Both Crypts and Things and Astonishing Swordsmen and Sorcerers of Hyperborea are products of the 'Old School Renaissance.' Both games present ‘swords and sorcery’ variants of different versions of ‘old school’ Dungeons & Dragons: 0e D&D (as reworked into Swords and Wizardry) in the case of C&T, and 1e AD&D in the case of AS&SH. And both games draw upon the same literary sources: the ‘weird fantasy’ writings of Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber, Michael Moorcock, and the like.
I quite like AS&SH, especially the art and setting, and I highly recommend that people check it out. But I’m partial to C&T. This should not be surprising, I guess, given that I contributed some ideas to it. (The industrious Newt Newport, author of C&T, drew upon a number of my house-rules for Swords & Wizardry when writing the game.) I’m looking forward to the new, expanded version of C&T, which should be coming out in 2016.
Anyhow, the reason why I mention these two fine games now is that there is an interesting conversation concerning them over at the RPGsite. I encourage all fans of classic swords and sorcery fiction to check them out!
30 December 2015
Crypts and Things versus Astonishing Swordsmen and Sorcerers of Hyperborea
Labels:
ADnD,
CAS,
conan,
Crypts and Things,
house rules,
Legacy DnD,
OSR,
RPGs,
swords and sorcery,
Swords and Wizardry general
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).
Further discussion, including of other 'swords & sorcery' games, here: http://www.therpgsite.com/showthread.php?t=33744
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