30 December 2015

Crypts and Things versus Astonishing Swordsmen and Sorcerers of Hyperborea

Both Crypts and Things and Astonishing Swordsmen and Sorcerers of Hyperborea are products of the 'Old School Renaissance.'  Both games present ‘swords and sorcery’ variants of different versions of ‘old school’ Dungeons & Dragons: 0e D&D (as reworked into Swords and Wizardry) in the case of C&T, and 1e AD&D in the case of AS&SH.  And both games draw upon the same literary sources: the ‘weird fantasy’ writings of Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber, Michael Moorcock, and the like.

I quite like AS&SH, especially the art and setting, and I highly recommend that people check it out.  But I’m partial to C&T.  This should not be surprising, I guess, given that I contributed some ideas to it.  (The industrious Newt Newport, author of C&T, drew upon a number of my house-rules for Swords & Wizardry when writing the game.)  I’m looking forward to the new, expanded version of C&T, which should be coming out in 2016.

Anyhow, the reason why I mention these two fine games now is that there is an interesting conversation concerning them over at the RPGsite.  I encourage all fans of classic swords and sorcery fiction to check them out!

19 December 2015

Old School Con 5.5: Featuring VIPs Loz and the Grognardia Guy

If you live in Toronto or are within easy travelling distance, and feel like playing some ‘old school’ role-playing games for a day, consider attending OSCon (5.5) on Saturday, January 16th, 2016.  There will be a number of different games available, including Call of Cthulhu, Dungeons and Dragons (various editions), Labyrinth Lord, and RuneQuest 6.

Design Mechanism’s Lawrence Whitaker (‘Loz’) – author of numerous RPG books over the years, and co-author of RuneQuest 6 – will be there, running a couple of RQ6 games: a Luther Arkwright adventure in the morning, and a Mythic Britain adventure in the evening.  I highly recommend playing in one of Lawrence’s games if you have the chance, as he is a superb Game Master.  I know this from experience, having played in a couple of his campaigns (one set in the Young Kingdoms and one set in Mythic Britain) over the years, as well as few shorter adventures from time to time.

Also running a few games of Empire of the Petal Throne is James Maliszewski, the fellow who used to write the Grognardia blog.  I have to confess that I’m a bit surprised to see Maliszewski as one of the Con’s VIPs, given how his ‘Dwimmermount’ kickstarter turned out.  I was not interested in, and hence did not back, ‘Dwimmermount.’  And I only casually followed the massive disaster that it became.  But my impression is that there were, and presumably still are, many within the ‘old school’ community who feel that they were badly burned by his abandonment of that project.  Perhaps, though, all that is water under the bridge now?  (I have no idea.)

In any case, OSCon should be good fun.  I took part in the second one (summer of 2012, I believe), during which I ran a Call of Cthulhu game.  I won’t be running a game this time around, but I look forward to playing in a couple.

14 December 2015

Chaosium Comment Confusion

In response to my last post  in which I criticized Chaosium’s decision to abandon RuneQuest 6 and instead develop yet another version of the game (the fourth one in less than a decade) – I received the following comment from 'MOB', Vice-President of Chaosium:

You are of course welcome to voice your opinion about Chaosium's plans for the new edition of RQ. But what's with the OTT headline? Anyone reading just that could come away with the impression the company has been mortally wounded and is about to go under. Which is absolutely not the case. Not cool at all. 
Despite whatever "insider knowledge" you say you have, the ongoing relationship between Chaosium and TDM continues to be completely amicable: we are not just professional colleagues but long-standing friends. Someone's already posted the link to our Q&A about the new edition, which makes clear it is far from being just a "modified version of RuneQuest 2" and in fact retains many core elements of RQ6. Loz and Pete will rightly feature in the credits of the new Chaosium edition, and we have wished them well for the direction they are taking with the TDM successor to RQ6 (just as they have wished us well). While Chaosium and TDM have mutually decided to work on our own things for now, we all agree the door remains firmly open for future collaborations. 
MOB  VP – Chaosium
While I’m grateful to MOB for his contribution to the discussion, I found this to be a rather strange comment, for a few reasons:

1. I can’t imagine that anyone who read my previous post would interpret it, or its title, as commenting on Chaosium’s financial condition. I think that it’s obvious that my remarks concern only Chaosium’s decision regarding the future of RuneQuest. I cannot control how others interpret what I write, obviously, but Chaosium’s interpretation does not strike me to be a very plausible one at all. (And anyone remotely familiar with Chaosium would surely know that the Call of Cthulhu role-playing game is far more popular, and thus presumably far more important for Chaosium’s financial health, than Runequest.) 

