After 10 years of the same thing, I'm testing out a new look for this blog.
Initially I just wanted to replace the picture. (The above 'Dragon Slayers' drawing is something that I did in 1983 [when I was 12 or 13].) But that led me to make other changes...
I'm not sure I like this current look, although I do think it's more 'readable' than the old one.
I may tweak it some more in the near future. Comments or suggestions would be appreciated (but, obviously, not necessarily acted upon).
21 March 2019
17 March 2019
Larry DiTillio, RIP
According to RPG.net, Larry DiTillio has passed away.
Within the role-playing games community, DiTillio is probably best known as the co-author of the classic Call of Cthulhu campaign, Masks of Nyarlathotep.
Masks one of those amazing campaigns that I've read and read about -- and want to run someday...
Sad news. RIP Mr. DiTillio.
Within the role-playing games community, DiTillio is probably best known as the co-author of the classic Call of Cthulhu campaign, Masks of Nyarlathotep.
Masks one of those amazing campaigns that I've read and read about -- and want to run someday...
Sad news. RIP Mr. DiTillio.
07 March 2019
Númenor!
By the Valar! It looks like the forthcoming Amazon Prime Middle-earth series may be set during the Second Age and will encompass Númenor.
If you go to the most recent map of Middle-earth and scroll over to the bottom left (southwest) corner you can see the legendary island kingdom of the high men:
If you go to the most recent map of Middle-earth and scroll over to the bottom left (southwest) corner you can see the legendary island kingdom of the high men:
And the map does not merely depict Middle-earth at the end of the Second Age, but an earlier time. This is because it includes Ost-in-Edhil and Eregion—the land of the Elvish smiths, including Celebrimbor (second only to Fëanor in his skill), which was destroyed by Sauron’s armies following the creation of the Rings of Power in the middle of the Second Age. (The surviving Elves fled the ruins of Eregion and, under the leadership of Elrond, founded a hidden enclave: Imladris, better known as ‘Rivendell’.)
For further discussion of this map and what it might portend for the series, check out this article at Tor. (Among other things, the article wisely cautions us against becoming too excited about the prospect of a series set during the Second Age. Perhaps there will be only some ‘flashback’ scenes set during the Second Age, but the story itself will take place well into the Third Age.)
UPDATE: This Polygon article seems confident in asserting that the series will be set during the Second Age. And an Amazon Prime tweet from earlier today says: "Welcome to the Second Age." Hmmm....
UPDATE: This Polygon article seems confident in asserting that the series will be set during the Second Age. And an Amazon Prime tweet from earlier today says: "Welcome to the Second Age." Hmmm....
04 March 2019
Hawkmoon is coming to the small screen
Hawkmoon is not my favourite character amongst Moocock’s ‘Eternal Champions’—I find Corum, Elric, and von Bek to be more nuanced and engaging protagonists. But some of Hawkmoon’s companions, such as Huillam d'Averc and Oladahn, are quite colourful. And the main villains of the series—like the withered and ancient Emperor Huon, who dwells in a fluid-filled sphere in Londra, and the sybaritic and cunning Baron Meliadus, who is Hawkmoon’s chief antagonist throughout the series—are brilliant. The Granbretans in general should be interesting to watch, as they wear animal masks at all times in public (the subjects of the Emperor belong to various ‘orders’, each with their own totemic animal).
But the star of the series, if it’s done properly, may be the setting itself: the post-‘Tragic Millennium’ future earth, wherein the vile Empire of Granbretan threatens all of Europe and, indeed, the world. The series encompasses much of this world—from Syria and the Ukraine in the east, to North America in the west—so it has the potential to showcase some amazing scenery and sets. And then there are the battles: I look forward to scenes wherein the warriors of Count Brass’s Kamarg, mounted on giant flying flamingos, are met by the Granbretans’ baroque ornithopters and terrible ‘flame lances’.
Hopefully BBC Studios will do justice to Moocock’s world and story. I’m cautiously enthusiastic…
Labels:
Eternal Champion,
fantasy literature,
Hawkmoon,
Moorcock,
television
21 February 2019
The forthcoming Middle-earth series: Calenardhon?
As noted at this blog previously, Amazon Prime is coming out with a television series set in Middle-earth. Rotten Tomatoes has posted an article that goes over everything that is known publicly about the series at this time (and also engages in a fair bit of fun speculation).
