24 February 2010
MRQII Review at RPGnet
17 February 2010
Another Very Lazy Post...
Positive MRQII Review
13 February 2010
Dungeon Alphabet
I'm probably the last participant in the 'Old School Renaissance' to get a copy of Michael Curtis's The Dungeon Alphabet, but better late than never! The praise for this book is entirely warranted. Just flipping through it is a joy. The illustrations are consistently wonderful. (I was especially impressed by the pictures by Jim Roslof.) Mongoose RuneQuest II
My copy of Mongoose's RuneQuest II (MRQII) finally arrived today, and I am very favourably impressed. The book looks beautiful. I love the simplicity of the cover. The interior layout is clean, and the art is consistently quite good (even the 'cheesecake' pics aren't that bad). I'm not a huge fan of the recent trend towards 'full colour' RPG books, and I'm glad that MRQII opted for a crisp 'black and white' look, sans shiny pages, wide margins, and so forth.At first glance, the rules look straightforward and interesting. I'm not a huge fan of hit locations, but I'll have to read through how precisely they work in MRQII before making a final judgement. The other material looks very cool and promising. I'm really looking forward to reading this, and comparing it my favourite 'd100'/'BRP' fantasy role-playing systems, OpenQuest and Elric!. Eventually I'll post my impressions here.
04 February 2010
Advanced Edition Companion for Labyrinth Lord now available!
Turns Out the 4e D&D 'Basic Set' is yet more 'Crippleware'
Well, it certainly looks pretty and, um, familiar, doesn't it, gentle readers?03 February 2010
OD&Dities is Returning!
30 January 2010
A 4e Version of the Basic D&D Box Set?
I don’t play 4e D&D, and I have not been following the product line since the initial three hardback books were published. (I read halfway through the PHB before deciding that it wasn’t for me.) However, it recently was brought to my attention that WotC is coming out with a number of ‘box sets’ later this year, including one that seems reminiscent of the old ‘red box’ Basic D&D set.
Here are their descriptions (from here):
Dungeons & Dragons Fantasy Roleplaying Game
The Essential Dungeons & Dragons Starter
Mike Mearls, Bill Slavicsek and James Wyatt
The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.
Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!
Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class.
Game components:
32-page book for players, with rules for character creation and a solo adventure
64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
2 sheets of die-cut tokens for characters and monsters
Cardstock character sheets and power cards
Double-sided dungeon map
6 polyhedral dice
Item Details
Item Code: 244660000
Release Date: September 7, 2010
Format: Box
Price: $19.99 C$23.99
ISBN: 978-0-7869-5629-6
Dungeon Master's Kit
An Essential D&D Game Supplement
James Wyatt and Jeremy Crawford
Awesome tools, rules, and adventure content for every Dungeon Master.
If you’re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you’re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master’s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.
This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master’s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.
Game components:
96-page book of rules and advice for Dungeon Masters
32-page monster book
Two 32-page adventures
2 sheets of die-cut dungeon terrain tiles
2 sheets of die-cut monster tokens
2 double-sided battle maps
Fold-out Dungeon Master’s screen
Item Details
Item Code: 244640000
Release Date: October 19, 2010
Series: Essential D&D Game Supplement
Format: Box
Page Count: 192
Price: $39.99 C$47.99
ISBN: 978-0-7869-5630-2
Player Essentials: Heroes of the Fallen Lands
An Essential D&D Game Supplement
Mike Mearls and Bill Slavicsek
Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.
This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the ranger, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin, elves, halflings, and humans.
Item Details
Item Code: 247520000
Release Date: October 19, 2010
Series: Essential D&D Game Supplement
Format: Trade Paperback
Page Count: 352
Price: $19.95 C$23.95
ISBN: 978-0-7869-5620-3
Monster Vault
An Essential D&D Game Supplement
Rodney Thompson, Logan Bonner, and Matthew Sernett
Iconic Dungeons & Dragons monsters that are easy to run and fun to fight.
This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.
In addition to a comprehensive collection of iconic Dungeons & Dragons monsters, this box contains die-cut tokens for the monsters that appear within, as well as a 32-page adventure that showcases several of the monsters.
Dungeon Masters can easily incorporate the adventure into their ongoing campaigns. Game components:
160-page book of monsters
32-page adventure
10 sheets of die-cut monster tokens
Item Details
Item Code: 244650000
Release Date: November 16, 2010
Series: Essential D&D Game Supplement
Format: Box
Page Count: 192
Price: $29.99 C$35.00
ISBN: 978-0-7869-5631-9
Player Essentials: Heroes of the Forgotten Kingdoms
An Essential D&D Game Supplement
Mike Mearls and Rodney Thompson
Exciting new builds and character options for the cleric, druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the cleric, the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.
In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Item Details
Item Code: 247510000
Release Date: November 16, 2010
Series: Essential D&D Game Supplement
Format: Trade Paperback
Page Count: 352
Price: $19.95 C$35.00
ISBN: 978-0-7869-5619-7
So what is going on here? Do these box sets mark the beginning of a new ‘basic’ D&D – apparently called ‘Essential D&D’ – to run parallel to the main line of ‘regular’ D&D in just the way that Moldvay/Cook D&D, and later Mentzer/Allston D&D, ran parallel to AD&D in the 1980s and early 1990s? The ‘Starter’ kit even seems to include a ‘solo’ adventure, just like the Mentzer Basic D&D set.
Unlike the distinction between ‘D&D’ and ‘AD&D’ during TSR’s hey day, I suspect that the system for ‘Essential D&D’ will be pretty much the same as that of 4e (simply a stripped down version of it). But that minor difference aside, it does indeed seem that history might be repeating itself.
Thoughts?
26 January 2010
Badwrong Fun
Man Who Enjoys Thing Informed He Is Wrong
JANUARY 25, 2010 | ISSUE 46•04
LOS ANGELES—George Himmelsbaugh, 32, was informed Tuesday that he was incorrect in enjoying a thing he had been deriving pleasure from for many years. Authorities in the field informed Himmelsbaugh that, although he believes his appreciation of the thing to be a matter of subjective personal taste, any positive feelings or satisfaction taken from this are by definition erroneous. Furthermore, sources reported, Himmelsbaugh does not in fact enjoy the thing, but has merely been convinced that he does by the influence of others who also claim to enjoy the thing but who must be insane or developmentally disabled if they actually do. Himmelsbaugh has responded to the information by endeavoring to enjoy the correct things in the future.
Blog Archive
About Me
- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).