20 December 2009

Swords & Wizardry Third Printing – Some Impressions

I received my copies of the third printing of the Swords & Wizardry core rules from Lulu a couple of months ago. Shortly after receiving my copies, I wrote up some initial impressions, but – akratic individual that I am – I never got around to posting them. Since S&W will be going into distribution soon, though, I thought that I might as well post them now. Better late than never, eh?

The cover looks sharp: the Mullen art is as gorgeous as before, although the picture is slightly smaller in scale now with a black ‘border.’ The ‘Swords & Wizardry’ label, which is now yellow and includes the ‘core rules’ subtitle, stands out more vividly than it did before. It is more likely to catch one’s eye on a bookshelf than the earlier printing, in my opinion. The blurb on the back is briefer than the one on the second printing, and more to the point. To quote the Bard: “brevity is the soul of wit.”

The interior illustrations and layout look pretty much the same as the second printing. There is one new illustration that I noticed (on page 22). It is an attractive book, on par with Chaosium’s Basic Role-Playing (2008) in terms of layout and art. I certainly consider it decidedly superior aesthetically to Troll Lord Games’ Castles & Crusades core book (at least the first, second, and third printings). Not bad, considering most of the work was done free of charge!

As for rules content, here are the main changes from the second to third printings:

Ø The Fighter and Dwarven Adventurer saving throws start at 14 (as does the Elven Adventurer when in ‘Fighter’ mode).

Ø The Cleric saving throws start at 15 (as do those of the Magic-User, which are unchanged from the second printing).

Ø Clerics have a bonus of +2 on saves versus poison and paralysis.

Ø MUs have a bonus of +2 on saves against spells, including those cast from wands and staffs.

Ø Missing spells have been added (including the much missed Stinking Cloud!).

Ø There is an Appendix with the Thief (two versions) and Monk classes.

All of the above changes, except for the new classes, also appear in the free PDF version.

The special abilities for Dwarves and Elves remain too sketchy for my tastes. I don’t understand why the list of special abilities included in the ‘White Box’ version of S&W were not provided, even as an ‘optional rule.’ And Hobbits, err … Halflings, continue to lack a proper write up.

Two versions of the Thief class are presented in the appendix. The first is the ‘standard’ thief, the version that we’ve known from the Greyhawk supplement onwards, albeit with some minor tweaks (e.g., a special ability called ‘delicate tasks’ in place of ‘pick pockets’ and ‘disable traps’). Any race can be a Thief, so that gives players who want to run non-human character an additional option. Racial modifiers are also provided, giving someone a reason for playing a Halfling in S&W.

The second version of the Thief is called the ‘Simplified Thief’ and uses the Thief’s saving throw (which starts at 14 at level one) to determine the character’s success or failure at attempted ‘thief tasks’ (e.g., picking locks). Readers familiar with my own version of the thief class for S&W will recognize this system, as it’s essentially the one that I developed for that class. Great minds think alike, I suppose. Or rip off Tunnels & Trolls. ;)

I was rather puzzled by Matt Finch’s decision to include a version of the Monk class, rather than the Ranger class, as I believe he originally had planned. The Ranger certainly seems more appropriate for the typical S&W ‘campaign ethos’ than a martial arts master. Nonetheless, I rather like the version of the Monk class that is included. The Monk shares a number of abilities with the Thief. However, I was a bit puzzled as to why a ‘simplified’ version of those abilities was not included as well (using the Monk’s saving throw as the target number for success). That’s such a painfully minor quibble, however, I’m almost embarrassed to bring it up.

Also, personally, I would have appreciated a version of the traditional Basic D&D ‘Elf’ class in the appendix. The Elf ‘fighter-wizard’ is one of the oldest archetypes in D&D, but not one provided in the core rules for S&W (which requires Elves to choose between being a fighter or a magic-user on a daily basis – they can never be both). A modified version of the optional class from the White Box version of S&W would have been adequate. Yet again, ironically, the rules for the White Box version seem more fleshed out than the core rules for S&W, at least when it comes to the non-human races.