2. As for my “insider knowledge,” I didn’t reveal any of that knowledge in this post – except for the timing of Chaosium’s decision not to use RQ6 in the future (which MOB obviously does not dispute, as it's knowledge that I did in fact have).   

3. Chaosium goes to great pains in the comment to emphasize how amicable things are between them and the Design Mechanism. That’s wonderful. But it has no connection to anything that I stated in the post. At no point did I claim or even suggest that relations between the two companies are now unfriendly or hostile. 

In any case, RuneQuest aside, I certainly do hope that the new Chaosium succeeds, as I am a huge Call of Cthulhu fan. Moreover, I actually am pretty happy with the (somewhat controversial) 7th edition of CoC – as is clear from my review of it (the RPGsite version), and my ongoing use of it in my current CoC campaign. I was a backer of the kickstarter, and am grateful that the new management has taken charge of sorting that out. My impression is that they’ve been doing a very fine job with it. I’m also excited about Chaosium’s reinvigorated Cthulhu Mythos fiction line.

To conclude: (a) I don’t intend to post anything more about Chaosium’s new direction for RuneQuest here (unless something especially newsworthy occurs); and (b) I wish them well, and likely will continue to support (and blog about, etc.) their work on Call of Cthulhu. So that’s that.

05 December 2015

Chaosium fumbles fatally with its plan for a new RuneQuest


Chaosium’s ‘new’ version of RuneQuest will not be based on RuneQuest 6.  Instead, it will be a modified version of RuneQuest 2. Thus there has been a divorce, so to speak, between Design Mechanism, which will continue to publish and support RQ6 (albeit eventually under a different name), and Chaosium.

I’ve known about this for a few weeks now, but had to keep my lips sealed until an official announcement was made. (Ironically, I received initial news of the split the day after my post on the bright future for RuneQuest 6 with Chaosium.)

Here is the official announcement from Design Mechanism:
As you may have heard following announcements and comments made at Dragonmeet today, it appears that the next version of RuneQuest (to be published by Chaosium) will be based on a new version of Basic Roleplaying using RQ2 as its underlying core, with some adaptations made by the Chaosium team. Pete and I cannot say anything ourselves about these developments, except to note that Chaosium’s RuneQuest will not use RQ6 to anywhere near the extent originally envisaged following the GenCon announcements back in August. 
We are delighted however, to announce that RQ6 will continue under a new name. We will be announcing that name in due course, but the game system you have grown to care about will live on – as will all the supplements we have created so far, and the ones we intend to release. Pete and I have no direct involvement in RuneQuest’s future per se and so will be devoting our energies to Design Mechanism products. 
I’m sure this news will raise many questions, and some we will not be able to answer – a fact that is simply beyond our control. However we can talk freely about the next printing of our rules and will be very happy to do so. 
We wish Chaosium every success with both BRP and RuneQuest.
Loz and Pete

This is, in my view, an absolutely horrible decision on the part of Chaosium.

Why would they want to split the RQ fanbase yet again? And why would they think it wise to go back to RQ2?

Now, I could see Chaosium opting to use the Call of Cthulhu 7th edition rules as its base for BRP and the new re-Glorantha-ized RQ (even though it's not as good a system as RQ6, and has been somewhat controversial amongst longtime CoC players). That at least would 'unify' all their RPGs under one system. But what they're doing instead is baffling.

I will continue, of course, to play and support RQ6. And while I prefer a setting-neutral version of the RQ6 rules, and so am happy that that version will continue in the future (with a new name), I do regret that RQ6 will not enjoy the additional exposure and distribution that it would have had it been part of Chaosium's line.

Ah well…

30 November 2015

Building the Star Wars universe

[Image from here.]

I like Star Wars well enough. More precisely, I love episodes IV and V (the original film, "A New Hope," and "The Empire Strikes Back"). I'm lukewarm on episode VI (everything until the Ewoks appear on screen is fine, especially the opening story involving Jabba the Hut). Like most sensible folks, I prefer not to think about episodes I-III at all. Overall, I find Star Wars to be a mixed bag. So I'm not exactly a 'fan'.  But I am looking forward to the new films. I hope that they recapture the spirit of the first two films.