Assuming that the series takes place close-ish to the time of The Lord of the Rings—the RT article suggests that the protagonist likely will be a young (i.e., under-90) Aragorn—there are some intriguing possibilities for the series to explore. My curiosity was especially aroused by the prospect that those two over-looked Istari, the Blue Wizards, might get some screen time:
As those familiar with the history of Middle-earth know, ‘Calenardhon’ was a northern province of Gondor. It was depopulated in 1636 (of the Third Age) by the Great Plague, and overrun by the Balchoth (Sauron-influenced ‘Easterling’ invaders) in 2510. Gondor was aided in defeating the Balchoth at the Battle of the Field of Celebrant by the Éothéod under the leadership of Eorl. The land subsequently was given to the Éothéod by the Steward Cirion in return for this assistance. The Éothéod became known as the ‘Rohirrim’ and the land ‘Rohan’.
If the map is meant to accurately depict Middle-earth during the time of the series, then it must take place at least five centuries before the events of The Lord of the Rings. I have a dream that the series is set during Gondor’s civil war, the ‘Kin-Strife’ (1432-1448). Perhaps?
[UPDATE (2019-02-25): Fixed the links in the post (I placed the link to the RT article in the wrong place, and failed to include the proper link to the map).]
Assuming that the series takes place close-ish to the time of The Lord of the Rings—the RT article suggests that the protagonist likely will be a young (i.e., under-90) Aragorn—there are some intriguing possibilities for the series to explore. My curiosity was especially aroused by the prospect that those two over-looked Istari, the Blue Wizards, might get some screen time:
“This might be mere speculation, but there are few characters in the young Aragorn timeframe Tolkien fans would love to see in the Amazon series. Returning to that curious region in the far East and the topic of the Istari, two of their number, the Blue Wizards, immediately trekked to the East as part of their mission in Middle-earth. Only mentioned in Tolkien’s unfinished tales, they either succumbed to Sauron’s influence or died as they failed to sway the Easterlings away from the Dark Lord. Presuming Amazon’s deal with the Tolkien estate includes unfinished material like the tale of the wizards, they would be ideal characters to utilize in the series. They could be villains, fallen heroes or anything in between. They could even be Aragorn’s guides in the East. And as their role in the War of the Ring was never revealed, they offer the series’ writers greater flexibility in the storytelling and characters without predefined destinies.”The Amazon ‘preview’ map can be viewed here. I’ve noticed that some place names have been added gradually over time (and presumably will continue to be added in the future). One thing that stands out to me about the map in its current state—the significance of which is mentioned in the RT article (much to my surprise)—is that it includes ‘Calenardhon’ (which means ‘green region’ in Sindarin).
As those familiar with the history of Middle-earth know, ‘Calenardhon’ was a northern province of Gondor. It was depopulated in 1636 (of the Third Age) by the Great Plague, and overrun by the Balchoth (Sauron-influenced ‘Easterling’ invaders) in 2510. Gondor was aided in defeating the Balchoth at the Battle of the Field of Celebrant by the Éothéod under the leadership of Eorl. The land subsequently was given to the Éothéod by the Steward Cirion in return for this assistance. The Éothéod became known as the ‘Rohirrim’ and the land ‘Rohan’.
If the map is meant to accurately depict Middle-earth during the time of the series, then it must take place at least five centuries before the events of The Lord of the Rings. I have a dream that the series is set during Gondor’s civil war, the ‘Kin-Strife’ (1432-1448). Perhaps?
[Angus McBride’s cover for the 1995 MERP book The Kin-Strife]
[UPDATE (2019-02-25): Fixed the links in the post (I placed the link to the RT article in the wrong place, and failed to include the proper link to the map).]
13 February 2019
Tolkien trailer
The first trailer for the forthcoming biopic of J.R.R. Tolkien is now available for your viewing pleasure (all 55 seconds of it). You can watch it, and read a bit about the film, here at Screen Rant.
[Nicholas Hoult as Tolkien]
The film focuses on Tolkien's early life (up to and including his time in the Great War). I'm ... cautiously optimistic. I really hope that it does justice to this literary giant.
05 January 2019
Temple of the Flayed Lord
In case you need some inspiration for a new Cthulhu Mythos style cult (also eminently useable for fantasy and historical role-playing games):
Mexican experts say they have found the first temple of the Flayed Lord, a pre-Hispanic fertility god depicted as a skinned human corpse.
