27 September 2015

Eldritch Apartment for Rent

If you will be spending some time in Providence, and you are a fan of the Cthulhu Mythos, you now can rent Lovecraft's old apartment...

Perhaps it should be advertised on "Cool Airbnb"?

24 September 2015

"Frodo, Don't Wear the Ring!"

This song from the excellent Flight of the Conchords is quite entertaining...

13 September 2015

The Dungeons and Dragons film that never was

I was playing Advanced Dungeons and Dragons on almost a daily basis during the early 1980s.  I read every issue of Dragon magazine in those days (which I loyally purchased every month from a hobby shop called ‘Fads’), paying special attention to the writings of Gary Gygax.  So I remember quite vividly Gygax indicating that a ‘major’ Dungeons and Dragons film was in the works.  Ultimately, and – I thought at the time – unfortunately, no such film was produced.

I always wondered what had happened with that promised film, and what its script might have been like.  This recent article at The Escapist sheds some light on the matter.  In particular, it presents an outline of the plot of the film.  Frankly, the story is terrible.  Best that this stinker was never produced!

05 September 2015

A Year of Great Gaming Comes to an End

[Spinoza with his huge d20 in Amsterdam]

I spent the 2014-2015 academic year (roughly, September 2014 to August 2015) on sabbatical in Toronto.  Amazingly, I managed to get some research and writing done while at the Centre for Ethics at the University of Toronto.  More importantly, though, I managed to get some great gaming done!

Here is what I did:

1. I played in roughly 15 (I can’t recall the precise number) sessions of RuneQuest 6 within the Mythic Britain setting (GM: Lawrence Whitaker).  This was one of the finest role-playing experiences I’ve had as a player – surpassed only by the Young Kingdoms (MRQII) campaign which I played in during the spring and summer of 2011.  (The GM for that earlier campaign also was Lawrence.)

2. I played in 3 sessions of RuneQuest 6 using the Luther Arkwright setting (GM: Lawrence Whitaker).  Lawrence ran the sample scenario from the book – which, amusingly, is set in an alternative parallel version of Toronto.  Hopefully I will be able to return for the final session of this adventure sometime this autumn or winter.

3. I ran (‘keepered’?) 7 sessions of Call of Cthulhu 7e, covering 3.5 scenarios.  (My initial impressions of 7e are noted here.)  I hope to return to this campaign, on occasion, in future visits to Toronto.  At the very least, I have to finish up the current adventure, set at the famous (and infamous) Miskatonic University.  (The classic 1920s New England ‘Lovecraft county’ setting was used.)

4. I ran (‘DM-ed’) 2 sessions of Dungeons and Dragons 5e.  (The first two parts of the ‘Mines of Phandelver’ adventure included within the 5th edition ‘Starter Set.’)  I would like to continue this campaign in the future, but I’m not sure if that will be possible.

5. I played in a ‘one shot’ session of Trail of Cthulhu (GM: Chris).  (This was most definitely a one shot, as all of the PCs turned into giant worms at the end!)

6. I played in 2 sessions of … something.  It was a Cthulhu-esque adventure set in the Free Congo State during 1907.  I can’t recall the name of the system, unfortunately, but the adventure was quite compelling (very reminiscent of Joseph Conrad’s Heart of Darkness).  (GM: Chris.)

These were all live tabletop games.  (I also ran a few sessions of AD&D 1st edition online.)  That’s is pretty good, I think, at this stage in my life and career (viz., a middle-aged professor).

I plan to write up an overview of the Call of Cthulhu campaign at some point, as well as some more of my impressions of D&D 5.

In the meantime, alas, back to teaching…


27 August 2015

New Tolkien novel


For someone who has been under the sod for more than four decades, J.R.R. Tolkien certainly is quite prolific.  He has a new novel out: The Story of Kullervo!

I have yet to read The Children of Húrin.  Now I think that I'll read the two novels together sometime this autumn.


08 August 2015

The future of RuneQuest and the Call of Cthulhu

The dramatic recent developments at Chaosium, and its new relationship with the Design Mechanism, generated a fair amount of discussion on a number of RPG discussion boards (e.g., RPGnet, BRP Central, and the DM forum).  Overall, though, I think that these changes clearly bode well for the future of both the RuneQuest and the Call of Cthulhu games.

