Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
23 July 2026
My Top-5 Roleplaying Games of All Time
Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
03 March 2026
What roleplaying games are you playing now? What games do you want to play?
I've been writing this blog for almost seventeen years now. Yet I've rarely addressed any questions to you, the human beings who look at these posts from time to time. But I'm curious about who actually visits this place (aside from the bots). I'm interested to know what game(s) you play.
As I explained in my previous post, the roleplaying games that I've been playing have shifted over the past two decades. Early on, I was focused primarily on "Old School Renaissance" games like Swords and Wizardry (and developed some house rules for it, many of which were later integrated into Crypts & Things, which I also played back in the day) and 1st edition Advanced Dungeons & Dragons/OSRIC. I also occasionally ran Call of Cthulhu.
Then, in spring 2011, I started playing in a "Young Kingdoms campaign" that used the Runequest II (MRQII) rules. (How could I refuse? The Gamemaster was one of the co-authors of the system!) This started a long period -- continuing to this day with Lyonesse -- of playing versions of the game that is now called Mythras (MRQII and Runequest 6 were the immediate ancestors of Mythras -- all written by Lawrence Whitaker and Pete Nash). I also continued to run Call of Cthulhu from time to time (winding up a sporadic campaign in 2017). And in 2017-2018 I ran an Adventures in Middle-earth campaign.
For a few years I ran a campaign using Dungeons & Dragons 5th edition in the "Gygax version" of the World of Greyhawk. (I eventually switched to the 5e-based Into the Unknown system, but ItU is close enough to 5e that I regard the whole campaign as my "5e" one.) I wanted to properly "try out" the current version of D&D and we ended up continuing until the characters reached 6th level. While that campaign was fun, I realized by the end of it that I had no desire to ever run 5e D&D again, at least for an extended period of time (I did run a couple of sessions of 5e for some kids last fall -- one of my few "charitable acts" as a RPGer).
Over the past few years, as GM, I've primarily run Against the Darkmaster. One campaign, set in Middle-earth, wrapped up a few months ago (although I have a "epilogue" set of adventures planned for the same characters sometime in the future). The other, set in my homebrew world of "Ukrasia," is still going strong.
So these days, I mainly GM Against the Darkmaster and I mainly play Mythras (I'm leaving out various "one shots" of different systems here). I would like to try out Dragonbane sometime, as it strikes me as similar to Mythras in many ways but is much "lighter" in terms of both rules and tone (the similarity shouldn't be that surprising, since both games are descendants of the "Basic Roleplaying" system created by Chaosium almost five decades ago).
What about you? What games do you play these days, either as GM or player? What game(s) do you want to play?
28 February 2026
There and Back Again: My Circular Role-playing Journey
I’ve talked about my personal history with the ‘Old School Renaissance’ or ‘Old School Revival’ (OSR) in the past at this blog (e.g., see this post from 2022). But some reflection on the games that I’ve been playing in recent years has prompted me to scribble some further thoughts. (My apologies for being a bit self-indulgent here …)
01 November 2025
Mystery surge of blog visits in August 2025
Over the course of this blog’s sixteen years of life, it typically has received in the range of 5,000 – 10,000 page visits per month. A handful of times a particular post has generated a lot more visits in a single month (the highest until recently was almost 45,000 visits in August 2023). But the tendency towards the 5-10K range has been surprisingly consistent.
To a great extent, ongoing page visits have been driven by my Swords and Sorcery house rules (which were written for Swords & Wizardry, but can be used with most versions of TSR/OSR D&D). Also popular have been some of my writings on the Call of Cthulhu roleplaying game. I’m gratified that people continue to find these posts interesting. (My own gaming interests have drifted in a different direction in recent years. But I still like both games very much and expect that I’ll play them again sometime in the future.)
