PART 2: FROM
FORT ENDURANCE TO HOMMLET (Coldeven – Flocktime 578 CY)
[Part 1 here]
2.1 Rest and recovery at Fort Endurance (Coldeven
8th – 14th)
Our intrepid
adventurers—Erik (the mountain dwarf fighter from the Lortmils), Althaea
(the high elf wizard from the city of Tringlee), and the brothers Godric
(the human rogue from the Barony of Shiboleth) and Cedric
(the human cleric of St. Cuthbert)—spend several days resting and recovering at
Fort Endurance. During this time Cedric begins to teach the Draconic
tongue to Althaea. Godric earns a couple of gold pieces by gambling with his
special “lucky” cards.
The merchant Gareth
Owlfeathers approaches the party in The Hideous Hydra during the
evening of the 12th. Gareth explains that he is a merchant employed by
the Gnomish trading house Zacklington Jewelry and Exotic Goods (based in
Hookhill). While travelling from Hochoch through the Dim
Forest he was waylaid by brigands. Sadly, most of the merchant’s goods were
lost along with his two guards. However, Gareth escaped with some gems in his
backpack, which he still hopes to still deliver to Zacklington. He now is
looking for some doughty warriors to protect him over the remainder of his
journey. Since the party has to travel in that direction anyway, after some
discussion they agree to guard Gareth for the fee of 50 gold coins each.
2.2 Treachery en route to Hookhill (Coldeven 15th – 21st)
The party sets
off for Hookhill with Gareth Owlfeathers on the morning of the 15th.
After a day’s travel the group reaches the edge of the Dim Forest.
Gareth mentions a campsite nearby used by regular travellers, and the group
sets up camp there for the night.
Shortly after
midnight the party is ambushed! The wererat Illyana Tatranova seeks
revenge—and is in league with the duplicitous Gareth Owlfeathers! Two other
brigands join in the ambush. Gareth reveals that he is a spell-user and
launches an acidic chromatic orb at Althaea. Illyana utters some
eldritch words at Godric, but her enchantment apparently fails. In response,
Althaea blasts Illyana with some magic missiles. Godric stabs Illyana
with his magical dagger of radiant energy. But it is Cedric who manages
to finish off the malevolent lycanthrope with a bolt of holy energy. Gareth is
rapidly slain as well, and the two remaining ne’er-do-wells flee into the
darkness.
The groggy Erik
rolls out of his sleeping sack only once the conflict is over.
The party
recovers two symbols of Syrul (one bronze and one iron) from the corpses
of Illyana and Gareth. They also find a silvered dagger and another dagger with
an opal in its pommel. Althaea places Gareth’s battered spellbook into her
backpack for future study.
[Symbol of Syrul]
The party
completes the rest of their journey to Hookhill without incident, arriving on
the 21st.
2.3 Hookhill to Thornwood (Coldeven 24th – 28th,
Growfest festival [7 days], Planting 1st)
While staying at The
Bored Basilisk in Hookhill, the party is approached by a charming
half-elf. Sporting navy blue clothing, a grey cloak, and a closely trimmed
blond beard, the half-elf introduces himself as Everetto. He claims to
be associated with the Order of Istus of Bissel and produces the
holy symbol of Istus—a golden spindle—in support of this claim.
[Istus and her golden spindle]
After buying the
party a round of drinks (to the delight of Erik), Everetto explains that he has
learned of their recent visit to the ruined Shrine of Istus from a
travelling merchant. He asks the party for information concerning the shrine’s
precise location. In return for this information, Everetto will give the party
a set of maps that cover the Flanaess, as well as five rough cut
diamonds (which he claims are worth about 100 gold coins each). So charismatic
is the half-elf that the party readily agrees. Afterwards, Everetto produces a
lute and sings the “Ballad of the Rain of Colourless Fire” for those assembled
in the common room. At the end of the song there is not a dry eye in the place,
and Cedric exclaims, “What a great guy—I really respect him!”
The following day
the party visits the Zacklington Jewelry and Exotic Goods trading house.
There they meet with Zack Zacklington, the gnomish head of the
mercantile operation. Zack explains that he has no knowledge of Gareth
Owlfeathers. The party sells two of their diamonds to the gnome for 50 gold
pieces. Althaea and Erik purchase some silk rope, while Godric obtains some
studded leather armour. Althaea also purchases some ink and paper and spends
some time transcribing the spell “Silent Image” from Gareth’s spellbook into
her own. She then tries to sell Gareth’s spellbook but finds no buyers in the town.
