I’m excited to get this campaign going!
13 October 2023
Adapting the Court of Ardor to Ukrasia: The Court of Urdor
I’m excited to get this campaign going!
12 October 2023
Gaming Update: Mythras, Against the Darkmaster, and farewell forever to 5e D&D
1. It looks like the Mythras campaign I’m in, Beyond the Mountains of Madness, will soon be reaching its climactic conclusion – and my character, the palaeontologist Dr. Klaas Klassen, is running dangerously low on tenacity (only 5 out of 14 points left)!
18 September 2023
Classic Fantasy Imperative now available!
If I weren’t currently focused on developing my “Ukrasia” setting for a future Against the Darkmaster campaign (and already playing in a Mythras campaign) I’d be sorely tempted to use CFI to run a classic adventure like B4: The Lost City.
It's here...Classic Fantasy Imperative introduces role-players to old-school dungeoneering and high adventure through the lens of the Mythras rule system. A complete game, with all you need for play (barring dice), Classic Fantasy Imperative provides full character creation, with four classes (Cleric, Fighter, Mage and Rogue), four separate cultures, and six races. Extensive rules are provided for Class optimization and Rank abilities, along with a comprehensive system of skills, innovative combat mechanics, and an extensive list of spells and magical effects. The book rounds out with sample monsters and enemies, and magic items. As it is based on the Mythras games system, Classic Fantasy Imperative is fully compatible with the Mythras range of games published by The Design Mechanism.
Classic Fantasy Imperative is a broad canvas intended for individual and third-party development. It is published under the ORC License, meaning that its Licensed Material content can be freely used and adapted, and even combined with other ORC Licensed systems. Developers are free to create their own variations, supplements, adventures and expansions, as long as they abide by the terms of the ORC license.
Classic Fantasy Imperative is available as a free, 155-page PDF with an accompanying Word file containing the entirety of the game text as a System Reference Document (SRD). The game is also available as a Print on Demand (POD) softcover book, priced at $29.99, from The Design Mechanism webstore and Lulu. A POD version will be available through DrivethruRPG in due course.
The Design Mechanism store
https://thedesignmechanism.com/free-downloads/
https://thedesignmechanism.com/publications/rulebook/Lulu
https://www.lulu.com/.../paperback/product-kyzjvq.html...DrivethruRPG
https://www.drivethrurpg.com/.../Classic-Fantasy-ImperativeDon your armor, grasp your holy symbol, memorize your spells, and ensure you have all your lockpicking gear. Rumour has it that someone at the tavern is seeking adventurers for a special task, and your group may just fit the bill…
09 September 2023
Ukrasia: Planes and Deities
It is generally known that many ethereal strands connect the Mortal Plane to the following planes:
- Home of the Solar Court and other powers of Order.
- Believed to be a range of perfectly symmetrical, impossibly beautiful mountains.
- A place of Chaos, an endlessly changing maelstrom.
- Regions of Flux are capable of being structured by the will of deities and greater powers.
- Home of the Glade Court and other greater powers of Nature, including the Beastlords.
- The strange, ever-changing dominion of the Greater Faerie and the Unseen Lords.
- Some scholars claim that Faerie is actually part of The Glade Lands, namely, the wild “outer regions.”
- A dark shadowy ‘mirror’ of the Mortal Plane.
- The souls and sprits of the dead go here for a short period of time before migrating to their next stage.
- Some mortals (especially members of the Solar Church) believe that, if judged virtuous, they will go on to The Tier Lands, whereas the vicious will go to The Hells or Flux; others (followers of the “Old Faith”) believe that their righteous souls go on to the Glade Lands.
- The Elves believe that, after a time in The Underworld, they are reborn in Faerie, shorn of most of their past memories and sorrows.
- The Dwarves believe that their souls are reincarnated in the Mortal Plane (the more virtuous they were during their lives, the briefer their time spent in The Underworld).
- “Restless” souls may dwell in The Underworld indefinitely or return to the Mortal Plane as undead (ghosts and the like).
- The horrific sulphuric home of the orderly, hierarchical Devils.
- The souls of those who were especially terrible during their time on the Mortal Plane are believed to be reborn as lesser devils (some of whom may work their way “up” the infernal hierarchy over the ensuing centuries).
OF THE GODS AND OTHER POWERS
Here is an overview of some of the gods worshipped by the mortal peoples of Ukrasia (many deities are not listed). The gods interfere very rarely in the affairs of mortals. Some individuals choose to worship no gods at all, seeing them simply as flawed but more powerful versions of themselves. Such individuals generally keep their lack of piety to themselves, however, in order to avoid persecution.
The Court of Chaos (Location: Flux. Ruler: None)
The ‘Court of Chaos’ refers to a loose association of deities and demon lords who dwell within scattered demesnes throughout the wild and constantly changing plane of Flux. The worship of Chaotic deities is prohibited in most civilized lands. Followers of such destructive gods invariably endeavour to keep their religious commitments secret.
Symbol: grinning flame.Worshippers are quite rare, but a dangerous cult is said to exist, spanning many mannish realms.
Symbol: a black circle.Worshippers include orcs, trolls, and dragonspawn.
Symbol: swirling whirlpool of blood.Worshippers include orcs, trolls, and human berserkers.
Symbol: flowing wineskin.
Symbol: circle of stars on a black night sky.Once the leader of the Night (Star) Elves during the latter part of the Era of the Elves, Everekka now rules a beautiful fastness formed by her formidable will. She continues to have many followers on Ukrasia, and indeed remains keenly interested in events there. It is believed that she plans to return one day in order to resume her war against humanity.
Symbols: many, including (a) bleeding pentagram; (b) ram’s head; and (c) rod. Others are less well known.