Overall, though, the third printing of the core rules book for Swords & Wizardry is excellent. The book is very attractive – superior in terms of layout and art than many professional RPG products, as mentioned earlier – and the rules are very clearly explained. Even more than before, S&W is my favourite ‘retro-clone’ RPG system, and I look forward to many more games in the future. Well done Matt and Mythmere Games!

The third printing of Swords & Wizardry can be ordered from (the excellently named) Black Blade Publications.

09 December 2009

Fight On! #7 available!

A quick announcement: the new issue of Fight On! is available! This one includes a modest contribution from yours truly.

The cover by Pete Mullen looks brilliant.

Here is the official blurb from Calithena:
Deep under the misty mountains, the proudest and toughest keep Fighting On! Join us in those days of blood and plunder by picking up a copy of issue 7, dedicated to M.A.R. Barker and featuring EIGHT adventures, tables, settings, reviews, encounters, monsters, spells, magic items, new classes, non-canonical expansions to Empire of the Petal Throne, and much, much more! With art and articles by Akrasia, Mark Allen, Lee Barber, Baz Blatt, Calithena, Jeff Dee, Krista Donnelly, Allan Grohe, Zach Houghton, Gabor Lux, James Maliszewski, Peter Mullen, Stefan Poag, Alex Schroeder, Anthony Stiller, and more, this is one of the most beautiful issues we've produced. Take your game to the next level and buy it today!

You can get the new issue at http://www.lulu.com/content/8047414 .

Table of Contents
Legend of the Dullahan (Matthew Riedel)……………….3
Creepies & Crawlies (Zach Houghton & Douglas Cox).....7
Temple of the Sea Demon (Gabor Lux)…………………9
Knightly Orders (Robert “Treebore” Miller)…………....14
The Shaman (James Maliszewski)………………………16
Thrazar (Steve Zieser)………………………………….19
The Devil’s in the Details: Pé Chói (Baz Blatt)…………20
Former Gnomish Caves (Alex Schröder)……………….25
A Part of the Tsuru’úm (Baz Blatt)……………………..26
Barony of Northmarch (Coffee)…………………….….27
Rad Expanse of the Broken Moon (Brian Isikoff)……...28
Song of Tranquility (Jerry Stratton)………………….…29
Tables for Fables (Age of Fable)……………………….35
Maze Master’s Miscellany (Beaudry, Random, & Rients).36
Grognard’s Grimoire (Ragnorakk & Mistretta)…………37
Beware the Lord of Eyes (Allan T. “Grodog” Grohe)….38
The Forgotten Entity (Geoffrey McKinney)…………....44
Mooning Ixtandraz (Peter Schmidt Jensen)…………….45
Wandering Harlot Table (Adam Thornton)………….…46
From Tekumel’s Underground (Aaron Somerville)……..48
The Search for Lord Chúrisan (Krista Donnelly)……….52
Taking it with you (Lawson Reilly)……………………..61
The Duchy of Briz (Akrasia)…………………….……...63
Darkness Beneath: The Fane of Salicia (Lee Barber)…....66
The Four M’s (Calithena)………………………………77
Critical Misfortune (Clovis Cithog)……………………..78
One Charge Left (Lee Barber)………………………….79
One Time at D&D Camp… (Harnish & Robbins)……..80
Finding Players (James Edward Raggi IV)………….…...82
Merlyn’s Mystical Mirror (various)……………………...85
Artifacts, Adjuncts, & Oddments (Green & Calithena)....88