[...]
The institute said experts found two skull-like stone carvings and a stone trunk depicting the god, Xipe Totec. It had an extra hand dangling off one arm, suggesting the god was wearing the skin of a sacrificial victim.
Priests worshipped Xipe Totec by skinning human victims and then donning their skins. The ritual was seen as a way to ensure fertility and regeneration.
The Popolocas built the temple at a complex known as Ndachjian-Tehuacan between AD 1000 and 1260 and were later conquered by the Aztecs.
More information on the charming Xipe Totec and his ancient Popolocas followers can be found here.
30 December 2018
Conan wanders through Canada
By Crom! This is brilliant: artist Kris Friesen has inserted Conan (the Cimmerian with mighty thews) into a number of murals throughout western Canada (especially Edmonton).
Here’s the barbarian slurping noodles in ancient Khitai, er, I mean China:
And here is Conan—perhaps repenting for his previous praise for hearing the ‘lamentations of the women’—marching in a women’s rights march:
Finally, here he is being splashed in a pool:
I suspect that that mustachioed hipster will soon regret his action…
Here’s the barbarian slurping noodles in ancient Khitai, er, I mean China:
And here is Conan—perhaps repenting for his previous praise for hearing the ‘lamentations of the women’—marching in a women’s rights march:
Finally, here he is being splashed in a pool:
I suspect that that mustachioed hipster will soon regret his action…
26 December 2018
Two Decades of Baldur’s Gate
There is a decent article at PC Gamer on the 20th anniversary of the classic computer role-playing game (CPRG) Baldur’s Gate (BG).
I must confess that BG—and the other ‘Infinity Engine’ (IE) AD&D-based CRPGs, including Baldur’s Gate II (BG2), Icewind Dale (IWD), and Planescape: Torment (PST)—have given me a surprising amount of joy since 2000 (when I first played BG). This is despite the fact that these games almost derailed the completion of my PhD 2000-2002.
I must confess that BG—and the other ‘Infinity Engine’ (IE) AD&D-based CRPGs, including Baldur’s Gate II (BG2), Icewind Dale (IWD), and Planescape: Torment (PST)—have given me a surprising amount of joy since 2000 (when I first played BG). This is despite the fact that these games almost derailed the completion of my PhD 2000-2002.
[A map of the region covered by the original Baldur's Gate game.]
I’m not a fan of CRPGs or video games in general. I’ve never played any massive multi-player online role-playing games (MMORPGs), like the World of Warcraft. With respect to computer games, I played far too much Civilization during the 1990s. However, I only dabbled with Diablo during that decade, and simply couldn’t get into it. The same applies to most other CRPGs that I’ve tried over the years. But—aside from Neverwinter Nights (NWN)—BG, BG2, PST, and IWD are the exceptions.
(I like Neverwinter Nights, and I’m glad that there is now an ‘Enhanced Edition’ version that I can play on my Mac. I especially appreciate the wide range of fan-produced modules for NWN, some of which are superior to the original, rather lacklustre campaign. But I never found NWN as engaging as the IE games. One reason is that I find it far less visually impressive, despite being ‘3-D’ [I’ve never understood the appeal of 3-D in anything: movies, games, etc.]. Another reason is that NWN employs the 3rd edition D&D rules, which I like less than AD&D. But enough of NWN…)
There are a few reasons why I find the classic IE games like Baldur’s Gate to be special. One reason is aesthetic. The music is magnificent. And visually, I find these games beautiful to look at. The screenshots below (with the ‘game information sections’ cropped out) don’t really do justice to how great the games look on a large computer screen:
[The player character in BG is from Candlekeep. Towards the end of BG, the party returns to Candlekeep. Here is the party and some Seers.]
[The party discovers a dragon mural in a dungeon during the Siege of Dragonspear.]
[The party at the top of the Iron Throne headquarters within the city of Baldur's Gate.]
[The symbol of Bhaal burnt onto the surface of the Boareskyr Bridge.]
Another reason why I’m a fan of the IE games: their stories and characters. The BG series and (especially) PST have engaging overarching storylines, with multiple paths to success, including different routes for ‘good’, ‘neutral’, and ‘evil’ inclined characters (as well as for characters of different classes, etc.). To a great extent, the settings in these games are genuine ‘sandboxes’: they have maps with loads of optional encounters, quests, and areas (to be explored or ignored as you wish). Since they have overarching plots, though, there are some ‘necessary’ areas and encounters, but these often can be resolved in different ways.