This article on the new Star Wars franchise is quite good.  Not only does it discuss what is happening with the forthcoming films, in a broad sense, it also has a nice discussion of shared 'world building'.

Here are a couple of passages:
"All these people are describing more than just a franchise. What they’re talking about is a paracosm, psychology-speak for an imaginary world. Lots of little kids have them—especially creative ones. So do writers. Think Narnia or Yoknapatawpha County. J. R. R. Tolkien’s Middle-earth is an obvious example, with its multiple languages, cultures, and thousands of years of history." 
"Lucas was the original keeper of the Star Wars flame, but now we all live in his paracosm. And come to think of it, maybe comics aren’t the best analogy; this is more like Dungeons & Dragons. (I mentioned: nerds.) Shared universes are distributed paracosms. The allusions frame out a world, and our imaginations build the rest—so we become invested in that alternate reality, not only as consumers but as participants."
Only a few more weeks until the new 'episode'!

29 November 2015

Dungeon Master Nietzsche


More of these gems can be found here.

Alas, the image is obviously phony. As most scholars know, Nietzsche was a first edition 'Gygaxian grognard' all the way. (E.g., see his important discussion of "halfling paladins" as the contemptible "last men" in Thus Spake Zarathustra.)

18 November 2015

Life in the Year 2000

These images of life in the year 2000, as envisioned by some 19th Century artists, are pretty cool.  I think that they would be quite useful for a ‘steampunk’ style game, or perhaps a ‘parallel’ within the Luther Arkwright multiverse.

I found this one especially amusing:
If only teaching were so easy in the 21st Century!

31 October 2015

Happy Halloween 2015


Here are 10 haunted sites from across the world to give you some chills this eldritch evening.

(The picture above is "Head of a skeleton with a burning cigarette" by Vincent van Gogh.)

30 October 2015

The Future of Chaosium, Basic Roleplaying, RuneQuest, and the Call of Cthulhu

There have been many changes happening within the Basic Roleplaying ('d100') world, specifically, with Chaosium and the Design Mechanism.  (Some of the ownership changes already have been mentioned in an earlier post.)  Here is my understanding of the changes that I think will be of most interest to gamers.

1. The RuneQuest 6 rules will form the basis for the next generation of Basic Roleplaying (BRP).

Chaosium will be coming out with a new version of BRP, to be called Basic Roleplaying Essentials (‘BRPE’).  BRPE will be a rules booklet (32 pages!) that, like the famous one of yore, will serve as the ‘core’ for all future Chaosium games (with one important exception, which I’ll get to below).  BRPE will be based upon the RuneQuest 6 rules.  (Fortunately for devotees of the earlier version of BRP, it looks like the ‘gold book’ – and various other products, like Magic World – will continue to be available as PDFs.)

So for fans of RQ6, the future looks bright with BRPE.  Already a BRPE-based version of Mythic Iceland is in the works.

2. The next version of RuneQuest will use the RQ6 rules but will be set in Glorantha.

Chaosium plans to publish a ‘new’ version of RuneQuest next year.  The rules will be those of RuneQuest 6, though perhaps with some minor changes.  One big change, however, is that Glorantha will be included within the core book, and the rules will be adapted for that setting (in terms of magic, cults, beasts, cultures, and so forth).

I’m not too keen on this move myself, as I prefer the setting-neutral version of RQ.  But if the rules themselves will not change (much), I’m not too bothered, as I already own 5 copies of RQ6, plus the PDF.  Also, it is not clear yet whether something like the PDF version of RQ6 or ‘RQ Essentials’ will continue to be available after next summer.

In any case, the 32-page BRPE rules will obviate somewhat the need for a system-neutral version of RQ.  (I say ‘somewhat’ as BRPE will not include any rules for magic, stats for monsters, and a few of other things that are essential for running fantasy role-playing campaigns.)

3. The Design Mechanism will continue to publish material for RuneQuest.

Design Mechanism’s settings will continue to enjoy support.  So Mythic Britain, Monster Island, Luther Arkwright, and the like, will not be disappearing anytime soon.  

