Since I don’t plan to run the current version of Dungeons and Dragons ever again, I have no interest in the “updated” 2024 editions of the core books. (According to Wizards of the Coast, this is not a “new edition,” so it’s not “6th edition” – I expect that it eventually will be called something like “edition 5.5,” but we’ll see.) In fact, I’m planning on selling off (or giving away) much of my 5e collection.
17 May 2024
Greyhawk to appear in the 2024 Dungeon Master’s Guide
Since I don’t plan to run the current version of Dungeons and Dragons ever again, I have no interest in the “updated” 2024 editions of the core books. (According to Wizards of the Coast, this is not a “new edition,” so it’s not “6th edition” – I expect that it eventually will be called something like “edition 5.5,” but we’ll see.) In fact, I’m planning on selling off (or giving away) much of my 5e collection.
09 May 2024
The Hunt for Gollum
I was disappointed overall by season one of The Rings of Power – and, based on some purported leaks, am dreading season two. But with The War of the Rohirrim coming out later this year, and The Hunt for Gollum in 2026, perhaps all is not lost for cinematic Middle-earth.
03 May 2024
Swords and Wizardry Kickstarter: 3 days left
I’ve been swamped with work lately – hence no posts at all in April (which, I think, is the first time that I’ve missed an entire month since starting this blog almost fifteen years ago). Because of this, I almost missed the current Swords and Wizardry kickstarter. It includes optional supplemental rules for S&W, a book of new monsters, an adventure, and a referee's screen. There are only 3 days left!
Swords and Wizardry has a special place in my heart. It is what inspired me to start this blog many moons ago – specifically, I wanted to post my house rules online so that other people could check them out. (Some of those rules later were incorporated into Crypts and Things.)
So I like to support S&W whenever I can. Even though I’m not playing or running it right now, I very likely will do so again in the future. And the updated version of the rules is excellent!
25 March 2024
It’s Tolkien Reading Day
I recently started rereading The Silmarillion. I had last read it over two decades ago. I liked it then but I’m really enjoying it this time! Despite being a huge Tolkien fan, this is the first book by him that I’ve read or re-read since The Children of Hurin (which I read in 2017).
After I finish The Silmarillion, I think I’ll keep going! I’ll read at least The Fall of Númenor and parts of Unfinished Tales. Perhaps I'll read parts of Beren and Lúthien and The Fall of Gondolin before The Fall of Númenor (most likely I’ll focus on the final or most complete versions of those tales).
Happy Fall of Barad-dûr day!
20 March 2024
Darkmaster plans for 2024
- Firstly, there's the physical version of Secrets of the Golden Throne, which will come to our backers first, and then in POD on DrivethruRPG.
- Later this year (probably this summer) we'll have the Against the Darkmaster GM's Guide, a companion to the Player's Handbook, containing all of the GM-facing material from the Core Rules, revised and updated, and then some!
- Through the year we'll also be releasing several new adventures: at least one of them will be a full-length scenario (about the length of the Silence of Dawnfell), while the others will be shorter, ready to run adventures, meant to be played in one or two sessions.
- Finally, we’re compiling something you have been asking for a long time, a great Against the Darkmaster Bestiary, packed with new creatures and opponents! No release date for this yet, but we'll talk more about it in the future.
I’m delighted that a Game Master’s Guide will be available in the near future. The book with the complete rules is glorious – but unfortunately it cannot be made available via print-on-demand. (I assume that this is because of its massive size.) For reasons not entirely clear to me, it is no longer possible to order physical copies of the core rulebook outside of the US. Since a Player’s Handbook has been available in POD and PDF for a couple of years now (at DTRPG), once the GM’s Guide is available as well, the complete rules will be readily available in physical form to gamers throughout the world.
The announcement of the Bestiary was a pleasant surprise. I am very excited to see what is ultimately included in it. Eventually, the “classic trio” – (i) a player’s book, (ii) a GM’s book, and (iii) a monster book – will be available for VsD!
19 March 2024
James M. Ward, RIP
I have many fond memories of poring over the entries in Deities & Demigods as a young teenager. The overviews of the "AD&D-ified" pantheons helped to get me interested in learning more about real world mythologies. Deities & Demigods also prompted me to check out the fiction of H.P. Lovecraft, Fritz Leiber, and Michael Moorcock.
16 March 2024
OSRIC Player's Guide
OSRIC, of course, was the original retro-clone. Along with Basic Fantasy (which appeared around the same time), OSRIC helped to launch the “Old School Renaissance” almost two decades ago.
The original OSRIC was not a proper ruleset; rather, it simply included the necessary information (tables and the like) to permit the publication of material (primarily modules) for 1e AD&D. Shortly after it originally appeared, however, OSRIC was fleshed out into a complete game. Since then, though, it has not been substantially updated.
But there are now plans to revise it so that it (a) includes more material from the original Dungeon Master’s Guide (in particular, I think, material having to do with campaign-building and running) and (b) more closely resembles the 1st edition AD&D rules. (Since it was the original attempt at a retro-clone, OSRIC was cautious in replicating the original ruleset. Subsequent retro-clones, like Old School Essentials, have demonstrated that near complete fidelity to the originals is unproblematic. So hopefully half-elves will not be so horrible in the revised version of OSRIC.)
28 February 2024
Against the Witch-King: Chapter 1
23 February 2024
Against the Court of Urdor Campaign – Part 2
16 February 2024
My RPG Foci: Fantasy and Eldritch Horror
Recently someone over at the RPG Pub asked what genres people preferred in their gaming. Reflecting on this question, I realized that over the past twenty-five years or so, almost all of my role-playing activity has been focused in two genres: fantasy and horror.
Fantasy
Perhaps unsurprisingly, the vast majority of my gaming has involved various flavours of fantasy, especially the following sub-genres.