The biggest downside to the new arrangement, in my view, is the likely disappearance of an in-print setting-free version of RuneQuest one year from now.  That’s a real pity.  I worry that baking Glorantha into the RQ core book will create a barrier for potential players who are interested in RQ – say, for their own settings, or for those supported by the DM (e.g., Mythic Britain, Luther Arkwright, Classic Fantasy) – but not in Glorantha.  I have nothing against Glorantha.  (It’s not really my cup of tea, so it’s unlikely that I would ever run games in it myself, but I’d be fine with playing in a Glorantha campaign.)  I just think that everyone would be better served with a setting-free version of the RQ core rules and a separate campaign book for Glorantha.  It’s early days, though, so perhaps a setting-free version of RQ (even simply the ‘RQ Essentials’ PDF) might survive.

That complaint aside, though, having RuneQuest distributed alongside Chaosium’s other games will be a great boon for the game and its community.

As for the Call of Cthulhu, the print version of the new edition has been stalled for far too long, and the PDF version needs to be cleaned up.  Getting the 7th edition rules finished up and in stores is key to keeping the game and its community healthy.  Right now one can purchase modules that use the 7e CoC rules in game shops, but not the rule books for those modules.  Fixing up, publishing, and distributing 7e CoC is the top priority for the ‘new’ Chaosium, and rightfully so.  Whatever one thinks of the 7e version of CoC (I think it’s fine, though I thought 6e was just fine as well), it is time to get those wheels turning!

In short, with the new leadership at Chaosium, and its new relationship with the Design Mechanism, the future for the two premier ‘BRP’ (‘d100’) games – RuneQuest and Call of Cthulhu – looks very bright.

05 August 2015

Six-packs of Ancient Greece

Ever wonder why the cuirasses of those ancient hoplites had such well-sculpted muscles?  Well here is the answer.

03 August 2015

A new Dungeons and Dragons movie? Uh oh...

[How can the 2000 film ever be topped?]

Make a saving roll versus aesthetic outrage.  Apparently there is a new Dungeons and Dragons film in the works:
The upcoming Warner Bros motion picture will be based on a script by David Leslie Johnson (Wrath of the Titans) and produced by Roy Lee (The Lego Movie, How To Train Your Dragon) with the involvement of Hasbro chief executive Brian Goldner and chief content officer Stephen Davis. It will take place in the popular D&D campaign setting of the Forgotten Realms.
Well, at least it's not going to be based on those horrible Dragonlance novels.

More details here.

