Well, it turns out that many prescription drugs have names that sound quite elvish! Indeed, there is a quiz: “Prescription Drug of Tolkien Elf”? (Much to my shame, I scored only 24/30.)
It’s good fun. Almost as good as the high from some Finarfin…
A blog wherein I scribble about various 'old school' fantasy role-playing games (Classic D&D and 1e AD&D, Call of Cthulhu, BRP, RuneQuest, Elric!/Stormbringer, MERP, Rolemaster 2e/Classic, etc.). Also to be found here are some of my maps and notes for my fantasy campaign setting 'Ilmahal', as well as my house rules for 'Swords & Wizardry' (a 'retro-clone' game based upon the original 'Dungeons & Dragons' rules). Fight On!
On Monday, our time as custodians of the RuneQuest license formally draws to a close. We've felt honoured and privileged to have had the opportunity to work so closely with such an iconic brand, but all things change, and so we transition from RuneQuest to Mythras. We do, of course, wish our friends at Moon Design and Chaosium every success for the next edition of RQ and we look forward to seeing the results of the game returning to Glorantha.
Our arrangement with Moon Design allows us 6 months to dispose of all remaining RQ6 stocks, and fortunately we only have a handful of the RQ6 hardbacks left in stock, so this won't be a major issue. We'll leave them on sale until we either exhaust stocks completely or the 6 months come to a close. All our supplements remain on sale and can do so for up to five years, although we are rebranding all our PDFs will be most likely rebrand the physical stock with the Mythras logo.
As for Mythras itself, we will be releasing the game in hard copy and PDF most likely in mid-August. We want to ensure that the print process is well underway before opening for preorders - a slight change in our usual procedure. It means that people will get their copies quicker after making payment. It also means that we can release Mythras and Mythic Rome together (or very close together), alongside another product that been our Super Secret project, and will be given its own announcement in due course. We will release a preview of Mythras, so you can see the new layout (and if you have Imperative, you know what to expect already). One thing that we can tell you is that Mythras is 304 pages - a good 34% smaller than RQ6, but with no loss of content (in fact, we've added more). It will also be cheaper - probably around $40. For the new content you can expect:
[Some new art pieces (courtesy of our friends at Runa Digital in Spain)
Reorganized and expanded Animism rules, including Special Effects for Spirit Combat
Additional Special Effects, including firearms SEs and a couple of brand new ones developed for Mythras.
We're looking forward to getting this book out there.
Another piece of extremely good news is our partnership with Aeon Games Publishing. Aeon is based in the UK and is our fully licensed production and distribution partner for the UK and Europe. If you're outside North America you will be able to order all our books from Aeon Games Publishing directly, and receive them quicker and at much reduced shipping than from our US warehouse. As the company's CEO, Oliver Rathbone says: "Aeon Games Publishing is committed to new and innovative role playing games. Our team of dedicated gamers runs the gamut from old school to cutting edge. We are proud that our first publications combine the two in the Design Mechanism's Mythras Ruleset which takes the best of the classic Runequest rules and brings them into the forefront of modern gaming. Please see our website at www.aeongamespublishing.co.uk for more details and forthcoming publications." The website goes live early next week.
So it's farewell to RuneQuest 6, but Well Met to Mythras. This is an exciting time in The Design Mechanism's evolution and we continue to be indebted to all our fans and customers for their support, encouragement and enthusiasm.
Loz and PeteI'm looking forward to checking out the new Mythras core book once it's available, and playing the game for the foreseeable future. But it'll feel strange not to refer to the game as 'RuneQuest', as I've been doing for almost six years now (ever since I started playing MRQII in the Young Kingdoms).
What is Mythras Imperative?
A 34 page introduction to the Mythras system, designed for both newcomers and old hands. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game. The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy, real life and science fiction.
Is this a fantasy game?
We’ve made Mythras Imperative generic. Skills cover the ancient, modern and futuristic worlds, and the weapons include firearms. So Mythras Imperative gives you the starting point for adventuring in any time period you want. Other supplements, and the core Mythras rules themselves, expand on things like magic, vehicles, psionic powers and so on.
So no magic then?
Not in Mythras Imperative. We’ve kept things at a high level to make it easy for everyone to get the hang of the basics. When you’re ready, trade-up to the full Mythras rules for a total of five different magic systems!
What else can I do with it?
Mythras Imperative can be used by third party publishers to develop their own, Mythras-powered games, in conjunction with the Mythras Gateway License. This simple agreement extends our permission for the Imperative rules to be used wholesale in new systems people want to create. Contact us for more details.
What else is available for Mythras Imperative?
We have several free scenarios ready for adventurers – fantasy and science fiction so you can see first-hand the scope of the Mythras rules.
Does this replace RuneQuest Essentials?
Yes it does. From summer 2016, RuneQuest Essentials will be discontinued. If you have a copy already, you’ll find it fully compatible with Mythras Imperative.