25 October 2010
21 October 2010
I’ve been working my way through the core Clockwork and Chivalry book over the past couple of weeks, and I think that this is the best new setting for any RPG in years.
But don’t take my word for it. Read this review of the core book.
I can hardly wait until this guy makes an appearance in a C&C adventure:
17 October 2010
Alas, it would seem that the recent resurrection of the Classic D&D fanzine ODDITIES is to be short-lived. L
But it in its place we have Tales From the Dusty Vault, a blog with high-quality reviews of the products of the OSR. J
13 October 2010
Incredible as it may seem, one of the greatest scientific minds of the time, Dr John Wilkins, a founder of the Royal Society, was planning his own lunar mission four centuries ago around the time of the English Civil War.
It wasn’t hot air either. Inspired by the great voyages of discovery around the globe by Columbus, Drake and Magellan, Dr Wilkins imagined that it would just be another small step to reach the Moon.
Wilkins, who was a brother-in-law of Oliver Cromwell, explored the possibilities in two books. Records show he began exploring prototypes for spaceships, or flying chariots as he called them, to carry the astronauts.
The Jacobean space programme, as Oxford science historian Dr Allan Chapman calls it, flourished because this was a golden period for science. Huge discoveries had been made in geography, astronomy and anatomy. Seventeenth century scientists were riding a wave.
09 October 2010
08 October 2010
It includes the ranger from SR, the paladin, thief, druid, assassin - character classes from the supplements. Still no illusionist, though, which was disappointing, but the SR illusionist just couldn't legally be duplicated. The game still runs on the 0e rules, not 1e. It includes two optional alternative order of combat systems in addition to the standard one from the WhiteBox era: the one from the Holmes Blue Book and one that's based on the EW system. Those are the main differences, although there are little things like adding strength modifiers to the amount of weight that can be carried, ala Supplement 1, etc. Virtually all of the additions are in the player section, not the referee section. It's compatible with the Core Rules, and the Core Rules will stay in place as the archetypal "three class" system....One especially nice thing is that our Druid class description is written by Dennis Sustare (the original author who invented the druid character class - think, "Chariot of").
Here's the basic scoop, though I may have forgotten something:
Mass combat (already there)
Order of combat - splits movement and attacks, but very close to Core Rules
Holmes Basic order of combat as an option
Eldritch Wizardry order of battle method (revised) as an option (rotating initiative based on what characters are wearing and doing)
Core Rules order of combat as option
More descriptions of things like wolfsbane
Wilderness adventuring, including getting lost, and monster encounter tables
Dungeon encounter charts now have specific monsters instead of just a CL listing
Dungeon encounter charts can also be used to generate mixes of different monsters (the orcs have a pet gelatinous cube! Run!)
No more wild boards in the monster listing
Building strongholds - prices for walls and keeps and such
Original saving throw numbers are listed as a chart in a side-box in case people want to use those.
Can't remember what else.
07 October 2010
I’ve long been a huge fan of J.R.R. Tolkien’s Middle-earth (as evidenced by past posts like this one and this one). I’m also a (relatively new) fan of the d100 game OpenQuest (see, for instance, my comments here).
Recently I’ve been wondering about possibly using OpenQuest to run a Middle-earth campaign. However, it looks like I need not expend the effort of revising the OQ rules to do so, as Kristian Richards already has combined Middle-earth peanut butter with OpenQuest chocolate in his ‘The Age of Shadow.’
Yes, the setting is not ‘officially’ set in Middle-earth, but it clearly is inspired by that world, and especially the tales of its First Age, as detailed by the good Professor in The Silmarillion. (As an aside, I don’t see any reason why the rules could not be used for campaigns set in later ages of Middle-earth.)
So if you like Middle-earth and OpenQuest (or any other BRP/d100 game), check out The Age of Shadow! (Hat tip: Sorcerer Under Mountain.)
(Above is another amazing picture by the late, great Angus McBride. It depicts Celebrimbor forging a ring of power in the mid-Second Age.)