Front cover by Peter Mullen. Back cover by Brad Johnson. Fight On! and Erol Otus logos by Jeff Rients. M.A.R. Barker photograph by Giovanna Fregni. Interior art and cartography by Mark Allen (portfolio.marjasall.com: 3,5,29,33,37,38,42,44,48,49,56,57,60,62), Matthew Riedel (4,7), Black Blade Publishing (blackbladepublishing.com: 5,37), Dei Games (deigames.com, 6), Anthony Stiller (7,40,41,42,43), Lee Barber (ghosttower.crithitcomics.com: 8 (logo),66,68,71,72,73,74,75,77,79), Kelvin Green (junkopia.net/kelvinsdirtybits/main.html: 8,88), Otherworld Miniatures (otherworld.me.uk: 9), Gabor Lux (10,11,12,13), Bill Hooks (14,15,36), Tita’s House of Games (tekumel.com: 15), Steve Zieser (19), Kesher (23,51,59), Alex Schröder (25,43,54,58,84), Baz Blatt (26), Coffee (27), Brian Isikoff (28), Jerry Stratton (www.godsmonsters.com; 30,31,32,33), Age of Fable (35), Martin “Istarlömé” Gillette (40), Peter Jensen (45,88), Jeff Dee (50), Talzhemir (51), Mikko Torvinen (64), Akrasia (65), Robert S. Conley (66), Ben Robbins (80), James Forest & Larry Whitsel (81), Stefan Poag (84), M.A.R. Barker (85), Joe Wetzel (86), and Eric Bergeron & Rob Kuntz (87).

Leif Ericson

Thanks to the student essays and exams that are piling up on my desk at an alarming rate now that term in winding down, I will not have time to post anything for the next several days. Consequently, I thought that I would post this picture of Leif Ericson as a placeholder. The statue of Leif is a few blocks south of my flat in Milwaukee, on a bluff that overlooks Lake Michigan.

08 December 2009

Ah, the Majestic Wilderlands!

Robert Conley (author of the Points of Light setting books for Goodman Games) has just made available his version of the classic Wilderlands setting in his The Majestic Wilderlands (cover displayed above).

It is designed for Swords & Wizardry, although easily useable with any pre-3e version of D&D (0e, Basic, 1e, etc.). Approximately half of the book is devoted to new 'Wilderlands-based' rules for S&W (including new classes like 'Myrmidons of Set' and 'Rune-casters of Thor', new magic items, and so forth), with the other half providing an overview of the setting.

If you're a fan of both S&W and the Wilderlands (I am!), this is a product well worth checking out. More information can be found here.

(Okay, back to grading papers...)

29 November 2009

What is the OSR, part deux: The Pundit Replies

The RPG Pundit has replied to my post on ‘What is the Old School Renaissance’ at his own blog here. The whole rant is rather entertaining, and highly recommended for a good chuckle.

It seems that the poor Pundit is frustrated by the lack of a clear definition for the OSR. Of course, that was the entire point of my post. It simply is impossible to provide a precise definition for such an amorphous, diffuse, cantankerous group of people. If the OSR is a ‘movement,’ it is one in which the participants disagree with each other about what truly constitutes ‘old school’ (aside, perhaps from a few ‘core cases,’ such as 1974 0e D&D and, perhaps, Holmes Basic D&D; even 1e AD&D is probably considered too ‘new school’ by some participants). I consider the D&D Rules Cyclopedia and Chaosium’s Call of Cthulhu to be ‘old school.’ Some other folks would not. Amazingly, there is not ‘authority’ in the OSR to tell us who is right and who is wrong.

What’s puzzling to me is why the Pundit has such animus towards the OSR. Perhaps he is bitter over the relative lack of success of his own ‘old school’ game, ‘Forward to Adventure!’? Or perhaps he simply likes to construct new ‘enemies’ to be the targets of his rants?

In any case, I found this remark rather sad: “I, as someone who defines Old School as an aesthetic and not a mechanic, already feel like I ended up in the wrong side of the fence…”

Well, Pundit, nobody put you on “the wrong side of the fence” (whatever that means) except yourself. It’s only because you decided to construct an ‘enemy’ out of the OSR, and infuse that ‘enemy’ with a fictional consciousness and ‘ideology,’ that you are on the wrong side of some imagined fence. You could have been a participant in the OSR, Pundit, and you still can, if you like. Heck, I believe that Calithena even invited you to write an article on FtA! for Fight On! a year ago (I know that Jeff Rients positively reviewed FtA! in Fight On!).

Destroy that fence that you’ve built in your mind, Pundit. Join the OSR, if you like. Nobody is stopping you except yourself.

28 November 2009

What is the Old School Renaissance?