The IE games also have some wonderful NPCs—both characters that can join your party, as well as minor characters with whom you can interact. Here is one exchange between two party members—Jan Jansen (an irreverent gnome illusionist/thief) and Keldorn (a serious paladin of Torm)—that I think is quite funny:
And since I teach philosophy in the real world, I find amusing this exchange in the town of Trademeet in Baldur’s Gate II:
With respect to the settings for these games—the Sword Coast, Amn, and Icewind Dale of the Forgotten Realms (BG, BG2, and IWD), and the torus city of Sigil within Planescape (PST)—I delight in the ways that they embrace the ‘stew’ of disparate elements that make up ‘D&D’—and somehow make them work. By this I mean such elements as ‘Vancian’ magic-users, Scottish dwarf fighters, ‘Christian-not-Christian’ paladins who associate freely (often in the same adventuring party) with ‘paganistic’ druids, the Great Wheel cosmology, the Blood War (the eternal conflict between Chaotic demons and Lawful devils), and so forth. This all somehow makes sense in these games—and in fact is one of the reasons why I returned to D&D for some of my tabletop gaming after a long absence (most of the 1990s).
And then there are the ‘mods’ (which I believe is short for ‘modifications’, although it may also be short for ‘modules’). The ‘modding’ community—which has been reinvigorated in recent years thanks to Beamdog’s release of ‘Enhanced Editions’ of the IE games—has helped make these games, and especially the Baldur’s Gate series, highly re-playable. Mods can provide new NPCs (including characters to join your party), additions for existing NPCs (e.g., expanded dialogues for party members in BG1), new magic items, new encounters, and even entirely new adventures for your games. Install enough mods and your next BG2 game will be quite different from all previous ones!
Finally, while I prefer playing tabletop RPGs to CRPGs, there have been times in my life when this wasn’t possible, and the IE games (as well as NWN) were there to fill the void. Even when I am lucky enough to have a regular group, adult life makes getting together for games rather difficult (adulting is tough!). Thankfully, I can ‘dip into’ my Baldur’s Gate, Planescape: Torment, or Icewind Dale game for an hour whenever I like.
So, to Baldur’s Gate I say: happy birthday old friend!
Labels:
ADnD,
CRPGs,
Dungeons and Dragons,
Forgotten Realms,
Planescape,
RPGs
14 December 2018
Jack Vance’s Lyonesse: read it, discuss it, play it
As I’ve mentioned before here, the good people at the Design Mechanism are producing a role-playing game based upon Jack Vance’s Lyonesse trilogy. While the RPG will use the DM’s excellent Mythras system, the game itself will be self-standing (i.e., all of the rules will be in the core Lyonesse book, along with the setting material).
Here is a preview of the cover for the forthcoming DM book:
Here is a preview of the cover for the forthcoming DM book:
Vance’s Lyonnesse trilogy is one of my favourite fantasy series of all time. It fuses ‘high fantasy’ with the dark humour and weirdness of Vance’s Dying Earth stories. I’ve read it twice before—once in the early 1990s, and again about sixteen years ago. Upon learning of the DM’s forthcoming game set in the Elder Isles (the mythical lands south of Ireland where the stories take place), I decided to read the trilogy again. I’m now two-thirds of my way through it—I only have Madouc (the final volume) to go.
By happy coincidence, Lyonesse will be discussed at the Tabletop Role-players’ Book Club blog in January (starting on the 2nd). The plan seems to be to read the book (if you haven’t done so already) in December, and then discuss it with other gamers early in the new year.
Especially cool is the fact that the DM’s own Lawrence Whitaker (‘Loz’)—co-author of Mythras and RuneQuest 6, and author of numerous Elric!/Stormbringer RPG books, as well as many other fine things—will be taking part!
So, gentle readers, do yourself a favour and: (a) read this brilliant trilogy; (b) take part in the January discussions at TTRBC; (c) buy the DM Lyonesse RPG; and (d) have some adventures in a fantastic past-that-never-was.
Labels:
BRP,
Design Mechanism,
Jack Vance,
Lyonesse,
Mythras,
RPG news,
RPGs,
RuneQuest 6
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).

