Every so often I’ll check the stats for this blog. When I did so recently, I was surprised to see that total visits to this blog had exceeded two million (at the time of this writing, 2088800), and that was in part driven by a huge surge last August. In that month alone, the blog received 183055 visits – more than four times the number of visits of my previous most popular month. And most of those visits were to my only post that month, which simply noted that playtest materials for the Against the Starmaster (VsSM) game were now available.
Given that I’m a huge fan of Against the Darkmaster (VsD), I certainly hope that its forthcoming science-fiction counterpart is a great success. But VsD is a pretty obscure game, and VsSM is still in its playtesting stage. So I’m baffled as to why this rather minor post attracted so much traffic. There was an Activision game (for the Atari 2600) called “Starmaster” back in the early 1980s. But surely that can’t explain what happened last August.
Hmm…
16 February 2024
My RPG Foci: Fantasy and Eldritch Horror
Recently someone over at the RPG Pub asked what genres people preferred in their gaming. Reflecting on this question, I realized that over the past twenty-five years or so, almost all of my role-playing activity has been focused in two genres: fantasy and horror.
Fantasy
Perhaps unsurprisingly, the vast majority of my gaming has involved various flavours of fantasy, especially the following sub-genres.
High Fantasy
By “high fantasy” I mean the kind of fantasy that you find in the writings of J.R.R. Tolkien and the like. High fantasy worlds have a clear distinction between “good” and “evil” – even if there are morally ambiguous characters and difficult situations between the two extremes.
I’ve mentioned before here that I was an avid player of Middle-earth Roleplaying back during the 1980s. Indeed, I probably played as much MERP as I did AD&D during my high-school days (it eventually became my group’s “main game”). And when I first started playing RPGs semi-regularly again, around 1999, I naturally started with MERP (before, unfortunately, moving to the Rolemaster Standard System, which despite its obvious mechanical relation to MERP [MERP was derived from an earlier version of Rolemaster], was not nearly as smooth or fun to use in practice).
A lot of the games that I’ve run over the years have been in this subgenre, including past and present Middle-earth games. My current “Court of Urdor” also falls within this category.
The brilliant Against the Darkmaster FRPG – which is heavily inspired by MERP – is designed for precisely this kind of fantasy campaign. Indeed, it builds the “Darkmaster” conceit into some of its core mechanics. As the name indicates, the struggle against the Darkmaster is assumed to be a central feature of any campaign, even if only in the background.
Swords and Sorcery
Another familiar sub-genre. Robert E Howard’s Hyborea and Atlantis, Michael Moorcock’s Young Kingdoms (and “multiverse” more generally), Fritz Leiber’s Nehwon, Karl Edward Wagner’s “Kane,” and the like, are all exemplars of this sub-genre. I would include Jack Vance’s Dying Earth corpus, and many of Clark Ashton Smith’s stories (especially those set in Zothique, Averoigne, and Hyperborea), as members of this family as well.
After rereading REH’s Conan stories – and reading for the first time his Kull and Bran Mac Morn tales – fifteen years ago (when they were republished in nice volumes by Ballantine), I came up with a number of house rules for Swords & Wizardy in order to run some “swords and sorcery” flavoured games. Those house rules are still available here – and seem to attract regular visits to this day. Many of them were later integrated into D101 Games’ Crypts & Things role-playing game, which I highly recommend.
In addition to running my modified version of S&W (and later C&T), I also was a player in a wonderful campaign set in the Young Kingdoms (of Moorcock’s Elric tales), using the Mongoose Runequest II system (the grandfather of the excellent Mythras RPG).
Dungeons & Dragons
Blend the above two sub-genres together – and add some quirky monsters (e.g., beholders, mind flayers), novel twists on old ideas (e.g., drow elves, planar cosmology), and some innovations (e.g., dungeon-delving, wandering monsters) – for the singular “Dungeons and Dragons” sub-genre. I regard “D&D fantasy” as its own thing, even though it obviously draws heavily on a wide range of sources (not just fantasy).
