PART 3: ARRIVING
IN HOMMLET (Flocktime 578 CY)
[Part 2 here]
3.1 First
Night in Hommlet
(Flocktime 5th)
After a difficult
journey from Verbobonc, the doughty adventures— Erik (the
mountain dwarf fighter from the Lortmils), Althaea (the high elf
wizard from the city of Tringlee), and the brothers Godric (the
human rogue from the Barony of Shiboleth) and Cedric (the human
cleric of St. Cuthbert)—arrive at Hommlet.
The party pauses
on a small ridge above the village, which now lies to their south and southeast.
To their left (east) stands an impressive Church of St. Cuthbert. It is
finely crafted and its two stories peer down upon the village. Cedric forms a plan
to visit the church the next day. The only taller structure that the party can
see is a tower to the southeast, also on a hill, that stands several stories high.
A swiftly flowing stream divides the village in two. South of the stream the
party spies a large two-story building that they infer must be the region’s famous
inn, The Welcome Wench.
Descending from
the ridge, the party passes a trading post, a moneychanger, a smithy, and a couple
of other commercial establishments, as well as a few farmhouses. Althaea is
puzzled by the presence of a moneychanger in such a small settlement. Erik,
though, is uninterested in anything other than the inn, so the party soon finds
itself within The Welcome Wench.

Scattered about
the common room are over a dozen customers. Among them are many farmers and
other locals, as well as some merchants and their guards. The party notices a
rough looking individual drinking alone at the bar. They suspect that this
might be Zert (the swordsman mentioned by Gurth and Twick
back at The Electrum Eel in Verbobonc). By the fire sits a young
pale blond man dressed in blue; he is reading a book and trying to ignore the
noise around him. Behind the bar work the innkeeper and his wife—the party
already knows their names from Gurth and Twick: Ostler and Glora
Gundigoot. Also working in the common room are three young serving women.
The party sits
down at a long table. Althaea is suspicious of the young pale man reading the
book and tries to keep an eye on him. Glora comes by the table to take the
party’s order. Erik, in his usual spendthrift way, orders several rounds of the
“Ghostpale Ale,” as well as fine meals of porkbelly and mushrooms for everyone.
Erik also orders
drinks for the swordsman, who subsequently joins the party. He is indeed Zert,
who chats amiably with the group. Erik enthusiastically relates the tale of the
ambush south of Verbobonc to Zert, as well as the party’s goal of
“finding adventure.” Zert offers to help the party in any of their future
endeavours for an equal share of the loot. He is keen to use his blade “Betty”
again soon. He also suggests that the bands of brigands plaguing the region likely
are operating out of the Gnarley Forest, and is dismissive of the notion
that anyone might be using the nearby Moathouse as a base. According to
Zert, the Moathouse was utterly ruined following the Battle of Emridy Meadows a
decade ago, and its rubble is unlikely to be habitable now.
After finishing
up the first round of drinks, Erik switches to “Umberdeep Ale.” The shadowy
brew packs a decent punch, much to the dwarf’s delight. Zert thanks the dwarf
for his hospitality and retires for the evening. As the party discusses their
plans, a tall pale man dressed in fine brown clothing descends into the common
room. His jet-black hair is tied into a ponytail and his bright blue eyes
indicate partial elvish heritage. Noticing the unusual group, he approaches the
table and greets them in Elvish and then switches to Common.
Chatting affably,
he explains that his name is Furnok, and that he is an accomplished
“treasure finder.” With a brilliant smile, he produces some knucklebones and
cards. Godric loses a game of knucklebones; Althaea subsequently loses a game
of cards (“Emperor’s Folly”). Following the games, Furnok explains that he is
in need of additional coin—more than he can ever hope to win off travellers in
the inn—and offers his services as a treasure finder to the party.
