Showing posts with label CRPGs. Show all posts
Showing posts with label CRPGs. Show all posts

18 August 2022

Planescape coming in 2023

Here’s the lineup of 2023 releases for Dungeons and Dragons (5th edition):

 

-       Keys from the Golden Vault

-       Bigby Presents: Glory of the Giants

-       Phandelver Campaign

-       The Book of Many Things

-       Planescape

 

The last item is the only one of real interest to me (although I likely will at least look at the other books).  

 

I didn’t pay much attention to Advanced Dungeons and Dragons during the second edition era (I played briefly in one campaign, which was fine). An exception was the Planescape setting. My interest was prompted by the Planescape: Torment computer role-playing game (which I didn’t play until 2000, after the setting’s print run had finished up). Upon finishing the CRPG, I tracked down the box set. Even though I never did anything with the setting, I was—and remain—a fan of it.

 

Perhaps I’ll finally run a Planescape campaign once this book becomes available. At the very least, I'm keen to read about it.


25 July 2022

David Warner, RIP

David Warner was a very accomplished actor

 

But I’ll forever associate him with the character “Jon Irenicus” of the computer role-playing game, Baldur’s Gate 2: Shadows of Amn.

 

Anyone who has ever played that game will recall his work for the lead villain. The opening lines will echo in my mind’s ear throughout the rest of my days:

Ahhh, the child of Bhaal has awoken.

It is time for more experiments...

RIP, Shattered One.



21 September 2020

Some Classic Dungeons and Dragons Settings to Return?

Dungeons & Dragons will be revisiting several classic campaign settings over the next few years. During the closing panel of D&D Celebration 2020 yesterday, Wizard of the Coast's Ray Winninger confirmed that D&D's upcoming slate of publications will include several classic settings highly requested by fans. "I can tell you that there are three of the old settings that we're working on right now that you'll be seeing in the next year or two, including some that the fans have been asking for a very long time " Winninger said during the "Inside the D&D Studio Panel." Some of the more highly requested settings from fans include Greyhawk, Spelljammer, Planescape, and Dragonlance, all of which were seminal and influential settings for past (and current) generations of players.
Personally, I'd love to see Greyhawk in print again. It's my favourite 'classic' TSR setting, and the one that I’ve been using as DM in my most recent D&D games. However, I worry a bit about how it would be handled by the current team at WotC. I'm not too keen on some of the post-Gygaxian history for the setting (especially the break-up of the Great Kingdom). I rely primarily on the 1983 box set for my setting information. Nonetheless, I think that the recent Saltmarsh book was quite good, so perhaps a resurrected Greyhawk will be handled well.

My favourite ‘unusual’ setting is Planesape. I’d love to see a new version of it. The great thing about Planescape is that you can combine it with pretty much any other setting (Greyhawk, Forgotten Realms, homebrew #978, etc.). But it also has its own very distinctive style and ethos. (And Planescape: Torment is one of the greatest computer role-playing games of all time.)


 

16 August 2020

A return to Icewind Dale

As I’ve mentioned before here, when it comes to classic Dungeons and Dragons settings, I’m much more of a “Greyhawk” person than a “Forgotten Realms” person. But I do like aspects of the Realms.

It’s a bit unfortunate what the Forgotten Realms setting has become over the past few decades. Decisions made during the era of fourth edition Dungeons and Dragons especially were quite misguided. (The “Spell Plague”? Blech!) The original “grey box” version was (in my view) quite good. Nonetheless, even now, after all these years and missteps, there are potions of the Realms that I continue to like. I still think that the Moonshae Islands, the Sword Coast, and Icewind Dale are cool regions with lots of potential for interesting adventures.

One of the reasons why I remain fond of the Icewind Dale region is the classic computer role-playing game set there, for which there is an ‘Enhanced Edition’ version. I still play it occasionally, especially when I’m too busy with “adult life” to get a proper role-playing game campaign together. In fact, I’ve been playing IWD EE lately—improved with some fun new ‘mods’ to keep it fresh. 

 [The party in the village of Kuldahar]

[Some rest and relaxation in the "Whistling Gallows" inn of Lonelywood]

So, I am somewhat intrigued by this forthcoming product: Icewind Dale: Rime of the Frostmaiden. I’ll pick it up for nostalgia reasons alone. (I thought that the “D&D Next” module/mini-campaign setting, Legacy of the Crystal Shard, was quite good.) The art alone looks gorgeous. 