Lawrence Whitaker previews the Design Mechanism’s plans for the near future in the following post (with further discussion at the DM discussion board):
Our release plans have had to be modified, and Pete and I have a few things to work out - more around how rules are handled than the titles we publish. Some things I can expand on. 
1. More Mythics - Mesopotamia, Saxons and Greece. Not sure what will happen with Mythic Constantinople. Mob says he still wants to do it and has an outline written (indeed, Pete and I have played in part of it), but it’s a long shot. Mythic Britain will be extended by both a Logres, Saxon-based campaign (written by Paul Mitchener) and more scenarios from me (I have one I’ll be playtesting at a couple of local cons and with my own group). 
2. More Arkwright - Scenarios and Parallels. I’m actually keen to see submissions for Arkwright adventures so if you have an idea, let me know. 
3. More Sword and Sorcery - I’m actively thinking about expanding the Scourged Earth setting hinted at in the GM Pack, and resurrecting a set of Elric/Stormbringer scenarios I wrote many years ago to fit with the setting. One scenario is complete and I’m working on another. I’ve also been fleshing out the Scourged Earth/Wall background with some physics and dimensions for the Wall itself. 
4. More Thennla - I have Jon’s Taskan Campaign waiting for review and layout. I’ve postponed work on this pending some of the rules considerations we need to make, but it will certainly appear. I will also be talking to Jon about Assabian Rites as the next book. 
5. More one-offs - Short scenarios and so on. 
6. A project we can’t announce yet, but is genre-based and should be a lot of fun. 
What you won’t see from us is any Gloranthan material. That will be handled through Chaosium. However, I’m heavily involved in laying out Ian Cooper’s ‘Coming Storm’ books, and I’m very keen to create an RQ stat pack for it. 
There will be a much fuller announcement on Design Mechanism’s future this side of Christmas. There are going to be some important changes, but we’re still writing, developing, commissioning and publishing our own stuff, so from that POV, it’s business as usual.
All this sounds pretty great, and I’m looking forward to checking out a number of these items when they become available.

4. The print version of Call of Cthulhu 7th edition is coming along – finally.

The kickstarter campaign for the 7th edition of the Call of Cthulhu role-playing game has been beset with a surfeit of problems and delays.  They are too numerous to catalogue here (and, frankly, I’ve long since stopped following the progress of CoC 7e).  But thanks to the new management team at Chaosium, we should be seeing the print versions of CoC 7e, and associated materials, in the very near future.

(Like other backers of the kickstarter, I’ve had the PDF version for a while now, although I expect that it will be updated in the near future to match the books.  And I recently received the PDF for Petersen’s Field Guide to Lovecraftian Horrors.  So the wheels are turning, at long last.)

5. No ‘unification’ of the Call of Cthulhu and the RQ-based BRP systems.

While BRPE will serve as the core for most future Chaosium role-playing games, no changes will be made to the CoC 7e system.  So Chaosium’s role-playing game lines will not be fully ‘unified’ – though, of course, CoC 7e and BRPE will share many similarities, given their common ancestor.

Whatever one thinks of 7e CoC (and I think it’s perfectly fine), this decision makes sense.  The last thing that Call of Cthulhu needs now is another revision!   Let the game be played for a few years, at least, before even contemplating any changes.  Moreover, I’m not sure that BRPE would be a great fit for CoC.  Combat is very detailed in RQ6 and BRPE – and the awesome combat system is, of course, one of the things that makes that game great – but combat really is not the focus for most CoC games.  Overall, I think that the core CoC rules need to be even ‘lighter’ than those of BRPE.  Perhaps I’m wrong about this, but even if so, it should be some time before Chaosium contemplates producing another version of CoC.

6. The discussion board ‘BRP Central’ is now the official Chaosium board.

Here it is the link to BRP Central, in case you’d like to join!

I’ve been a member for a few years now, though I don’t post there too often.  That may change in the future, however, given all of the exciting developments with respect to BRP.

Conclusion:

So those are top ‘news items’ concerning the future of RuneQuest, Basic Roleplaying, and the Call of Cthulhu games – at least to the best of my knowledge.  Overall I think that the future is very bright!  ‘BRP Essentials’ looks like a great introduction to the system (I’ve skimmed through a draft).  The Design Mechanism will continue producing brilliant settings and adventures for RuneQuest.  And the Call of Cthulhu looks to finally be stirring from its rest in deep, dark R’lyeh.

10 October 2015

The Epic of Gilgamesh: Expanded Edition

After only 4000 years, the Epic of Gilgamesh is being updated.

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I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).