Over at the RPGsite I’ve become involved in a rather irritating debate with the ‘RPG Pundit’ over what constitutes the ‘Old School Renaissance’ (commonly abbreviated ‘OSR’). (Also participating that debate, among others, is estar of the ‘Bat in the Attic’ blog.)

My view is that the OSR consists simply of the following folks:

a. those gamers who like to play ‘old school’ RPGs (typically ‘Original,’ ‘Basic/Expert’ D&D, and pre-3e versions of AD&D, but other games as well);

b. those gamers who play (and sometimes produce) the retro-clones of those ‘old school’ RPGs (Swords & Wizardry, Labyrinth Lord, OSRIC, BFRP, and others);

c. those gamers who play (and sometimes produce) ‘old school flavoured’ games (e.g., Castles & Crusades, Spellcraft & Swordplay, Mutant Future, Mazes & Minotaurs, etc.; ironically, I would include the RPG Pundit’s game Forward to Adventure! In this category – the Pundit is part of the OSR whether he likes it or not!);

d. those gamers who play (and sometimes produce) ‘old school’ modules or settings (which can range from classic-feeling settings, e.g. Robert Conley’s Points of Light books, to modules with a ‘classic-with-a-twist’ quality, e.g., Matt Finch’s Spire or Iron & Crystal, to entirely ‘different-from-the-past’ fantasy settings, e.g., the ‘steampunk’ fantasy setting of John Higgins’s Engines & Empires);

e. those gamers who contribute to ‘old school’ fanzines like Knockspell, Fight On!, and Footprints, produce ‘old school supplements (like Jeff Rients’s excellent Miscellaneum of Cinder) or who simply put their ‘old school’ ideas up on the internet (typically on blogs) for others to look at and use.

In short, the OSR consists of people who like certain kinds of games (‘old school games’) and sometimes product things (modules, rules books, settings, fanzines, etc.) for those games.

That is it.

Really, that is it.

There is no ‘ideology’ or ‘party platform’ for the OSR. A fondness for older games and older play styles simply does not comprise an ‘ideology.’ While there is the ‘Old School Primer,’ it is not a ‘manifesto’ in the traditional sense, and I know many members of the OSR who reject parts or all of the advice and views presented in it (myself, I agree with about two-thirds of it).

If the OSR ever evolves into a movement with ‘leaders’ and ‘spokespersons,’ with views that are dogmatic or reactionary, then I’ll be the first one out the door. But I just can’t see that happening. The alignment of the members of the OSR is ‘Chaotic Creative.’

25 November 2009

The Future of Mongoose’s ‘Runequest,’ ‘Eternal Champion,’ and ‘Conan’ RPGs

Apparently Mongoose Games is now the biggest company that publishes RPGs exclusively (WotC publishes non-RPGs). My opinion of the company is not terribly positive. Their books, based on my admittedly rather limited exposure to them, often seem poorly constructed, poorly laid out, and poorly edited.

There are some exceptions. The Conan RPG, at least the ‘Atlantean edition,’ is a decent piece of work (it’s the only Mongoose book that I owned until my recent acquisition of the Elric of Melnibone corebook). Of course, the superior quality of the Atlantean edition was achieved only after Mongoose fixed all of the horrible editing problems with the first printing. Nonetheless, in terms of its presentation and description of the Hyborian world, Mongoose’s Conan RPG is second to none. It is only because I had wearied of the d20 system by the time that I purchased it that I never actually played it.

In contrast, while I was excited when I heard that Mongoose would be publishing a new version of RuneQuest (a game that I had played and enjoyed in the early-mid 1980s), I was so disappointed by the actual product when I perused it in a local games store that I passed on the line entirely. Only my recent interest in the Chaosium version of the Elric!/Stormbringer RPG led me to purchase the MRQ (Mongoose RuneQuest) version of Elric. The Mongoose book’s author, Lawrence Whitaker, gave me some extremely helpful on-line advice (he was involved in some of Chaosium’s products during the 1990s), and the magic system in the MRQ version sounded intriguing. I just received the book today. While the rules do look interesting (except for the use of ‘hit locations’ for the combat system – something that I find far too fiddly for my tastes), the text is lost in a wall of grey. *sigh*

Anyhow, every year the head of Mongoose, Matt Sprange, posts an ‘overview’ of the company’s progress over the previous year and its plans for the upcoming year. The ‘State of Mongoose 2009’ has just been posted here.

