sellsword from Lormyr.
  • An HD original map of the Young Kingdoms

 

Apparently the complete Mournblade line will be released in English eventually, so this is a relatively low-cost way to check out what the game is like.

 

Michael Moorcock’s “Eternal Champion” setting—especially the stories concerning Corum and Elric—remain one of my favourites, especially for role-playing campaigns. So I’ll be getting this Starter Set.

 

Blood and Souls for Arioch!

 


18 April 2022

Mythras News: Supes and Polynesia

There’s a new member of the Mythras RPG family: the superhero role-playing game Destined. It’s available now at the Design Mechanism’s new home store, and will become available at Lulu and DrivethruRPG on the 23rd of April.
 

Also, another Mythic Earth setting book is in production: Mythic Polynesia. I don’t know when it’ll be available, but the cover looks rather cool:

 

 

I’ve probably played more Mythras (including its predecessors RQ6 and MRQII) than any other role-playing game over the past eleven years. (By coincidence, I vaguely recall meeting Loz in early spring 2011…) I’ve played in the Young Kingdoms (Elric’s world), Mythic Britain, the Luther Arkwright multiverse, and (currently) Mythic Babylon. Soon I’ll be taking part in a Mountains of Madness campaign (converted to Mythras). I can’t recommend the game highly enough!


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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).