Showing posts with label Cthulhu Canada Campaign. Show all posts
Showing posts with label Cthulhu Canada Campaign. Show all posts

10 January 2013

My Most Played Role-Playing Games


Over at the RPGsite, there recently was a thread devoted to lists of folks’ ‘most played’ role-playing games.  Here is my own list (slightly modified from the version I posted at the RPGsite, as I previously had underestimated just how much AD&D/D&D I had played during grades 5-8, and had forgotten about my rather zany Thieves’ Guild campaign).

The list of my all time most played RPGs from 1980 through 2012 (in order from ‘most played’):

01. AD&D (1e) and Basic (+ Expert) D&D [mixed them together]
02. MERP (Middle-earth Roleplaying)/Rolemaster (2e) [mixed them together]
03. D&D (3e)
04. Call of Cthulhu
05. RuneQuest
06. Hawkmoon (BRP)
07. Thieves’ Guild
08. Swords & Wizardry
09. Star Frontiers
10. GURPS (3e)
11. DragonQuest

All of these games I have played at least twice (and some, like MERP and AD&D, probably over a hundred times, albeit decades ago).

RuneQuest (which includes RQ2, MRQII, and RQ6) is ranked number 5 largely thanks to my participation in a campaign that Lawrence Whitaker ran during the winter, spring, and summer of 2011 (part of which is summarized here).

(Still dreaming of that RuneQuest 'Elric' campaign...)

Swords and Wizardry, despite being so recent, makes the top ten list as I ran a (sporadic) campaign during 2008-2009, in which most of my house rules were forged.  Many of those of house rules later were incorporated into Crypts and Things.

Although I played some Call of Cthulhu decades ago, I quite recently ran it again (namely, my sporadic ‘Cthulhu Canada’ campaign, as well as a game at OSRCon II), which gave it a bump in the rankings.

Since I haven’t played any MERP, AD&D, and most of the other games listed in years, if not decades, here is my ranking of my most played RPGs over the past 3 years:

01. RuneQuest (MRQII/RQ6)
02. Call of Cthulhu
03. Crypts and Things
04. OpenQuest

Obviously, I have drifted markedly toward BRP/d100 games of late (though I certainly retain a fondness for the D&D-inspired framework, as shown by the ranking of Crypts and Things).

13 September 2012

Cthulhu Canada: The Sanatorium

August 1923 -- Toronto


The investigators – Prof. Nigel Blackthorne and Dr. Pierre Rioux – spend a full month on leave from their respective jobs, recovering from the wounds, both physical and psychic, acquired from their investigation into the curious case of Mr. Corbitt.

During this time, Pierre receives a letter from one of his former professors from medical school, Dr. Aldous Brewer.  In the letter, Brewer invites Pierre to visit him at his experimental sanatorium on Mid-Lake Island (which, as its name implies, lies in the middle of Lake Ontario).  Desirous to get away from the city for a few days, Pierre decides to accept the invitation, and convinces Nigel to come along with him.

Pierre and Nigel take a motorboat, controlled by an ancient Australian mariner who now works for Dr. Brewer, to Mid-Lake Island.  Once there, they discover that something has gone horribly wrong at the sanatorium.  All of the staff appears to have been slain – including Pierre’s former teacher, Dr. Brewer!  Much to their distress, the investigators discern that Brewer apparently was slain as part of some kind of dark, blasphemous ritual.

Nigel is puzzled to discover several books on ancient Egypt, including several newspaper clippings, in Brewer’s library.  Apparently these books and clippings are related to one of the inmates, ‘Darlene,’ who had been found years earlier in the backstreets of Montreal, with no memory of her identity.

The remaining inmates are attended to by Pierre as best he can.  Investigating for the rest of the night and throughout the next day, while ensuring that the inmates come to no harm, Pierre and Nigel learn that a terrible creature from another world inadvertently has been summoned by one of the inmates, an especially sensitive but schizophrenic poet.  The investigators discover that the creature sucked the ‘life force’ from the sanatorium’s maid, leaving her corpse a withered husk.

While exploring the rest of the island, Pierre and Nigel come across a rock with strange carvings, and disturbingly recent blood stains.  They also explore a lighthouse.  Much to their dismay, the lighthouse proves to be occupied by the creature that previously ravaged the sanatorium!  The creature is a roiling mass of gassy spheres, nearly transparent in the summer daylight, with a shifting, oily iridescence.