01 October 2010
The ‘Old School Renaissance’, at least with respect to D&D and AD&D, is a well known and (by now) a well-established phenomenon within our strange little hobby.
However, it seems that the gaming community is in the midst of another renaissance, namely, a renaissance of ‘Basic Role-playing’ (‘BRP’) or ‘d100’ games and settings.
BRP-based games never ceased being published altogether by (at least one) professional RPG company, unlike ‘classic’ D&D and AD&D (0e, Basic, and 1e). And even though Chaosium, like many other RPG companies, had a ‘near death’ experience during the 1990s, it never actually went under.
Impressively, Chaosium’s role-playing games always have been ‘powered’ by BRP, the essentials of which have remained largely unchanged for three decades now.
Things looked pretty grim for Chaosium and BRP early in the twenty-first century. As far as I know, the only BRP-based role-playing games still being published were Call of Cthulhu and Stormbringer (5th edition). (Although I believe that Pendragon also saw sporadic support.) Stormbringer was barely supported. Only one supplement was produced for it during the 0s, namely, the superb Corum book from Darcsyde Productions. (Although Elric! supplements were fully compatible with Stormbringer 5e, those all had been produced during the 1990s.)
These days, though, things look dramatically improved for BRP!
Chaosium published a complete ‘core book’ for BRP in 2008. It includes the core BRP rules, as well as most of the optional rules found in various BRP games and supplements published by Chaosium over its long history.
Call of Cthulhu, of course, continues to be supported by Chaosium, as well as some other companies, such as Goodman Games.
Cubicle Seven has just come out with The Laundry RPG (as well as a few CoC books). I recently purchased The Laundry PDF, and my first impression of it is very favourable indeed. I’ve only read Charlie Stross’s first Laundry book, but I liked it very much, and plan to read the rest in the series. It strikes me as a great setting for a (not-fully-serious) CoC-flavoured game. (Alas, Yog-Sothoth only knows when I’ll be able to give the Laundry RPG a proper read…)
And although out of print, most of Chaosium’s back catalogue of Stormbringer (first and fourth editions), Elric!, and Hawkmoon materials are now available in PDF (thanks to an arrangement with Mongoose Games).
Then we have Mongoose Games’ RuneQuest II. My impression is that Mongoose’s first attempt to resurrect RuneQuest was something less than a ringing success. I know that I decided against purchasing anything for MRQ when I skimmed through the initial book. Subsequent reviews confirmed my early negative judgement. Moreover, Mongoose’s long record of poor editing and spotty quality control in their books made me decide against giving MRQ a shot.
However, based on some favourable initial reports, I decided to give Mongoose’s second effort at RuneQuest a shot. I’m very glad that I did, as the core book avoided the usual Mongoose missteps. Moreover, the system looks very, very well designed. I think that Lawrence Whitaker and Pete Nash did an excellent job! (Sadly, I suspect that MRQII is too ‘rules heavy’ for my regular players. But perhaps I might eventually convince them to give it a shot…)
Probably my favourite new BRP setting produced in recent years is Clockwork & Chivalry – a MRQII campaign book published by Cubicle 7 that describes an ‘alternative history’ version of 17th Century England. I drooled in anticipation over this setting in this post. Now that I’ve received the book and looked through it, I believe that my earlier enthusiasm has been entirely vindicated.
Last – but certainly not least! – there is RuneQuest’s ‘lighter’ and ‘simpler’ cousin OpenQuest, written and supported by a friend of this blog, Newt Newport. I’ve raved about OQ in past posts here, so I shall refrain from doing so again now. However, interested readers may want to look at my comparison of MRQII and OQ.
So, lots of cool things are available for BRP these days! Among them:
· The glorious golden BRP corebook from Chaosium
· The usual wide range of Call of Cthulhu material
· The brand new Laundry RPG
· Mongoose’s RuneQuest II
· The Clockwork & Chivalry Setting for MRQII
For such an old system, BRP looks to be in surprisingly good health! J
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