Over at the RPG pub (the only RPG forum I regularly visit these days) there’s an interesting thread asking people to describe their campaigns in one paragraph each.
So here are the paragraphs for my two campaigns (lightly edited from my post in that thread).
Game system: Against the Darkmaster.
Campaign: Against the Court of Urdor.
Setting: The island-continent of Urdor (heavily inspired by the old ICE campaign module, The Court of Ardor) in my homebrew world of Ukrasia.
Premise: After some initial adventuring in the “Cursed Lands,” the adventures (a Dwarf animist and a Green Elf rogue) ally with the “Company of the Morning Star” (which is based in the Cursed Lands) and the “Guild of Elements” (which is based in the elvish realm of Taaliraan) in order to oppose the “Court of Urdor.” The Court is an ancient cabal of powerful “Night Elves” who wish to use the eldritch “Stones of Unlight” to bring about the return of Queen Everekka – the “Pale Queen of Mists”. Complicating matters is the involvement of Zepheus the necromancer, an ally of convenience to the Court but someone with his own dark agenda.
Game system: Against the Darkmaster.
Campaign: Against the Witch-King.
Setting: Eriador in Middle-earth, the year 1964 of the Third Age (the first year of the reign of King Arvedui of Arthedain).
Premise: Driven together in order to pursue a variety of personal quests, a fellowship of diverse heroes – a Dúnedan champion and lady of Fornost, a Dwarf sage from the Blue Mountains, two Lossoth brothers (one an animist who can change into a polar bear and the other a charming rogue) from the far north (the Forodwaith), and a Sinda Elf champion and noble from the Grey Havens – has become enmeshed in a plot involving a new ‘king’ of Rhudaur. It is clear that the royal pretender is a pawn of the Witch-King of Angmar (whether witting or unwitting is not known). These events unfold while the shadow of the north darkens over Arthedain, Breeland, and Rivendell.
[Rhudaur, 1964 of the Third Age.]
[Both of the above maps are by Peter Fenlon, created for ICE's Middle-earth line of campaign modules. I've inserted some additional locations and notes into both of them.]
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