Barely escaping with their lives, the investigators return to the sanatorium.  There they discover, in the maintenance shed, one of the sanatorium’s former orderlies, Mr. Johnson, standing over the sacrificed body of one of the inmates, engraving bloody eldritch symbols onto her flesh.  Horrified, Pierre and Nigel shoot Johnson dead, and infer that he had fallen under the control of the creature from another world.

Following various leads from their investigations, and especially the notes of Dr. Brewer, Pierre decides to hypnotize Darlene, believing that she may have submerged memories from a previous life relevant to their present dire situation.  They learn that one of her personalities in an earlier life was that of the Egyptian princess ‘Annephis,’ a priestess of the cult of Bast.  During her time, Annephis turned back a horrific race of beings referred to only as ‘Those Who Wait.’  Annephis learned from her goddess how to destroy the creatures, and constructed many Elder Signs with which she and her followers drove the creatures into the Nile where they perished.  With the help of ‘Annephis,’ the investigators construct their own Elder Sign.

Nigel and Pierre then debate what to do.  They decide to load up a wheelbarrow with cans of gasoline, and return to the lighthouse.  They spread the gasoline on the stairs and floor of the lighthouse.  Igniting the gasoline, the eldritch creature is forced from the building.  Unfortunately, one of the creature’s pseudopods hits Pierre on the head, scarring his face with burning acid.  The pitiable physician collapses unconscious, his life force rapidly draining away.  Fortunately, the pseudopod withdraws in reaction to Nigel’s brandishing of the Elder Sign.  After a terrible struggle, Nigel uses the Elder Sign to force the creature over the side of the cliff.  Upon falling into the lake, the creature is destroyed, as fresh water is one of its (surprisingly mundane) weaknesses.

Nigel returns to sanatorium, bringing the unconscious Pierre with him in the wheelbarrow.  Unable to leave the island (as the motorboat had been destroyed by the mad Mr. Johnson), and lacking any way to communicate with the outside world, the investigators wait for the police to arrive.  In the meantime they bury the bodies left by the creature’s wave of destruction, and take care of the surviving inmates.

The investigators’ time on Mid-Lake Island proved to be anything but the idyllic escape that they had hoped it would be!

Fortunately, the subsequent two years proved to be far more prosaic for Nigel and Pierre…

15 August 2012

Cthulhu Canada: Mr. Corbitt

June 1923 Toronto

Still shaken by the terrible events of May (as recounted in ‘The Edge of Darkness’), Prof. Nigel Blackthorne visits his friend Dr. Pierre Rioux’s home on Palmerstone Avenue (Toronto) for some food and drinks.  After dinner, as dusk turns into night, they spy Pierre’s neighbour, Mr. Corbitt, returning home with two large sacks.  Out of one sack falls an object that Pierre believes to be a limp human arm!

Alarmed, but without sufficient grounds to involve the police, the two friends spend several days trying to learn more about the enigmatic Mr. Corbitt.  They learn that Corbitt’s father died while on a trip to India with him fourteen years ago.  Moreover, his wife had died in childbirth, along with his son, a dozen years ago.  They also learn that Corbitt is an importer of exotic goods from the far reaches of the globe, and in particular South and East Asia.

Eventually, Pierre meets with Corbitt at his house, pretending to be interested in employing Corbitt’s services in order to import certain exotic artifacts from the Orient.  While Pierre distracts Corbitt, Nigel investigates the greenhouse at the back of the property, wherein he discovers plants with vile toxins, and, quite shockingly, an entirely alien plant!  Nigel also absconds with a vial containing a strange compound, which later is identified as ‘soma,’ a substance used by Indian cultists.

Fortunately for the investigators, Corbitt leaves Toronto for several days on business.  Becoming increasingly frightened, the two friends purchase gas masks and handguns.  Pierre and Nigel then break into Corbitt’s greenhouse.  Protected against the spores from the alien plant by their gas masks, they collect various samples.

The investigators then enter the house itself.  Therein they discover Corbitt’s journal, which describes his terrible investigations into forbidden knowledge and black sorcery. It seems that the businessman had become a follower of an Indian demon named ‘Ramasekva,’ which forced Corbitt to allow it to impregnate his wife.  One of the demon’s ‘sons’ lives to this day!