31 July 2015

Design Mechanism's statement on the future of RuneQuest

We now have an 'official statement' on the future of RuneQuest:
The recent news that Moon Design Publications’ management team (Rick Meints, Jeff Richard, Neil Robinson and Michael O’Brien) would be taking over at the helm of Chaosium has naturally created a lot of interest and speculation. It has clear implications for the Design Mechanism, and Pete and I would like to issue a statement making clear to everyone where we stand as a company and where RuneQuest stands as a game system. We cannot and will not speculate or discuss Chaosium’s existing game systems such as Call of Cthulhu, Basic Roleplaying or Magic World. 
We (Design Mechanism) license the RuneQuest trademark from Moon Design Publications. We entered into a licensing agreement that comes up for renewal around this time next year and part of the contract and business plan I proposed when first negotiating the license was to insist in a full review and assessment of our progress with RuneQuest as a property. Our license is not perpetual, and that review process had already begun before the recent announcement. 
With Moon Design now becoming part of Chaosium, the RuneQuest trademark transfers to Chaosium – its place of birth. Until the license we have expires next year, RuneQuest will continue to be published by the Design Mechanism and the core rules will remain in print. From July 2016, the following will take place: 
1. RuneQuest reverts to Chaosium.  
2. Pete and myself will become the new lead writers for RuneQuest as a Chaosium brand line with specific responsibilities for developing the system and its supplements. 
3. The Design Mechanism as a company will continue. Chaosium and Design Mechanism have signed a new contract whereby we can continue to write, produce and distribute our own RuneQuest supplements, and can continue to support the lines we have already started to develop. 
4. The RuneQuest 6 mechanics remain the core of the system, but as the trademark is now held by Chaosium, we have been contracted to develop a new version of the game based in Glorantha called, simply, ‘RuneQuest’. This game will appear in July 2016 (or possibly earlier). This new version will roll together all the work we have done on ‘Adventures in Glorantha’ into a standalone RuneQuest game. 
5. At that point, RuneQuest 6 will go out of print as its own title. Design Mechanism will find ways of ensuring full compatibility across our supplements, the new version and RQ6. 
6. Effectively immediately, Chaosium will sell Design Mechanism’s existing (and future) books through its various channels. Indeed, this increases Design Mechanism’s exposure, extends its reach and removes a huge administrative burden from the shoulders of a two-man team. 
Pete and I are delighted to be working with Chaosium. We are pleased to be able to return RuneQuest to Chaosium stronger than it has been since it left home for Avalon Hill back in the mid 1980s. Even better, it comes back to a revitalised Chaosium that carries a clear mandate of excellence, transparency and commitment to its fans and creative contributors. We are especially happy to have the opportunity to work closely with Rick, Jeff, Neil and Mike and to become part of the Chaosium family. But what makes this even more special is that the Design Mechanism carries on as a company, continues to publish and support RuneQuest, and will always engage with its loyal and faithful fans. 
More details will emerge as various pieces come together. We will communicate and discuss them with you just as we always have. Pete and I really are excited and happy with the new direction and we hope you will share our enthusiasm and optimism for the future! 
Long Live Design Mechanism!Long Live Chaosium!Long Live RuneQuest!
Lawrence Whitaker and Pete Nash    July 31st, 2015

More changes at Chaosium

A surprising announcement today at Gen Con concerning Chaosium:
GEN CON, Indianapolis - Greg Stafford, founder of the iconic game company Chaosium, used the "Future of Chaosium" seminar at Gen Con today to announce that Moon Design Publications has become part of the Chaosium ownership group. 
The Michigan-based Moon Design acquired the rights to Stafford's legendary game setting Glorantha and the game systems RuneQuest and HeroQuest in 2013. It is the publisher of the critically acclaimed Guide to Glorantha, multiple nominee in this year's ENnie Awards, and winner of the 2015 Diana Jones Award for Excellence in Gaming. 
Going forward, with Moon Design now part of the Chaosium ownership, Chaosium becomes the licensed publisher for RuneQuest, HeroQuest and other products related to Gloranthan universe, and will continue to publish the famous Call of Cthulhu line. 
"I'm really excited to see Glorantha and RuneQuest return to their proper home in Chaosium," said Greg Stafford, "The band is now back together, and we're ready to rock on". 
The four principals of Moon Design are the new management team of Chaosium. The new officers of the company are Rick Meints, President and Secretary; Jeff Richard, Vice President and Creative Director; Michael O'Brien, Vice President - Product Development & Community Outreach; and Neil Robinson, Chief Financial Officer. 
"Our first priority is leveraging the experience from Moon Design's previous successful Kickstarters to fulfill everything the backers are waiting on for Call of Cthulhu 7th edition, said Rick Meints, new Chaosium President. 
Greg Stafford, who founded Chaosium in 1975 and was its original creative force, becomes Chairman of the company's board of directors. Sandy Petersen, whose own involvement with Chaosium began in 1980, continues as a director of the company board, along with Meints, Richard, O'Brien and Robinson.
Chaosium will also continue to work in partnership with Sandy Petersen's Petersen Games, with upcoming releases including the Cthulhu Wars "Onslaught" expansion, and God's War, an epic boardgame set in Glorantha. 
"I for one welcome our new Lunar overlords", said Sandy Petersen at the announcement.
(From the Chaosium blog.)

It's hard to keep up with these developments!

And I wonder what impact this will have on RuneQuest 6, given Greg Stafford's comment concerning its "return to" its "proper home in Chaosium."  Hopefully this might mean that RQ6 will be distributed by Chaosium in the future?

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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).