However, my experience running and playing post-TSR D&D has not been that great. I ran two 3rd edition games – one 3.0e and one 3.5e – just over two decades ago. The system was new and shiny, and seemed to “fix” all the purported “problems” with the earlier versions of the game. Both campaigns lasted about a year but became quite tedious to run once the characters reached 3rd or 4th level. I came to find that being a DM for 3rd edition D&D was simply a chore. After the second campaign, I vowed to never run the game again. I subsequently ran a few sessions of Castles & Crusades, AD&D, and played a bit of the Warhammer RPG (2nd edition). All of those games I enjoyed far more than 3rd edition D&D (although I probably would only bother with AD&D again today).
I skipped 4th edition D&D altogether. After reading halfway through the Player’s Handbook in fall 2008, I realized that it was just not for me.
Years later, I ran a few one-shots of 5th edition. At first, I thought rather highly of it – at the very least, it seemed to be a vast improvement over 3rd edition. I quite liked some of the books that were published for it (namely, Tales from the Yawning Portal, Ghosts of Saltmarsh, and Goodman Games’ updated versions of classic TSR modules – not coincidentally, books that all contained a lot of “Gygaxian" Greyhawk material).
More recently, I ran a campaign set in the World of Greyhawk, much of which took place in the legendary area around the village of Hommlet. It was great fun! But it was fun despite the system (at least for me as the Dungeon Master). The ubiquitous, often “free” magic, and almost absurd “superhero” quality of the characters, came to grate on my nerves. I’ve explained some of my problems with 5th edition D&D before (see here and here) so I won’t say any more about that here.
After these experiences, I conclude that I definitely prefer “old school” D&D within this genre – specifically, the more challenging and flavourful 1st edition Advanced Dungeons and Dragons and Basic/Expert Dungeons & Dragons (and related “clone” systems, like OSRIC and S&W). I like magic to be at least somewhat rare and at least somewhat costly to use. (Endless cantrips and ritual spells? No thanks!) It’s clear to me that the post-TSR versions of the game just are not my thing. I certainly have no interest in the recent offerings from the Wizards of the Coast.
There is one honourable exception regarding 5th edition D&D: the Middle-earth adaptations of the 5e system, as presented in Adventures in Middle-earth and The Lord of the Rings RPG. I thoroughly enjoyed the AiME campaign that I ran a number of years ago. But those games don’t feel like “D&D” at all – the magic system is entirely different, the classes are entirely different, etcetera. They also import a number of mechanics from The One Ring RPG. And of course, those games belong to the “high fantasy” genre discussed earlier.
Historical Fantasy
As a player, the bulk of my gaming over the past decade has been in historical fantasy settings. I suppose that this is unsurprising, given that I’ve played a lot of Mythras (and its predecessors, RuneQuest 6 and MRQII) during this time. So, I’ve played in long-running Mythic Britain and Mythic Babylon campaigns, as well as some one-shot sessions in other settings.
Both Mythic Britain and Mythic Babylon are excellent and highly recommended!
15 July 2023
The Laundry Files 2nd Edition is coming
It looks like Cubicle 7 is coming out with a second edition of their (now out-of-print) The Laundry Files RPG. (Flashback: here’s my post on the first edition from March 2010, including a brief note about the time I met author Charles Stross.)
Unlike the first edition, the new edition will not use the “d100” Basic Role-playing system (familiar from The Call of Cthulhu RPG). Instead, it will use something called “C7D6” – obviously a “d6” system of some sort. (Cubicle 7’s “clone” system for 5th edition Dungeons and Dragons currently goes by the codename “C7D20.”)
Over the years I’ve read the first six novels of Stross’s “The Laundry Files” series (as well as the stories, “The Concrete Jungle,” “Equoid,” and Overtime”). I last read one about five years ago (The Annihilation Score). Apparently, there are now thirteen novels in the series! Since I enjoyed (to varying degrees) the ones that I’ve read so far, so I hope eventually to read the others.