The party plans
the next stage of their journey. Godric asks Erik about travelling through the Lortmil
Mountains via a dwarven route in order to save time. Shame-faced, Erik
confesses that he has been exiled from the clans there, and so the party must
travel along the highways instead.
During their
journey to Thornwood (the capital of the March of Bissel, also
known as “Littlemark”) the party passes a dozen mounted Knights of the Watch.
2.4
Thornwood to Veluna City
(Planting 1st to 15th).
Despite being the
capital of Bissel, Thornwood is not much more than a fortified town. The party
plans to spend little time there. Nonetheless, Erik discovers that the inn, The
Tears of Luna, serves a potent liquor with the same name. Moreover, the
innkeeper—the halfling Aldwin “the Tall”—mentions that the inn will
offer free room and board for three nights to anyone who can drink six “tears”
and walk in a straight line for four yards. Confident that he can succeed in
this task, Erik chugs down the tears, begins to walk, and immediately stumbles
about. Despite this blow to his pride, the dwarf is delighted with the drink
and purchases a bottle for later “practice.”
After a couple of
days of rest the party leaves the town, travelling along the highway that
connects Thornwood to Veluna City. En route the party joins a band of pilgrims,
followers of Rao (deity of peace, reason, and serenity) who are
journeying from Keoland. Rao’s formal holy symbol is a heart-shaped mask
with a calm expression, and is worn Brother Dolphus, a pale Suel priest
from Niole Dra. The other pilgrims wear simple white hearts crafted of
wood.
[Symbol of Rao]
The party, and
especially Cedric, learn more about Rao from the pilgrims, primarily from the
erudite Brother Dolphus. According to the holy book of the followers of Rao—The
Word of Incarum—in ancient times humans respected the wisdom and reason of
Rao. Alas, the “Dark God” came and tempted humans with false promises. Rao took
away the light of his soul when humankind turned away from him, and the world
was plunged into darkness. Some humans repented, however, and Rao gifted the
moons Celene and Luna to the peoples of Oerth to light
their way during the night and to help guide them away from darkness and evil.
Rao then sent his celestial champion, Incarum, with the Crook of Rao
to drive away the fiends of the “Black Sun” (the Dark God). Rao returned the
light to the day, but according to The Word of Incarum, true peace will
not come until there is a night when neither moon appears in the sky.
Since Rao is an
ally to St. Cuthbert (and, according to some legends, transported
Cuthbert from another world to Oerth in ancient times), Cedric is keen
to learn from Brother Dolphus. In return for a copy of The Word of Incarum,
Cedric gives Brother Dolphus one of his copies of St. Cuthbert’s Sayings of
the Wise Foole.
On the 15th
day of Planting (the month that the Elves call “Blossoms”) the party reaches Veluna
City.
2.5. Veluna
City to Verbobonc
(Planting 15th – Flocktime 2nd)
Veluna City is part of the Archclericy of Veluna,
a theocracy devoted to Rao. It also is the largest city that the party has
visited hitherto during their journey. Althaea finally succeeds in finding a
buyer for Gareth Owlfeathers’ spellbook; she earns 400 gold pieces from the
sale.
During an evening
at The Purple Worm inn and tavern, the party is approached by a hill
dwarf with rosy cheeks, a broad smile, and bright purple hair. The dwarf
introduces himself as Yorvick, the “Master of Riddles.” He offers the
following wager to the party. He will ask them seven riddles: for each riddle
the party answers correctly, he will give them one gold coin; for every riddle
that the party fails to answer correctly, the party will give Yorvick one gold
coin. Moreover, Yorvick offers to gift the party a magical electrum ring if
they manage to answer all seven riddles correctly.
Temped by
Yorvick’s offer and confident of their collective wit, the party accepts. To
the dismay of the purple-haired dwarf, the party succeeds in answering all
seven riddles! The dwarf glumly turns over seven gold pieces along with the
electrum ring. The ring has etched upon it the image of a shooting star or
comet. Althaea casts “Identify” on the ring and learns that it grants the
wearer darkvision. The rogue Godric accepts the ring, as it no doubt will prove
to be a boon for his roguish endeavours.
The party then
leaves Velnua City and spends the next thirteen days walking the well-travelled
highway to Verbobonc. They arrive on the first day of “Flocktime” (which
the Elves call “Violets”).
