Tuesday, November 17, 2009
S&W House Rules PDF
I can't believe that I forgot to mention at some point during the past couple of months of this blog that internet-friend Benoist of the Citadel of Eight kindly put together a PDF version of my various S&W house rules a few months ago!
Thanks Benoist! This should give people interested a nice 'paper' copy of my house rules something to print up and read when they're on the bus, in the pub (or wherever).
Saturday, November 14, 2009
Why I Dislike 'Feats'
My participation in this thread at the RPGsite prompted me to reflect somewhat on exactly why I dislike 'feats' in 3e and 4e D&D, that is, why I loathe this game mechanic in the more recent versions of 'Ye Olde Game.'
'Feats' in 3e and 4e are an 'exception-based' mechanic. That means that if a PC/NPC/monster (hereinafter simply 'character') has a certain feat, the normal rules do not apply to him/her/it. Instead, other rules apply to the character. Feats provide 'exceptions' to otherwise universally-applied rules.
Feats require one to remember more rules, or at least be willing to look up more rules during the game. The 'more stuff to remember' aspect of feats is irritating. I have to remember too many things in my job ("what is today's lecture on, again?"; "is there a faculty meeting on Friday?"; "what was Kant's argument for the 'Formula of Humanity' again?"; etc.) -- having to remember loads of fiddly rules for my hobby is a burden that I do not care to assume. I'm simply too old and lazy. Ultimately, though, my dislike for 'feats' is primarily that I find the mechanic aesthetically ugly. It is unacceptably 'clunky,' in my opinion, to have a game with the following structure:
(a) here are the rules to govern the actions of characters; and
(b) here are hundreds of fiddly exceptions to those rules (often with their own 'sub-rules').
Blech! In contrast, a system like 'Basic Role-Playing,' which uses skills, is not 'exception-based'. The same rules apply, all the time, without exception. Some characters will be much more skilled at certain things than others, and thus enjoy much greater success rates at those things than others. However, there is no need to provide 'rules-exceptions' for those characters. The overall mechanical structure is far more parsimonious, and intuitive in my opinion, than the feat-based mechanical structure of 3e and 4e. To some extent, the same thing is true of older versions of D&D. Higher-level characters will have a greater chance to hit, make their saving rolls, etc., than lower level characters, but the basic mechanic is the same for all characters. (I'll concede that there are some 'exception-based' rules in older D&D -- namely, class-based abilities -- but they are far, far fewer in number than 'feats' in 3e and 4e. Consequently, they do not really bother me.) So that's it, gentle readers. That's why I hate feats.
Phew! It felt good to get that off my chest.
Friday, November 13, 2009
D&D Dreaming

More fun 'old school' art from the artist "Steve," who goes by the moniker "Ye Olde School," here.
Sunday, November 8, 2009
By Crom!
I just finished reading volume one of The Savage Sword of Conan. These volumes, published by Dark Horse Comics, reproduce the Savage Sword of Conan comics from the 1970s (originally published by Marvel). Volume 1 was excellent, and I've already finished the first story of volume 2. My only complaint with volume 1 is that it presents only the second half of the classic Howard tale, "The Hour of the Dragon." I don't know why the entire story wasn't published in Savage Sword, although I suspect that the story was perceived as simply too long to be presented in this format.
Anyhow, that minor complaint aside, I highly recommend these books to anyone who is a fan of Conan (or 'swords & sorcery' tales more generally). I look forward to many months of further reading!
Friday, October 30, 2009
Chaosium's 'Classic Fantasy'

I've long admired Chaosium's "Basic Roleplaying" system. During my most active role-playing years as a teen, such games as Call of Cthulhu, Hawkmoon, and Runequest (2nd edition) were among the games that were part of our regular rotation (although, I have to confess, they saw far less 'game time' than AD&D and, later, MERP and Rolemaster). I especially enjoyed playing a 'D&D-ized' version of Runequest, which involved the core book and some optional rules from the magazine White Dwarf (from back in the days when WD published articles on a variety of different RPGs, before it became a catalogue for Warhammer minis).
While I haven't played BRP in many years, I've always admired its intuitive yet nuanced mechanics. A revised and expanded version of BRP was published recently, and I had been meaning to pick it up for many months now.