Finally, also related to the Forgotten Realms, check out these early maps by Ed Greenwood.



Okay, that’s enough Realms stuff for now. I have a few things about Greyhawk that I hope to post in the near future (in addition to my final campaign notes for my Adventures in Middle-earth Mirkwood campaign.) Stay safe and healthy!

06 June 2019

Baldur’s Gate III is coming (and other BG news)

I came across this promo trailer for Baldur’s Gate III this morning. The game is being produced by a company called Larian Studies. (I don’t know anything about them, but then I haven’t really followed the computer role-playing scene for the past fifteen years or so.) I hope that it has nothing to do with Bhaal (the Realms’ ‘god of murder’) or the Bhaalspawn—that vein was exhausted by the original series. Perhaps (based on the trailer) it concerns a plot against the city involving mind flayers? That would be interesting.

I’ve expressed my fondness for the Baldur’s Gate series before here. I don’t enjoy most CRPGs that I’ve tried, but there was a batch of these games produced two decades ago—the ‘Infinity Engine’ games: BG, BG2, Icewind Dale, and Planescape: Torment—that were so amazing that I’ve returned to them time and time again over the years (my flagging interest boosted by the recent ‘Enhanced Edition’ versions of the games, as well as the plethora of ‘mods’ that are available for them, especially BG and BG2).

Anyhow, it’ll be interesting to see what happens with this. I don’t think the world ‘needs’ a BG3, but perhaps I’ll be pleasantly surprised.

[Picture of Viconia by Lius Lasahido from Heroes of Baldur’s Gate]

Also in Baldur’s Gate news: this impressive campaign setting and adventure sequence, covering levels 1-6, called Heroes of Baldur’s Gate (written by James Ohlen, lead designer of BG1 and BG2). While it uses the 5th edition D&D rules, it’s set right after the original game (1369 Dale Reckoning), and features many of the key companions, NPCs, and organizations from it: Imoen, Minsc, Viconia, Edwin, the Zhentarim, the Shadow Druids, and so forth. To be clear: the player characters are assumed to have no connection to the original campaign.

Finally, there is the forthcoming Wizards’ campaign set in Baldur’s Gate: Descent into Avernus.

[The alternative cover for Descent into Avernus]

I much prefer Greyhawk over the Forgotten Realms for my D&D games these days (for reasons I hope to explain in a future post). So I was delighted to find that Ghosts of Saltmarsh is explicitly set in the world of Greyhawk. But I have a real soft spot for the city of Baldur’s Gate and the surrounding Sword Coast—pretty much entirely due to those classic Infinity Engine CRPGs. If I ever run a Forgotten Realms D&D campaign again, I’ll almost certain use Heroes for it. (Nostalgia: it’s a hell of a drug!)



26 December 2018

Two Decades of Baldur’s Gate

There is a decent article at PC Gamer on the 20th anniversary of the classic computer role-playing game (CPRG) Baldur’s Gate (BG).

I must confess that BG—and the other ‘Infinity Engine’ (IE) AD&D-based CRPGs, including Baldur’s Gate II (BG2), Icewind Dale (IWD), and Planescape: Torment (PST)—have given me a surprising amount of joy since 2000 (when I first played BG). This is despite the fact that these games almost derailed the completion of my PhD 2000-2002.

[A map of the region covered by the original Baldur's Gate game.]

I’m not a fan of CRPGs or video games in general. I’ve never played any massive multi-player online role-playing games (MMORPGs), like the World of Warcraft. With respect to computer games, I played far too much Civilization during the 1990s. However, I only dabbled with Diablo during that decade, and simply couldn’t get into it. The same applies to most other CRPGs that I’ve tried over the years. But—aside from Neverwinter Nights (NWN)—BG, BG2, PST, and IWD are the exceptions. 
(I like Neverwinter Nights, and I’m glad that there is now an ‘Enhanced Edition’ version that I can play on my Mac. I especially appreciate the wide range of fan-produced modules for NWN, some of which are superior to the original, rather lacklustre campaign. But I never found NWN as engaging as the IE games. One reason is that I find it far less visually impressive, despite being ‘3-D’ [I’ve never understood the appeal of 3-D in anything: movies, games, etc.]. Another reason is that NWN employs the 3rd edition D&D rules, which I like less than AD&D. But enough of NWN…)

There are a few reasons why I find the classic IE games like Baldur’s Gate to be special. One reason is aesthetic. The music is magnificent. And visually, I find these games beautiful to look at. The screenshots below (with the ‘game information sections’ cropped out) don’t really do justice to how great the games look on a large computer screen:

[The player character in BG is from Candlekeep. Towards the end of BG, the party returns to Candlekeep. Here is the party and some Seers.]