They subsequently kill one of Corbitt’s horrible ‘experiments,’ as well as the terrifying ‘son’ of Ramasekva, referred to by Corbitt in his journal as the ‘Man-Bagari.’  To the creature’s spherical, pustular body had been appended the pale, quivering limbs of numerous slain children.  Disgusted, and with their sanity somewhat shaken, the two friends flee the house.



[The Man-Bagari]

Mr. Cobitt returns two days later.  Upon discovering his slain ‘child,’ he sets his house on fire and kills himself with a shotgun.  All evidence of his foul activities blessedly is destroyed by the subsequent conflagration.

Finally, Pierre and Nigel study the text of eldritch lore that they had acquired during their exploration of Corbitt’s house – the blasphemous grimoire True Magick by Theophilus Wenn – from which they learn certain terrible things…

31 August 2011

End of Summer 2011

It’s with some sadness that I note the approaching end of summer. I’ve been living in Toronto since January, thanks to a research grant that gave me one term of ‘teaching relief’ from my regular job ‘professing’ in Wisconsin. This enabled me to focus on writing a few academic articles.

(Why did I choose to do this in Toronto instead of Milwaukee? The main reason is that my partner, Jo-Anne, has a full-time job in Toronto. Yes, like many academics, I presently am trying to solve my own version of the ‘two-body problem’. Additional reasons for spending 8 months in Toronto include my old friends here, and the fact that I love this city, despite its warts.)

During the past eight months I’ve enjoyed some great gaming. I ran a sporadic but fun Call of Cthulhu campaign, set in 1923 Toronto. We only managed to complete three adventures (in four sessions), but I look forward to restarting it again in the future.

Of greater note is the epic Elric of Melniboné campaign that was ‘game-mastered’ by MRQII co-author Lawrence Whitaker. We met about 2-3 times per month since late January (although somewhat less frequently, unfortunately, in June and July). It was probably the greatest campaign in which I’ve ever played. Much to my relief, despite some difficult schedules over the summer, we managed to get a couple of thrilling sessions in during the last half of August, which brought the campaign to a pretty astonishing ‘holding point’. We all hope to continue the campaign, even if in order to do so we may have to play online. (Not only am I moving back to Milwaukee this week, but another player is moving to Paris in September. The gang is dispersing!)

I’m horribly far behind in the logs for both the ‘Cthulhu Canada’ and the ‘No Reason for Waking’ (Elric) campaigns. But I have good notes for both, and look forward to bringing them up to date during my gaming hiatus in September.

Since I’m about to move back to Milwaukee, and have to get ready for the autumn term, I doubt that I’ll have time to post anything new here for at least a week (possibly longer).

On an unrelated note, here is a picture of yours truly with the Wizard of Hope:

(While travelling through British Columbia during my vacation in July, Jo and I stopped in the charming town of Hope. There are numerous chainsaw woodcarvings throughout the town, and this one in particular appealed to me, for obvious reasons.)

18 February 2011

Investigators Pierre and Nigel (Cthulhu Canada)

Pierre Rioux

Male, Age 31

Doctor at St. Michael’s Hospital (BSc, MD)

Str 10 Con 8 Siz 12 Dex 12 App 11 Int 14 Pow 14 Edu 18

San 70 Idea 70 Luck 70 Know 90

Sanity Points 70 (64) Magic Points 14 Hit Points 20

Noteworthy Skills

Biology (42), Chemistry (6), Credit Rating (65), Cthulhu Mythos (7), Dodge (34), Drive Auto (30), Fast Talk (15), First Aid (70), Library Use (50), Listen (41), Medicine (65), Natural History (20), Occult (15), Own Language – French (90), Other Language – English (60), Other Language – Latin (21), Persuade (19), Pharmacy (54), Physics (21), Psychoanalysis (35), Psychology (75), Spot Hidden (35), Swim (35), Throw (45), Rifle (35)

Mythos Tomes Read

· True Magick by Theophilus Wenn

Spells Known

· Contact Deity/Nyogtha

· Summon/Bind Byakhee

· Summon/Bind Servitor of the Outer gods

· Summon/Bind Star Vampire

Brief Biography

· Born and raised in the sleepy village of Trois Pistoles, on the south shore of the Saint Lawrence River, in eastern Quebec.

· Has 14 siblings!

· Craving escape from the backwater of Quebec, Pierre worked hard as a young lad to acquire competency in English.

