31 October 2014
Happy Halloween 2014
I'll be trying out the 7th edition Call of Cthulhu rules tonight (using the free "Quick-Start" version).
It seems like the right night to do so...
29 October 2014
06 October 2014
The Old School Renaissance and 5e Dungeons and Dragons
There is a somewhat amusing debate underway at the RPG site over whether the OSR and 5th edition Dungeons and Dragons are (or should be, or likely will be) ‘friends’ or ‘enemies.’ (The OSR, as most readers of this blog no doubt are aware, refers to the ‘Old School Renaissance,’ which, for the purposes of this discussion at least, refers primarily to adherents of TSR-era Dungeons and Dragons and Advanced Dungeons and Dragons, and their related ‘retro-clones’ and ‘near-clones,’ including the magnificent Crypts and Things.)
Having run one session of 5th edition D&D (using the Starter Set), and having looked a bit at the Players’ Handbook and the online Basic Rules, it is clear that D&D 5e is not an ‘old school’ game. It simply has too many ‘new school’ elements for it to be that (such as ‘at will’ cantrips, full recovery of hit points with every ‘full rest,’ and so forth).
Nor do I think that it ever was intended to be an ‘old school’ game. Rather, it was designed to be as ecumenical as possible. Usually such efforts turn out to be horrible, in my experience, since in trying to please everyone the product in question ends up pleasing no one. But in this case it seems that one can run D&D 5e in an more-or-less ‘old school style’ without too much difficulty – something that was not easy to do with 3e D&D in my experience (and, I gather, simply impossible with 4e).
Moreover, there is no reason why a 5e game cannot borrow elements and ideas from older editions and existing OSR games and settings, and vice versa. At the very least, it looks quite feasible to run, say, a 1st edition AD&D module using the 5e rules without too much conversion work. Both games belong to the same genus.
From an ‘old school perspective,’ so to speak, I would say that 5e D&D resembles Castles and Crusades (a game that, years ago, I found to be a refreshing change from 3e) more than anything else on the market these days. Like C&C, it can be run in an ‘old school’ way, and clearly draws much of its inspiration from classic D&D and AD&D. Yet it also includes a number of ‘innovations’ and employs a more unified underlying structure. Indeed, if I wanted a pithy way to describe (how I would run) 5e D&D, I would say that it is a superior version of C&C.
So D&D 5e and the OSR should be friends – or at least peaceful neighbours – and not enemies.
Labels:
5e DnD,
ADnD,
CnC,
Crypts and Things,
Legacy DnD,
OSR,
OSRIC,
reviews,
RPGs,
Swords and Wizardry general
26 September 2014
Weekend at Loz’s
After over a year of very little gaming – nothing other than a half-dozen online sessions of AD&D – I’m about to jump back into the RPG pool in a big way. (This is primarily the result of spending the next 11 months in Toronto. Because of work commitments, travel, and general pathetic laziness on my part, I never got any ‘in person’ gaming going in Chicago over the past two years.)
Lawrence Whitaker (co-author of RuneQuest 6, among many other things) is hosting a few gamers at his place this weekend. Unsurprisingly, we likely will play a couple of RQ6 games: a return to the epic Young Kingdoms campaign that Lawrence GM’ed three years ago, as well as something in his forthcoming Mythic Britain setting. Also in the queue is a session of Trail of Cthulhu (which I’ve owned for years, but never played). I plan to run either a session of Call of Cthulhu (7th edition) or Dungeons & Dragons (5th edition).
After this weekend I hope to write up some of my impressions of these games, especially the ones that I haven’t played or run yet (I already have played and have a very positive opinion of RQ6).
Moreover, I am looking forward to returning this blog to some semblance of life over the next year. (It also needs a thorough updating, with respect to links, layout, etc. It looks so 2009!)
Labels:
5e DnD,
ADnD,
Call of Cthulhu,
Eternal Champion,
RPGs,
RuneQuest,
YK campaign
17 September 2014
Mythic Britain Previews
Mythic Britain is a forthcoming campaign setting for RuneQuest 6. The good folks at The Design Mechanism have released a preview of the setting material, as well as a complete adventure for the setting, "Caves of the Circind."
The preview looks great! I can't comment on the adventure, though, as I believe that I'll be playing through it in less than two weeks. (I'll try to write up a post-play report afterwards.)
The preview looks great! I can't comment on the adventure, though, as I believe that I'll be playing through it in less than two weeks. (I'll try to write up a post-play report afterwards.)
10 September 2014
Dungeons and Dragons and Philosophers Part IV
Another classic from the brilliant Existential Comics: "Dungeons & Dragons & Philosophers: The Interdisciplinary Disaster".
I especially like the description of Georg Cantor: "He solved the problem of what happens when you do infinite damage to a monster with infinite hit points. It dies."
I especially like the description of Georg Cantor: "He solved the problem of what happens when you do infinite damage to a monster with infinite hit points. It dies."
20 August 2014
Lovecraft at 124
On this day in 1890 H. P. Lovecraft was born. Here are 10 things to know about the creator of the Cthulhu Mythos.
15 August 2014
Dark Dungeons, the Movie
Back in my high-school days, my friends and I used to find endlessly amusing the Jack Chick comic, "Dark Dungeons."
Now, much to my amazement, there is a film based on that comic!
(A very realistic portrayal of a typical RPG session.)
Certainly its portrayal of the popularity of RPGs and the people who play them is extremely realistic!
Free RuneQuest 6 adventure: Sariniya's Curse
The good people at the Design Mechanism have made available a free adventure for RuneQuest 6 entitled 'Sariniya's Curse' (available here). It is set in the same region as the city of Meeros, as described briefly in the (also free) Game Master's Pack. Thus 'Sariniya's Curse' can be combined with the adventure 'Meeros Falling' (from the GM Pack), providing starting RQ6 GMs with two free related adventures with which to start a campaign.
And of course RuneQuest Essentials also is free. (But you really should buy the full RQ6 book, as it's the best FRPG published in recent decades.)
And of course RuneQuest Essentials also is free. (But you really should buy the full RQ6 book, as it's the best FRPG published in recent decades.)
11 August 2014
Grubb reviews the 5e D&D Player's Handbook
Jeff Grubb has posted his review of the new Player's Handbook (5th edition Dungeons & Dragons) here.
I don't have this yet myself, but it increasingly is my impression that 5e D&D will not be too bad...
I don't have this yet myself, but it increasingly is my impression that 5e D&D will not be too bad...
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About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).