High Fantasy
By “high fantasy” I mean the kind of fantasy that you find in the writings of J.R.R. Tolkien and the like. High fantasy worlds have a clear distinction between “good” and “evil” – even if there are morally ambiguous characters and difficult situations between the two extremes.
I’ve mentioned before here that I was an avid player of Middle-earth Roleplaying back during the 1980s. Indeed, I probably played as much MERP as I did AD&D during my high-school days (it eventually became my group’s “main game”). And when I first started playing RPGs semi-regularly again, around 1999, I naturally started with MERP (before, unfortunately, moving to the Rolemaster Standard System, which despite its obvious mechanical relation to MERP [MERP was derived from an earlier version of Rolemaster], was not nearly as smooth or fun to use in practice).
A lot of the games that I’ve run over the years have been in this subgenre, including past and present Middle-earth games. My current “Court of Urdor” also falls within this category.
The brilliant Against the Darkmaster FRPG – which is heavily inspired by MERP – is designed for precisely this kind of fantasy campaign. Indeed, it builds the “Darkmaster” conceit into some of its core mechanics. As the name indicates, the struggle against the Darkmaster is assumed to be a central feature of any campaign, even if only in the background.
Swords and Sorcery
Another familiar sub-genre. Robert E Howard’s Hyborea and Atlantis, Michael Moorcock’s Young Kingdoms (and “multiverse” more generally), Fritz Leiber’s Nehwon, Karl Edward Wagner’s “Kane,” and the like, are all exemplars of this sub-genre. I would include Jack Vance’s Dying Earth corpus, and many of Clark Ashton Smith’s stories (especially those set in Zothique, Averoigne, and Hyperborea), as members of this family as well.
After rereading REH’s Conan stories – and reading for the first time his Kull and Bran Mac Morn tales – fifteen years ago (when they were republished in nice volumes by Ballantine), I came up with a number of house rules for Swords & Wizardy in order to run some “swords and sorcery” flavoured games. Those house rules are still available here – and seem to attract regular visits to this day. Many of them were later integrated into D101 Games’ Crypts & Things role-playing game, which I highly recommend.
In addition to running my modified version of S&W (and later C&T), I also was a player in a wonderful campaign set in the Young Kingdoms (of Moorcock’s Elric tales), using the Mongoose Runequest II system (the grandfather of the excellent Mythras RPG).
Dungeons & Dragons
Blend the above two sub-genres together – and add some quirky monsters (e.g., beholders, mind flayers), novel twists on old ideas (e.g., drow elves, planar cosmology), and some innovations (e.g., dungeon-delving, wandering monsters) – for the singular “Dungeons and Dragons” sub-genre. I regard “D&D fantasy” as its own thing, even though it obviously draws heavily on a wide range of sources (not just fantasy).
However, my experience running and playing post-TSR D&D has not been that great. I ran two 3rd edition games – one 3.0e and one 3.5e – just over two decades ago. The system was new and shiny, and seemed to “fix” all the purported “problems” with the earlier versions of the game. Both campaigns lasted about a year but became quite tedious to run once the characters reached 3rd or 4th level. I came to find that being a DM for 3rd edition D&D was simply a chore. After the second campaign, I vowed to never run the game again. I subsequently ran a few sessions of Castles & Crusades, AD&D, and played a bit of the Warhammer RPG (2nd edition). All of those games I enjoyed far more than 3rd edition D&D (although I probably would only bother with AD&D again today).
I skipped 4th edition D&D altogether. After reading halfway through the Player’s Handbook in fall 2008, I realized that it was just not for me.
Years later, I ran a few one-shots of 5th edition. At first, I thought rather highly of it – at the very least, it seemed to be a vast improvement over 3rd edition. I quite liked some of the books that were published for it (namely, Tales from the Yawning Portal, Ghosts of Saltmarsh, and Goodman Games’ updated versions of classic TSR modules – not coincidentally, books that all contained a lot of “Gygaxian" Greyhawk material).
More recently, I ran a campaign set in the World of Greyhawk, much of which took place in the legendary area around the village of Hommlet. It was great fun! But it was fun despite the system (at least for me as the Dungeon Master). The ubiquitous, often “free” magic, and almost absurd “superhero” quality of the characters, came to grate on my nerves. I’ve explained some of my problems with 5th edition D&D before (see here and here) so I won’t say any more about that here.
After these experiences, I conclude that I definitely prefer “old school” D&D within this genre – specifically, the more challenging and flavourful 1st edition Advanced Dungeons and Dragons and Basic/Expert Dungeons & Dragons (and related “clone” systems, like OSRIC and S&W). I like magic to be at least somewhat rare and at least somewhat costly to use. (Endless cantrips and ritual spells? No thanks!) It’s clear to me that the post-TSR versions of the game just are not my thing. I certainly have no interest in the recent offerings from the Wizards of the Coast.
There is one honourable exception regarding 5th edition D&D: the Middle-earth adaptations of the 5e system, as presented in Adventures in Middle-earth and The Lord of the Rings RPG. I thoroughly enjoyed the AiME campaign that I ran a number of years ago. But those games don’t feel like “D&D” at all – the magic system is entirely different, the classes are entirely different, etcetera. They also import a number of mechanics from The One Ring RPG. And of course, those games belong to the “high fantasy” genre discussed earlier.
Historical Fantasy
As a player, the bulk of my gaming over the past decade has been in historical fantasy settings. I suppose that this is unsurprising, given that I’ve played a lot of Mythras (and its predecessors, RuneQuest 6 and MRQII) during this time. So, I’ve played in long-running Mythic Britain and Mythic Babylon campaigns, as well as some one-shot sessions in other settings.
Both Mythic Britain and Mythic Babylon are excellent and highly recommended!
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).