Some initial reactions:

RuneQuest II

RuneQuest is back, and is better than ever! …

I’m glad that I waited before checking out MRQ. I hope that MRQII includes an alternative to the ‘hit locations’ system for combat, but I doubt it. Still, I’m interested in checking out the core book.

Also, it seems that all of the core MRQII books will be bound in leather. Does this mean that non-leather versions will not be available? The post was not clear on that.

The Eternal Champion

With RuneQuest II, we have the opportunity to redress the Eternal Champion series too. The original Elric and Hawkmoon books are great examples of why we have taken a new approach with the whole RuneQuest line. Both were originally 160 page books, but 100-odd pages of each was taken up by the core rules!

By taking those core rules out (and adding more pages!), we can now bring you great volumes packed with Eternal Champion goodness. Elric and Corum will appear first (backed up with some suitably fiendish campaigns – Lawrence Whitaker has already staked his claim for the first Elric campaign!), but you will be seeing Hawkmoon and the fabled Multiverse sourcebook soon enough. … There are plans to heavily support the Eternal Champion series throughout 2010 and beyond, so if you are a fan of Michael Moorcock’s greatest works and find RuneQuest II to be an agreeable system, you are going to love what we are working on right now.

Given this news, I’m relieved that in my recent spending spree on all things Elric/Stormbringer that I didn’t pick up any of the Mongoose line (except for the core book). I’m not sure what I think about the plan to not include the relevant MRQII rules in the Elric and Corum corebooks. On the one hand, it’s nice to have everything essential in one book. On the other hand, if one already owns the core rules (MRQII corebook), paying for a slightly reworked version of those rules seems like a waste of money. Since I'll probably purchase both the Elric and Corum books eventually, I suppose that it's a good deal overall. Hmmm...

Hopefully the new ‘Eternal Champion’ line of products will still be compatible with the BRP version of Elric!/Stormbringer (5e), the fantasy system with which I’m presently quite enchanted.

In contrast, the future looks grim for Conan:

Conan

A disagreement between ourselves and the licence holders has resulted in Conan being suspended in limbo. It is a tricky position – we cannot produce more material for the game (sales of further OGL Conan supplements will simply not justify the work required), and we have been forbidden to move the sword-swinging barbarian to a new games system.

This is too bad, as I actually think that Mongoose did a decent job with the Conan, at least in terms of their treatment of the Hyboria setting (which can be used with other RPGs). It would have been very interesting to have seen a RuneQuest version of Conan produced. The system certainly would have been more appropriate than d20, in my opinion (at least a suitably modified version of the OOP edition of RuneQuest with which I am familiar – I assume that MRQII will be similar overall).

Another comment-worthy quote:

The last State of the Mongoose also stated that we were revising our editorial and proofreading procedures.

Um, yeah. After eight years it’s good that this is finally addressed. Good grief!

Finally:

We also made a promise this year that we would only be printing books in the US – not China, not Thailand, not even Canada, but the good old US of A.

Huh? “…not even Canada”? WTF? What’s wrong with books printed in Canada?

Ruffled patriotic feathers aside, I’ll be interested to see Mr. Whitaker’s version of RuneQuest this year.

23 November 2009

Some Otus



Another extremely lazy post, I know, but you can never get enough Erol Otus!

22 November 2009

Two Great Tastes...

For some reason, I'm very tempted to combine these into a single campaign:

17 November 2009

S&W House Rules PDF

I can't believe that I forgot to mention at some point during the past couple of months of this blog that internet-friend Benoist of the Citadel of Eight kindly put together a PDF version of my various S&W house rules a few months ago!

It can be found here (note that clicking on this opens the PDF directly).

Thanks Benoist! This should give people interested a nice 'paper' copy of my house rules something to print up and read when they're on the bus, in the pub (or wherever).

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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).