[The party discovers a dragon mural in a dungeon during the Siege of Dragonspear.]

[The party at the top of the Iron Throne headquarters within the city of Baldur's Gate.]

[The symbol of Bhaal burnt onto the surface of the Boareskyr Bridge.]

Another reason why I’m a fan of the IE games: their stories and characters. The BG series and (especially) PST have engaging overarching storylines, with multiple paths to success, including different routes for ‘good’, ‘neutral’, and ‘evil’ inclined characters (as well as for characters of different classes, etc.). To a great extent, the settings in these games are genuine ‘sandboxes’: they have maps with loads of optional encounters, quests, and areas (to be explored or ignored as you wish). Since they have overarching plots, though, there are some ‘necessary’ areas and encounters, but these often can be resolved in different ways.

The IE games also have some wonderful NPCs—both characters that can join your party, as well as minor characters with whom you can interact. Here is one exchange between two party members—Jan Jansen (an irreverent gnome illusionist/thief) and Keldorn (a serious paladin of Torm)—that I think is quite funny:


And since I teach philosophy in the real world, I find amusing this exchange in the town of Trademeet in Baldur’s Gate II:


With respect to the settings for these games—the Sword Coast, Amn, and Icewind Dale of the Forgotten Realms (BG, BG2, and IWD), and the torus city of Sigil within Planescape (PST)—I delight in the ways that they embrace the ‘stew’ of disparate elements that make up ‘D&D’—and somehow make them work. By this I mean such elements as ‘Vancian’ magic-users, Scottish dwarf fighters, ‘Christian-not-Christian’ paladins who associate freely (often in the same adventuring party) with ‘paganistic’ druids, the Great Wheel cosmology, the Blood War (the eternal conflict between Chaotic demons and Lawful devils), and so forth. This all somehow makes sense in these games—and in fact is one of the reasons why I returned to D&D for some of my tabletop gaming after a long absence (most of the 1990s).

And then there are the ‘mods’ (which I believe is short for ‘modifications’, although it may also be short for ‘modules’). The ‘modding’ community—which has been reinvigorated in recent years thanks to Beamdog’s release of ‘Enhanced Editions’ of the IE games—has helped make these games, and especially the Baldur’s Gate series, highly re-playable. Mods can provide new NPCs (including characters to join your party), additions for existing NPCs (e.g., expanded dialogues for party members in BG1), new magic items, new encounters, and even entirely new adventures for your games. Install enough mods and your next BG2 game will be quite different from all previous ones! 

Finally, while I prefer playing tabletop RPGs to CRPGs, there have been times in my life when this wasn’t possible, and the IE games (as well as NWN) were there to fill the void. Even when I am lucky enough to have a regular group, adult life makes getting together for games rather difficult (adulting is tough!). Thankfully, I can ‘dip into’ my Baldur’s Gate, Planescape: Torment, or Icewind Dale game for an hour whenever I like. 

So, to Baldur’s Gate I say: happy birthday old friend!

28 March 2017

Planescape: Torment Enhanced Edition

So it turns out that the Planescape teaser that I mentioned earlier was for the forthcoming 'Enhanced Edition' of the Planescape: Torment computer role-playing game. ("NewbieDM" was right!)

Here is the official announcement.


While I'm disappointed that we won't be seeing a new version of the Planescape campaign setting for 5e D&D, at least not in the immediate future, I'm happy to see an 'enhanced' version of the classic Planescape: Torment CRPG coming out soon. The original PS:T is probably the greatest CRPG ever produced, rivaled only by the Baldur's Gate series. (While PS:T has a better story and setting in my view than the BG games, it has less replay value and is less of a 'sandbox'.) The fact that Chris Avellone, the Lead Designer of the original game, is involved gives me confidence that this will be great.

I still have my original box set for the AD&D version of Planescape. Maybe replaying the CRPG will motivate me to dig it out again...

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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).