· Attended King’s College in Toronto for both his undergraduate studies (1910-1914) and his medical studies (1918-1922)

· While an undergraduate at King’s College, Pierre formed a fast friendship with Nigel Blackthorne. He also became friends with the pioneering psychiatrist Dr. Aldous Brewer and (despite Pierre’s secular inclinations) Father Philip McBride.

· Pierre served in the Great War (1914-1918) with Nigel Blackthorne. Somehow he survived the terrible Battle of Vimy Ridge.

· Now a moderately successful doctor, Pierre devotes much of his time to attending to the medical problems of the poor of Toronto.

· Pierre owns a small house on Palmerston Avenue (once a rather posh Anglican part of Toronto, it is becoming increasingly Jewish in character).

[Palmerston Avenue]

Nigel Blackthorne

Male, age 31

Lecturer of Egyptology at King’s College (BA, MA)

Str 14 Con 14 Siz 11 Dex 11 App 12 Int 15 Pow 18 Edu 17

San 90 Idea 75 Luck 90 Know 85

Sanity Points 90 (88) Magic Points 18 Hit Points 25

Noteworthy Skills

Anthropology (75), Archaeology (75), Bargain (40), Biology (11), Credit Rating (30), Cthulhu Mythos (6), Dodge (42), Fast Talk (25), Library Use (48), Listen (31), Locksmith (22), Occult (31), Own Language – English (85), Other Language – Ancient Egyptian (50), Other Language – Ancient Greek (30), Other Language – Latin (30), Persuade (40), Psychology (40), Sneak (20), Spot Hidden (35), Track (20), Handgun (53), Rifle (35)

Mythos Tomes Read

· True Magick by Theophilus Wenn

Spells Known

· Contact Deity/Nyogtha

· Summon/Bind Byakhee

· Summon/Bind Servitor of the Outer gods

· Summon/Bind Star Vampire

Brief Biography

· Born and raised in Kingston Ontario (a small limestone city located roughly midway between Toronto and Ottawa).

· Nigel escaped Kingston, which he found both ‘incomprehensibly smug’ and ‘soul-crushingly stifling,’ as soon as he was eighteen years old.

· Nigel’s sister, Meredith Blackthorne, is a relatively well-known politically progressive (suffragette) journalist in Toronto.

· Attended King’s College for his undergraduate studies in archaeology and ancient history (1910-1914).

· Became a good friend of Pierre Rioux while studying for his BA.

· Also became a student and friend of Professor Rupert Merriweather and Professor Cutis Mathieson. (Mathieson now teaches archaeology and ancient history at McGill University in Montreal.)

· Served in the Great War (1914-1918) with Pierre Rioux. Somehow Nigel survived the terrible Battle of Vimy Ridge.

· Nigel subsequently did graduate work with Professor Merriweather (1918-1921), eventually becoming a lecturer of Egyptology at King’s College (from 1921 onwards).

Notes:

1. Again, this is a post that likely will not be of interest to most visitors. However, the above write-ups may be useful for anyone who needs some instant CoC investigators (perhaps for a one-shot session, as NPCs, or whatever).

2. The write-ups above reflect that status of Nigel and Pierre after two adventures (“The Edge of Darkness” and “Mr. Corbitt”). I will update them sporadically as the campaign progresses (and I will change this note to reflect this).

3. The portraits of Pierre and Nigel shamelessly taken from here.

29 January 2011

2011: My Year of BRP

Much to my delight, it looks like my role-playing activities this winter, spring, and summer will be focused on various Basic Role-Playing-derived (‘d100’) games.

1. I’ve been involved in an OpenQuest play-by-post game since September. Unfortunately, like any play-by-post game, it has been moving at a snail’s pace. But at least there are no logistical problems in keeping a play-by-post game going (i.e., finding a time and place for everyone to meet up).

2. My Call of Cthulhu campaign (‘Cthulhu Canada’) has been going quite well. We just finished the second adventure (“Mr. Corbitt” from Mansions of Madness) last night. Everyone is having a blast, and is keen to see what happens next. The plan is to have at least two sessions every month (until I return to Milwaukee at the end of August).

3. I’ll be a player in a RuneQuest II campaign (the current version of the game from Mongoose), starting in February. Excitingly, the GM is none other than Lawrence Whitaker, co-author of RQII, as well as author of the Elric of Melnibone setting book for RQII (and many other RQII books as well). The campaign will be set in the Young Kingdoms.