The deities of the Glade Court are revered as a unified pantheon by the Northric and Vilkorith peoples (that is, most followers worship the pantheon as a whole, not individual deities).
In realms where both the Solar Court and the Glade Court are worshipped, the followers of the latter are referred to as adherents of the “Old Faith.”
Green Lady (Goddess of agriculture, nature, and beauty; ruler of the Glade Court).
Symbol: green circle.
Azure Mistress (Goddess of the sea).
Symbol: stylized blue wave.
Symbol: full (hunter’s) pale moon.
Symbol: iron scales of justice on a pale background.
Symbol: stylized spear and shield, or sword and shield (the shield is always grey).
Symbol: white staff on a green leaf.
Amithos (God of the sun and justice; ruler of the Solar Court)
Symbol: sun (orange) with stylized rays.
Symbol: white rose.
Symbol: golden boot on a blue or green background.
Symbol: crossed red swords in front of stylized map.
Symbol: stylized eye (looking directly ahead).
Symbol: white fist holding a stylized mace or rod.
31 August 2023
Moria Kickstarted x30
The Free League is coming out with versions for both The One Ring (2nd edition) and The Lord of the Rings Roleplaying. The latter game (LoTR) is a revised version of Cubicle 7’s earlier Adventures in Middle-earth system. That system is based upon 5th edition D&D, but helpfully introduces many “Middle-earthy” elements from TOR – and thankfully replaces entirely 5e’s standard “rest” and magic systems (among other things).
The TOR 2e version is called Moria: Through the Doors of Durin, whereas the LotR version is called Moria: Shadow of Khazad Dûm. (For some reason, different names are applied to all the books in the TOR and LotR lines, even though the non-rules contents are identical, as far as I can tell.)
The One Ring 2e looks interesting. I have the core rules and the introductory box set. (I also have the LotR versions.) Going forward, though, I plan to stick simply with the LotR 5e line, so I’ll be getting Moria: Shadow of Khazad Dûm. I don’t have any deep system-related reason for doing so. It’s just a matter of familiarity and convenience. I ran a great campaign using AiME a few years ago, so I know the system reasonably well, and am happy to stick with it for my Middle-earth gaming. (At least when I’m not using Against the Darkmaster to run my old MERP stuff. Oddly, Moria is one of the few ICE Middle-earth books that I don’t have in my collection.)
The TOR 2e books do have better covers than the LotR books for some reason…
23 August 2023
Against the Witch-King: The Heroes
Culture: City – Fornost.
Vocation: Champion.
Level: 1.
Hit Points: 65.
Magic Points: 3.
Move: 15 meters.
- Imposing (+15 to Charisma skill).
Background:
- Ancient Heirloom (major): Orcspite (ancient spear of Númenor).
- Loyal Companion (minor): Seerwing (goshawk).
Nature: Protective of the weak.
Allegiance: Loyal to Arnor.
The brothers Arpet and Doffa are from the village of Mulkan, which is one of the few permanent settlements of the Lossoth (who refer to themselves as the “Ystävät Talven” in their own tongue; the people of Mulkan and the southern coast of the Forochel are of the “Lumimiehet” tribe). At Mulkan the men of the Forodwaith interact with the few Arthedain, Rivermen, Dwarves of the Ered Luin, and Elves of Lindon who journey so far north. In return for ivory and pelts, the Lossoth obtain steel and iron tools and weapons, rare herbs, and other "southern" goods.
12 August 2023
Against the Witch-King – Campaign Index
As I usually do with the campaigns that I run, I’ve created "Master Page" with links to posts related to the Against the Witch-King adventures. I’ll update this as new relevant posts appear on my blog.
Campaign and Character Information
Adventure Logs
- From Bree to the Durmast Oak.
Other related posts
10 August 2023
Classic Fantasy Imperative coming soon
Here is Loz’s description of the book (from this post):
Classic Fantasy Imperative is actually pretty extensive. It's a complete rule-set, but we have redacted some classes, races, spells, and other things from Classic Fantasy to retain the utility of the core book (and the upcoming Unearthed Companion). However, CFI does take characters up to Rank 5, and offers a great deal of material to allow you to see and play the game to its full extent without necessarily needing the Unearthed Companion or the core rules. What you won't find in CFI are extended spell descriptions, monster stats, additional classes or races, and a great deal of cool extended material.
Classic Fantasy Imperative has two aims: introduce new players to Mythras and d100 gaming using familiar tropes and concepts from D&D and Pathfinder; and give third party creators a solid, comprehensive, open system to build their own games, and merge Classic Fantasy and Mythras material with other ORC-powered sources (like the fresh edition of BRP). In short, we're opening up Mythras, and starting that journey with Classic Fantasy. Mythras Imperative will also be licensed under ORC too, to ensure full consistency across our range. However, the core rules - Mythras Core, CF core, will not be ORC. If people want to license material found in our full rulebooks, we'll still have the Mythras Gateway to allow access in much the same way we do now (although we'll be relaxing some of the conditions).
If you have Classic Fantasy and Mythras already, you don't need CFI - however, there's still enough material in there to provide old hands with some additional, free information. It also makes a great intro for new players, so it'll be worth picking up. The SRD and PDF versions (the latter will receive layout treatment; the former will be a Word document) will be free, so no reason for you not to have a copy.
08 August 2023
I am the Darkmaster
28 July 2023
Gary Gygax Bench in Lake Geneva
(Of course, as anyone who has read the AD&D Dungeon Master’s Guide can attest, a table perhaps would’ve been more appropriate than a bench [see Appendices]…)
More information at ENworld.
Blog Archive
About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).







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