[Electrum Eel # 31. Temple of St. Cuthbert # 41]
The capital of
the Vicounty of Verbobonc, the city of Verbobonc is even larger than
Veluna City. The party stays at the inn The Electrum Eel [#31 on the city
map] a famous—or perhaps infamous—hang-out of adventurers and sailors. While
enjoying the service of the innkeeper Flavus, the party meets two
mercenaries who recently have travelled from Hommlet: Gurth, a
sturdy swordsman, and Twick, a tall but skinny archer. Erik buys several
bottles of expensive Celenese green wine and shares the drink freely
with the grim mercenaries. In response to this generosity, Gurth and Twick convey
the following bits of information:
· “The mercenary Zert is staying at
the Inn of the Welcome Wench. He is between jobs, and his sword arm is
for hire. He seems like a decent chap.”
· “Some great beast is stalking travellers
along the High Road. Travel it with caution!”
· “Burne and Rufus are nothing
but lackeys for the Crown of Verbobonc. Once they complete their castle—'Burne’s
Folly’—they will reveal their true motivations, and the village will be under
the thumb of Verbobonc’s despotic rule.”
· “Travellers give wide berth to the Ruined
Moathouse. They report strange noises and lights at night. Perhaps that
forsaken ruin is haunted!”
The party thanks
Gurth and Twick for this information (but are uncertain as to how reliable it
is).
On the second day
of Flocktime, Cedric and Althaea travel to the Temple of St. Cuthbert in
Verbobonc [#41 on the city map]. As a member of the Church, Cedric succeeds in
gaining an audience with Bishop Haufren. Cedric explains his dreams of a
rising evil, his visit to the Shrine of Istus, and his current journey to
Hommlet. The Bishop is impressed with Cedric’s story and writes a letter of
introduction for him to Canon Terjon. In addition to seeking out Terjon
once they arrive in Hommlet, the Bishop recommends that Cedric contact the
wizard Burne, who is a member of the Church. The Bishop also gives Cedric and
Althaea four potions of healing to help them in their fight against
evil.
Satisfied with
their meeting, Cedric and Althaea return to The Electrum Eel. The party
prepares to set out for Hommlet the next day.
2.6.
Verbobonc to Hommlet
(Flocktime 3rd – 5th)
The party departs
from the fine city of Verbobonc during the early morning of the 3rd
day of Flocktime (“Violets” according to the Elves). There is a light rain, but
the weather otherwise is mild, and the party makes good progress. Godric and
Erik take the lead, walking fifteen feet ahead of Cedric and Althaea. The day
passes uneventfully, and the rain stops by the evening.
Midway through
the following day (the 4th) the party spots a man lying on the road
ahead. He appears to be badly wounded, with a bandaged head, and gestures
limply at the characters, seemingly imploring them for assistance. While Cedric
wishes to run to the man’s aid, his brother tempers his zeal and proposes
scouting ahead first. Althaea agrees and proposes using her “message” cantrip
to communicate with Godric after a few minutes to learn what he has found.
Stealthily
maneuvering behind several trees off the road, Godric sneaks ahead of the group
for about 40 yards and discerns four bandits hiding on platforms within the
trees around the man lying on the road—no doubt ready to ambush any considerate
travellers. Godric communicates this information back to Althaea, who in turn
tells Cedric and Erik.
The party moves
into action. Godric ambushes one of the bandits, while Althaea and Cedric
target others with their spells: magic missile and holy bolt. Erik moves
forward to the man lying on the road. Realizing that his ambush has been
undone, the man on the road gets up and attacks as well.
Suddenly a large troll
appears out of the trees and gestures menacingly at Godric! It is hit by a
holy bolt from Cedric and disappears—thereby revealed to a mere illusion, much
to the party’s enormous relief.
The bandits eventually
are slain by the party, but Erik is held motionless by some kind of spell.
Apparently, there is a mage amongst the bandits. With the death of the others,
though, the mage seems to disappear—indeed, he or she is never spied by the
party. There are signs, though, that the mage was not human, as his platform
was much smaller than those of the other bandits. Althaea suspects a gnomish
illusionist, although there is no evidence to rule out a halfling or dwarf (or
perhaps goblin or kobold). In any case, the party recovers some coins from the
bodies of the brigands.
On the body of
the brigand who had attempted to lure the party into the ambush, Godric
discovers an odd item: a smooth stone with the image of an eye and teardrop on
it.
Weary and
somewhat battered from the fight, the party makes camp. Worried about the
mysterious spellcaster from the ambush, Althaea casts “Alarm” (as a ritual) to
help protect the party as it rests. A light rain falls as the sun sets.
The next day the
party attempts to track the spellcaster but fails. They cautiously continue their
journey.
Near dusk of the
5th day of Flocktime the party reaches—at long last—the Village
of Hommlet.