2011 should be a lot of fun!

(Hmmm … Elric looks a little too ‘buff’ in that picture, I think.)

25 January 2011

The Edge of Darkness

Cthulhu Canada – Session 1 – The Edge of Darkness*

Thursday, May 1923

It is a pleasant spring day in the city of Toronto, the second-largest city in the Dominion of Canada. Our protagonists – the surgeon Pierre Rioux [Peet] and the Egyptologist Nigel Blackthorne [Marcus] – are called to the bedside of their former mentor and long-time friend, Professor Rupert Merriweather, at St. Michael’s Hospital.

Professor Merriweather has been a lecturer of ancient history at King’s College** at the University of Toronto for many years. At first as exceptional students, then as friends, and, in the case of Nigel, ultimately as a colleague, the protagonists have known Prof. Merriweather for a dozen years. (Nigel and Pierre attended King’s College from 1910 until the outbreak of the Great War in 1914.)

Much to the dismay of Nigel and Pierre, though, it is clear that the professor is dying. Employing his medical knowledge, Pierre ascertains that cancer is eating away their former mentor.

Sensing that he is near the end of his days, Prof. Merriweather instructs his former students to take a small metal box on the nightstand by the bed. “Take the box,” he croaks. “All the aid I can offer you lies within. You must find a way to send that thing back to where it came. You must see that this is done. Do it for me.”

At this point the elderly professor begins coughing violently. The protagonists are compelled to leave the room by medical personnel attending to Merriweather.

Retiring to a nearby café, Nigel and Pierre open the small metal box. Within they discover a yellowed envelope containing the deed to a house (specifically, a farmhouse outside a small hamlet called “Ross’s Corners,” located midway between Toronto and London), a key, a small, sarcophagus-shaped gold box of ancient design, and a slim journal bound in leather.

On the top of the sarcophagus are some Egyptian hieroglyphics. Despite his training, Nigel cannot translate them immediately – he needs a couple of days of research. There are some odd carvings on the inside of the sarcophagus. They clearly are not Egyptian. Indeed, Nigel recognizes them as vaguely resembling other symbols attributed to the lost, ancient civilization of ‘Hyperborea.’

The friends part ways for the rest of the afternoon. Pierre reads through the journal, and is shocked by what he learns. Apparently Merriweather was once a member of a student group interested in the occult called the ‘Dark Brotherhood.’ The group purchased the farmhouse outside of Ross’s Corners to conduct their occult investigations (séances, summonings, etc.). After many failures, in March 1882 the group finally succeeded in their experiments. The Dark Brotherhood summoned a horrific entity from beyond the bounds of this universe. The alien entity slew one of the group’s members, and drove another mad. Fortunately, the leader of the Brotherhood – one Marion Allen – had had the foresight to carve various special warding signs over the doors and windows, binding the creature to the house’s attic.

According to the journal, the entity may be driven back out of this universe if the ritual is performed in reverse. Alas, no details of the ritual are included in the journal. Moreover, the journal makes clear that the creature will be freed once the last of the Brotherhood dies. And, sure enough, the ill Rupert Merriweather is the only surviving member!

Meeting up for a late dinner at the King Edward Hotel, Pierre relates his findings to Nigel. They decide to meet up at King’s College on Saturday to determine what to do.

Friday, May 1923

Taking care of their professional duties as quickly as possible, the protagonists spend the remainder of the day researching the contents of the small metal box, and related matters.

Pierre returns to St. Michael’s Hospital to learn that Rupert Merriweather has passed away. The creature mentioned in the professor’s journal – assuming that the entries within it are truthful – is now freed!

Saturday, May 1923

Nigel and Pierre meet at King’s College (where Nigel is a lecturer on Ancient Egypt) in order to discuss their findings. The translated hieroglyphics provide no additional insight. Research at the university’s library reveals that the gold sarcophagus once contained a piece of amber trapping an unidentified arthropod. Tales of the sarcophagus and the mysterious piece of amber date back to the age of Egypt’s Middle Kingdom. Apparently the trapped arthropod was the focus of the original summoning ritual. The spirit contained within the arthropod supposedly was a friendly and helpful one.