Althaea asks if
Furnok knows the young book-reader. He does, and somewhat amused by the elf’s
suspiciousness, calls over Spugnoir. The young man explains that he is
an aspiring mage who was accompanying a group of merchants through the Kron
Hills when they were attacked by bandits. In his ensuing flight, Spugnoir
lost his spellbook, and is currently working on replacing it while staying in
Hommlet. His current efforts involve inscribing the few spells he has memorized
into his new book, but he remarks that he hopes to find others to add, if
possible.
After a couple
more drinks, the party decides to retire. They rent a private room on the
second floor. It only has two beds, along with a table and a couple of chairs,
but the party wishes to stay together in case the mysterious mage (from the
ambush between Verbobonc and Hommlet) seeks revenge. Althaea cautiously casts
“Alarm” on the door and window. Bedrolls are placed on the floor to provide
sufficient sleeping places for all.
3.2 Preparations
in Hommlet (Flocktime
6th – 7th)
The party starts
the day with an elaborate breakfast. Afterwards Cedric and Althaea go to the Church
of St. Cuthbert. There they are greeted by the aloof priest Calmert.
When shown the letter from Bishop Haufren, though, Calmert’s tone
becomes unctuous, and he asks Credric and Althaea to wait in the church’s pleasantly
decorated audience chamber. Calmert then goes to fetch Canon Terjon, who
arrives shortly afterwards.
Cedric describes
his dreams of an evil rising in the region—a mysterious ancient nemesis of St.
Cuthbert—and the information he gained from the Shrine of Istus (the
shrine told him: “Travel to Hommlet, near the city of Verbobonc; those who
follow St. Cuthbert there will aid you in your efforts”). Shaken by Cedric’s
words, Canon Terjon mentions the increasing troubles with brigands and
humanoids near the village, as well as the disappearance of Canon Y’dey
(the previous head of the Church) a couple of months earlier. When shown the
pebble with the symbol of the eye, Terjon remarks that he can recall no such
symbol associated with the forces of the Temple of Elemental Evil a
decade ago. Nonetheless, he surmises that it likely is used by some kind of
secret organization. At the conclusion of their meeting, Terjon gives Althaea
and Cedric a flask of holy water to assist them in their endeavours.
Before departing
the church, Cedric visits the altar room. A life-sized statue of St. Cuthbert,
holding a cudgel in his right hand and beckoning visitors with his left, stands
behind the altar. The altar itself is a carved from a single piece of
bronzewood and is decorated with an image of the saint’s crumpled hat, as well
as smaller images of billets and star bursts. Cedric casts some of the church’s
holy sticks on the altar and discerns the following two sayings of the saint:
· “Evil which cannot be removed must be
eliminated.”
· “Preach quietly but have a large cudgel
handy.”
Now infused with
zeal and holy fervour for his cause, Cedric leaves the church. Althaea
discretely rolls her eyes and follows. They return to the inn.
While Cedric and
Althaea are at the church, Erik strikes up a conversation with a local named Elmo.
The dwarf buys the villager a pint. Elmo seems to know the area around Hommlet
quite well. Erik hires Elmo to guide the party to the Moathouse,
offering him two gold pieces in advance, and another two gold pieces after they
return.
Later that morn,
the party goes to the Trading Post. Outside of the establishment’s door
a shield and lantern hang from chains. On the shield is displayed a sword and a
wedge of cheese. Inside. the party is greeted by two merchants, a sluggish
obese fellow named Rannos Davl, and a tall, wiry individual with bulging
eyes named Gremag. Erik and Althaea purchase some rations; Godric
obtains a suit of studded leather armour.
Shortly
afterwards, the party meets up with an armoured and surprisingly well-equipped
Elmo. The villager guides the party along the eastern “High Road” out of
Hommlet. After several hours of marching through the low hills and rough
terrain beyond the village’s farmlands, the party arrives at the ruined Moathouse.
…
Art credits:
- Pictures by Dave Trampier (from the original Village of Hommlet module).
- Hommlet map by Lavernius Regalis (from here).