The novels’ setting is a good one for a Mythos-themed RPG, I think, as the characters are agents working for the secret British government organization “Q-Division” (“The Laundry”), and hence charged with protecting the UK (and the world) from occult and Mythos threats. However, the novels contain a fair amount of dry humour, which I suspect may be difficult to translate into the game (probably best just to let any humour emerge organically in play).
I ran a fair amount of Call of Cthulhu back during “the teens,” including two short campaigns and a few one-shots (see here and here). My focus and interest have drifted away from Lovecraftian stuff in recent years, but perhaps they’ll drift back again in the future. In any case, I’ll definitely check out the new edition of The Laundry Files once it’s available.
26 August 2022
Fictional worlds and the RPGs that I would use for them
Below I list some of my favourite settings from fantasy fiction that I think could serve as viable RPG settings and the rules that I would use if I were to run adventures in them.
Fictional setting: Middle-earth (as described by JRR Tolkien in The Hobbit, The Lord of the Rings, The Silmarillion, Unfinished Tales, and so forth).
System: Adventures in Middle-Earth (a 5th edition D&D variant, heavily revised with ideas from The One Ring RPG) for the Third Age (I had a very positive experience using the system).
Possible alternative: Against the Darkmaster (VsD)—for earlier eras or if I'm drawing a lot on my old Middle-earth Roleplaying (MERP) collection, since it’s easy to convert MERP stats into VsD.
(Why not MERP? In my view, VsD keeps everything that is great about MERP and makes some helpful improvements.)
A further thought on Middle-earth: I'd like to try The One Ring (2nd edition) system sometime—I have the book and box set, and they’re gorgeous. I played a couple of games of 1st edition TOR years ago and didn’t care for it—something about it just didn’t “click” for me. But that may have been because I didn't really understand the system (or I was just too tired or something). AiME imports a lot of ideas from TOR, so there must be something there.
Fictional setting: The Elder Isles of Jack Vance’s Lyonesse trilogy.
System: The Lyonesse RPG (a version of Mythras).
One of my favourite FRPGs (Mythras) adapted specifically for one of my favourite fantasy settings—what more could I ask for?
(I think that this system also could be used for a “Cugel-level” Dying Earth campaign.)
Fictional setting: The Eternal Champion multiverse, including especially the worlds described in Michael Moorcock’s Elric (the “Young Kingdoms”) and Corum stories.
System: Mythras, especially with the (now out-of-print) RuneQuest II (MRQII) Elric supplements. Since Mythras is a direct descendant of MRQII, conversion would be a non-issue. (I played in an excellent Young Kingdoms campaign using MRQII a decade ago.)
Fictional settings: The Hyborian Age (as described in Robert E Howard’s Conan stories) and the Atlantean Age (as described in REH’s Kull tales).
System: Crypts and Things if I want something fast and furious; Mythras for detailed bone-crunching action.
Fictional settings: Clark Ashton Smith’s “Averoigne,” “Hyperborea,” and “Zothique.”
Systems: Again, either Crypts and Things or Mythras, depending on what style of game I want to run.
Fictional setting: The “First Law” world, as described in Joe Abercrombie’s original trilogy, and the post-trilogy stand-alone books (I think that the regions covered in Red Country and Best Served Cold would make excellent campaign settings). (Note: I haven’t read the “Age of Madness” trilogy yet.)
System: Either Mythras or Against the Darkmaster.
Fictional setting: The “Cthulhu Mythos” universe (as described by HP Lovecraft and others).
System: Call of Cthulhu (naturally)—or possibly a modified version of Mythras (I'm playing in an excellent Mythras “Return to the Mountains of Madness” campaign now).
23 August 2021
Steve Perrin, RIP
Influential game designer Steve Perrin passed away recently at the age of seventy-five.
In addition to RuneQuest, Perrin authored or contributed to numerous other role-playing games, including two of my all-time favourites: Stormbringer and Call of Cthulhu. And RQ's system, of course, informed all subsequent Basic Roleplaying (BRP, or “d100”) games. He also authored the influential AD&D module, Under Ilefarn, which was the first original adventure for TSR’s Forgotten Realms setting.