Obviously, this was not the case…

Various other matters are discussed (inter alia, a newspaper clipping describing Marion Allen’s murder in Montreal in 1882). The protagonists decide to travel to Ross’s Corners on Monday (no transportation being available on Sunday).

Monday, May 1923

Nigel and Pierre arrive by bus at Ross’s Corners around 10 a.m. (unfortunately, no train passes through the isolated village).

At the farmhouse, the protagonists are surprised and assaulted by a maddened hobo. Nigel suffers a nasty blow to the head, and the hobo successfully flees.

Pierre and Nigel subsequently discover various interesting things within the farmhouse, chief among them an old cigar box. The cigar box contains: (1) a sheaf of yellowed papers describing the ritual; (2) a metal canister containing a coarse, brownish powder, which Pierre identifies as containing sulphur and an oxide of copper as its primary constituents***; and a small wooden box with a sliding lid holding a small amount of silvery talc (which the protagonists later identify as ‘Powder of Ibn-Ghazi’).

Returning to Ross’s Corners, Nigel and Pierre rent a room at the local boarding house, along with a pair of bicycles. They also purchase a rifle at the general store. Studying the yellowed papers, they decide to conduct the banishing ritual that night. It must be conducted in the farmhouse at midnight, and apparently will take two hours of concerted effort.

Before returning to the farmhouse, the young men learn that a local farmer’s wife went missing a day ago. Could the unearthly creature be responsible?

Upon returning to the farmhouse, the protagonists make all of the necessary preparations for the ritual (barring the doors, drawing the pentagram and associated arcane symbols, preparing the ritual dust, and so forth).

At midnight the ritual begins! Candles are lit, the brown dust is thrown into the flame within the pentagram, and there is chanting, chanting, and more chanting. The entity returns to the attic and tries to disrupt the ritual by making various eldritch noises. Undaunted, the protagonists continue. Outside the house they hear a woman crying out for help. With iron-like discipline, they ignore the pleas. They also pay no heed to the desperate banging at the backdoor that soon follows. In a final effort to disrupt the ritual, the entity causes vile, horrific ooze to drip from the ceiling, a drop of which burns the arm of one of our heroic gentlemen. Nigel and Pierre persist nonetheless.

Finally, the ritual is almost completed. At this point, a strange ‘whirlwind’ manifestation appears in the midst of the pentagram. Throwing the Dust of Ibn-Ghazi onto the manifestation, they see the creature for what it is, namely, a twisting mass of talons, grotesque maws, and long slimy appendages! [Some mild Sanity loss occurs.]

In the end, though, the protagonists successfully banish the creature from our plane of existence. Outside of the farmhouse, they discover the body of the farmer’s wife. Pierre discerns that she has been dead for almost two days, her heart neatly sucked out of her chest.

Tuesday, May 1923

Nigel and Pierre clean up the farmhouse (destroying the pentagram to avoid suspicion, and so forth). They return to Ross’s Corners and report finding the farmer’s wife to the police, as well as the assault by the maddened hobo. As respectable professionals (a doctor and university lecturer), their account is accepted without question by the local authorities, and they return to Toronto later that afternoon.

Success!


Notes

* I ran a slightly modified version of the adventure “The Edge of Darkness” from the Call of Cthulhu core rulebook (6th edition). The adventure worked very well as a campaign-starter. It helped introduce the world of the Mythos in a compelling way. I was somewhat surprised at how smoothly it went. The players discovered (almost) all of the relevant clues, and did not make any (major) mistakes. I’d recommend this adventure to other starting groups.

** King’s College is a fictional college that I’m using for this campaign. (Historical note: the original name of University College, at the University of Toronto, was King’s College. Peet, Marcus, and I all went to University College two decades ago. So having ‘King’s College’ play an important role in our campaign amuses us. Yes, we are dorks.)

*** Pierre’s Chemistry skill was only 1 percent. Peet rolled a 1!

20 January 2011

Cthulhu Canada Campaign Index

This is the index for my current Call of Cthulhu campaign, set in 1920s Canada (initially, 1923 Toronto).

This post will be updated with relevant links to other posts concerning this campaign as it progresses.


Regarding the Characters:


Adventure Reports:





Miscellaneous Posts:


Photograph of 1923 Toronto (intersection of Queen Street and Bay Street; City Hall to the right of picture).


Cthulhu awakens:

Blog Archive

About Me

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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).