26 December 2010
Swords and Wizardry White Box booklets now available in PDF
Check This Out
Over at the 'Beyond the Black Gate' blog, Al has made available (for free!) his 2010 compendium of "new items, houserules, monsters, a new character class, an adventure, PC Events, and more random tables than you can shake a yule log at." 25 December 2010
My Best X-Mas Gift Ever!
I found this fine book under the tree on Christmas day, 1980. I had received the Holmes Basic D&D set for my birthday two months earlier, so I already was addicted. But this book, with its iconic Trampier cover, occupies a special place in my withered heart, as it made me feel as though I had 'graduated' up to 'real' D&D.23 December 2010
Knockspell abandoning OGL and going over to AD&D
Knockspell seems to be undergoing some interesting changes:Knockspell Magazine: Will be switching to a non-OGL format and re-focusing more toward AD&D than OD&D. Issue #5 will be a transition, since most of what I have for that issue is still OD&D. I'm doing the layout myself, so it will be rougher in appearance than before. Doing the layout myself is also making it go more slowly.
A bit more information is obviously in order on the Knockspell changes:
The main reasons for a shift to AD&D is that Fight On! is already doing a great job on OD&D. Not exactly how I would do it (witness different editorial styles in the magazines), but still excellent. The most difficult task for Knockspell has been assembling enough material, largely (I think) because Fight On! draws more of it. That's especially true after the long gap between issues.
Swords & Wizardry will still have a strong presence in the magazine, but by drawing in AD&D as well, there is a better potential to bring in general articles about gaming as well as articles that are purely resource. This will make it easier for me to put together the magazine.
The other option, which would be to make Knockspell purely for S&W, would make it effectively into a "house organ" magazine, which is what killed the quality of White Dwarf. In the long run, I think that would be devastating for the magazine's reach and quality, plus making it more difficult rather than less difficult for me to bring in a full magazine's worth of articles.
Based on the comments here, I might back water on some of those proposed changes. I can still retreat from the plan at this point, since Issue#5 is effectively all S&W. However, I don't want it to become just a "house" magazine, and it definitely needs to use up less of my energy or I'd be doing nothing but Knockspell all the time. That's what collapsed me on it in the first place.
Matt
Based on the feedback from this thread, I think I'm going to keep Knockspell as an OGL publication. The various comments make sense, and I suppose the benefit of getting more authors from calling it "AD&D" wouldn't offset the downside of having open game content.
As to the increased focus on (what will now be called OSRIC and/or "First Edition" because of the above), that's still in play with the understanding that it DOESN'T mean S&W won't be in there, it means that I will include material in an OSRIC format if that's what the author wrote or wants, rather than treating S&W as if it's a universal format. A lesson of time is that people for the most part simply don't accept the idea that any sort of format is universal. Or at least, if they do, there is still a much stronger preference than I had thought for having one's particular set of stats used.
If I were to switch Knockspell to a purely S&W format, I'm certain that it would lead to a smaller page count, and when you're selling on lulu you get a worse and worse value as page count decreases. Most of the built-in cost is from their setup fee, not from adding additional pages. I could do a smaller magazine if I were willing to print a digest-sized little 'zine and mail it out myself, but I never handle money or commit to shipping things because those are both areas where my disorders can cause me to drop the ball in a big, big way.
17 December 2010
In Praise of the Original Swords and Wizardry Cover
I recently received the PDF for the Swords & Wizardry Complete Rulebook, and am eagerly awaiting the arrival of the three physical copies that I recently ordered (two softcover, one hardcover). Sadly, it is exceedingly unlikely that I will receive them before the (exhausting and family-intensive) annual Saturnalia and Festivus activities.14 December 2010
Advanced Fighting Fantasy Returning in 2011!
It looks like the Advanced Fighting Fantasy game will be back in 2011! In addition, Out of the Pit and Titan will be reissued. 11 December 2010
09 December 2010
Life and Death
Another fine OpenQuest product from Newt Newport, with another great cover by Jon Hodgson, is now available!
Here is the description at the d101 website.
'Geordie Racer' has a brief but helpful review here.
I have the PDF of Life & Death, and the print version is in the mail. Based on a quick skim, it looks very cool -- much more of a 'sandbox' than Newt's earlier OpenQuest adventure setting, The Savage North (which I think is also very good). I'll try to post more thoughts once I have a chance to give Life & Death a proper read (which, sadly, will not be for at least a few weeks, as I presently am overwhelmed with end-of-term grading responsibilities).
08 December 2010
Lamentations of the Flame Princess PDF Sale
Lots of good stuff for only 1 Euro (1.34 USD) each. I especially recommend Death Frost Doom. The sale ends on the 12th.
More info here.
The actual sale is here.
07 December 2010
Hawkmoon RPG Thoughts
Last week, James Maliszewski of 'Grognardia' fame posted a 'retrospective' on the Hawkmoon RPG (published by Chaosium in 1986). Since I've been thinking about BRP (and BRP-related games, such as RuneQuest and OpenQuest) quite a bit lately, I thought that I would share a few of my own thoughts on the game and its setting.I still own the game, and think about running it again, from time to time. Having lived in Ireland for three years (2005-2008), I would especially be interested in running The Shattered Isle, as it pits Hibernian rebels against the oppressive forces of the malevolent Granbretan Empire (of course, there's more to it than that!). It would be fun to draw on my real life knowledge of the isle (and photographs) to run such a fantasy campaign.
As for Moorcock's character 'Hawkmoon,' I find him to be rather shallow and uninteresting. Instead, I much prefer Corum. Indeed, I find the Corum tales to be superior to those featuring either Elric or Hawkmoon (especially compelling, in my judgement, is the way in which Moorcock draws on Celtic mythology in the second Corum trilogy). Nonetheless, the 'Tragic Millennium' is a great setting: it is familiar yet exotic, and provides ample opportunity for adventure. Moreover, unlike the 'Young Kingdoms,' the players can adventure in the world of Hawkmoon without the knowledge that the whole place is going to be destroyed in a few years hanging over them! Indeed, this difference was the main reason why I picked up Hawkmoon instead of Stormbringer 22 years ago.
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).