Arguably, Perrin’s influence on RPG design was second only to that of the genre’s creators, Gary Gygax and Dave Arneson.
Shannon Appelcline provides a nice overview of Perrin’s work here.
22 October 2020
My Favourite Games these days
In case anyone is curious, here are my current favourite role-playing games (in no particular order):
This excellent game draws upon my Swords & Wizardry house-rules.
Advanced Dungeons & Dragons (and OSRIC).
The old reliable warhorse.

Dungeons and Dragons 5th edition (including the Adventures in Middle-earth variant system).
I hope to return to my Greyhawk campaign using D&D 5e soon, as well as finish up the log of my recent epic Middle-earth campaign.
This is a quasi-clone of MERP, ICE’s old Middle-earth Roleplaying game. It has been shorn of MERP’s explicit Tolkien references, and introduces some rather cool refinements and additions to the system. I plan to write something about this exciting new game very soon!

Yeah, “old reliable.” My favourite system for one shots and short campaigns. Alas, I haven’t played it in over two years. I would like to run either a Cthulhu Invictus or a Dreamlands campaign someday.
(I’ll add a new section on the right with links to these games in the next day or two.)
27 January 2020
A Lovecraft Cinematic Universe?
H.P. Lovecraft’s classic story, “The Colour Out of Space,” is one of my all-time favourites. So I’m relieved to see that the reviews for the new film based upon it, directed by Richard Stanley and featuring Nicolas Cage, have been generally positive. It’s at “84% fresh” right now at Rotten Tomatoes.
I don’t know when I’ll be able to see it myself — the film doesn’t appear to be in wide release, and is not currently playing anywhere in Milwaukee — but see it eventually I shall!
(Alas, the film title uses “Color” not “Colour” in its title. Pity. I’ve always found amusing Lovecraft’s adamant use of British spelling in all his works, despite being American himself. And as a Canadian, “Color” just looks wrong.)
This review at Ars Technica, in addition to including a nice slideshow of stills from the movie, has a brief explainer called, “Why Aren’t There More Lovecraft Movies?” But it looks like we will be getting at least two more, including The Dunwich Horror. This in particular looks intriguing:
“With Dunwich Horror, we'll go on campus and get back to Miskatonic University… We'll also get to deal with the Necronomicon, the black book at the core of the mythos.”I really hope that this new “Lovecraft cinematic universe” does not disappoint fans of the original tales!
17 March 2019
Larry DiTillio, RIP
Within the role-playing games community, DiTillio is probably best known as the co-author of the classic Call of Cthulhu campaign, Masks of Nyarlathotep.
Masks one of those amazing campaigns that I've read and read about -- and want to run someday...
Sad news. RIP Mr. DiTillio.
05 January 2019
Temple of the Flayed Lord
Mexican experts say they have found the first temple of the Flayed Lord, a pre-Hispanic fertility god depicted as a skinned human corpse.
[...]
The institute said experts found two skull-like stone carvings and a stone trunk depicting the god, Xipe Totec. It had an extra hand dangling off one arm, suggesting the god was wearing the skin of a sacrificial victim.
Priests worshipped Xipe Totec by skinning human victims and then donning their skins. The ritual was seen as a way to ensure fertility and regeneration.
The Popolocas built the temple at a complex known as Ndachjian-Tehuacan between AD 1000 and 1260 and were later conquered by the Aztecs.
24 October 2018
Ancient ship = Eldritch horrors
“More than a mile beneath the surface of the Black Sea, shrouded in darkness, an ancient ship sat for millennia unseen by human eyes — until the Black Sea Maritime Archaeology Project happened upon its watery grave last year.… [T]he trading vessel plied the waves in the days of Plato and Sophocles, when the city-states of ancient Greece had scattered colonies all around the Black Sea.”
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).















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