Since Chaosium is having a sale until November 1, I finally have been prompted to make this long-neglected purchase. Further prompting me, is the release of a 'D&D-ized' version of the BRP rules called 'Classic Fantasy,' which brings to mind the White Dwarf-RQII variant that I enjoyed greatly so many years ago.
Thursday, October 29, 2009
Favourite Quote from Knockspell #3
"The Society for Optimalised Objectivism, a conspiracy overseeing the Market of Uugen, is dedicated to upholding absolutely free market forces within their sphere of influence. They worship an ancient star vampire residing in a crystal globe; the “high priestess”, An-Raydn, enjoys good relations with the Supreme High Bursator of Fedafuce, the venerable Grenspanios (now living in a distant city state)."
~ Gabor Lux, "The City of Vultures," Knockspell #3, p. 34.
Tuesday, October 27, 2009
Black Blade Publishing takes on S&W and Knockspell
Mythmere has been tormenting the more obsessive fans of Swords & Wizardry (including yours truly) for weeks now with vague intimations of a significant publishing and distribution deal for S&W and Knockspell magazine. Finally, dear readers, the agony of the wait is over, with this major announcement (from here):Black Blade Publishing to become Exclusive Publisher of the Swords & Wizardry Core Rules and Knockspell Magazine
October 27, 2009 – Mythmere Games, developer and publisher of the ENnie-award winning Swords & Wizardry fantasy role-playing game, is pleased to announce an exclusive agreement with Black Blade Publishing to publish the Swords & Wizardry Core Rules and Knockspell magazine, and to lead the charge to get Swords & Wizardry into retail distribution. The first print releases under this agreement will be a softcover version of the 124-page Swords & Wizardry Core Rulebook and Knockspell #3.
Working with Studio 2 Publishing as its distribution partner, Black Blade Publishing expects the Swords & Wizardry Core Rulebook to start hitting the shelves of brick and mortar game stores by February of 2010. In addition, the in-print version of the Swords & Wizardry Core Rulebook will be available for purchase directly from Black Blade Publishing or through select retailers by late-October, 2009.
Electronic copies of the Swords & Wizardry Core Rulebook will be available immediately directly from Black Blade Publishing, and will be available very soon directly from Studio 2 Publishing, DrivethruRPG, RPGNow and YourGamesNow.
Print versions of Knockspell #3 are available for purchase directly from Black Blade Publishing, and issue #4 may be distributed to stores around February of 2010, at the same time as the core rules.
“The Swords & Wizardry fantasy role-playing game is about a lot more than a return to the way these games used to be played. Swords & Wizardry unapologetically throws off 30 years of re-imagining and so-called ‘fixing’ of the original rules, returning to the wonder and mystery of “free-form” fantasy gaming without complicated rules and long rulebooks. Black Blade Publishing is very excited to be publishing the key Swords & Wizardry titles from Mythmere Games. The quality of new products being introduced in the old school gaming community is amazing, and we are really excited to be a part of it.” -- Jon Hershberger, co-founder of Black Blade Publishing
Founded in 2008 by Matthew J. Finch, Mythmere Games is best known for the Swords & Wizardry fantasy role-playing game, the award-winning retro-clone of the original 1974 edition of the world’s most popular fantasy game. For additional information, visit http://www.swordsandwizardry.com.
Formed in 2009 by Jon Hershberger and Allan Grohe, Black Blade Publishing will begin publishing the Swords & Wizardry Core Rulebook in October 2009 under license from Mythmere Games. For additional information, visit http://www.black-blade-publishing.com.
Studio 2 Publishing has been serving the games hobby industry since 2004, serving game designers and publishers as a sales and marketing organization as well as providing fulfillment and inventory management services. For additional information, visit http://www.studio2publishing.com."
It sounds like a great arrangement, and I look forward to the future success of S&W and Knockspell!
Say, speaking of Knockspell, issue 3 is now available. I'll have a few comments on it tomorrow (time permitting).
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About Me
- Akrasia
- I'm a Canadian philosopher, fantasy gamer, and procrastinator extraordinaire, who divides his time between Milwaukee WI and Toronto ON. I lived in Dublin Ireland 2005-2008, and still miss it very much! At least I still have Guinness.