19 January 2022

The Rings of Power starts on September 2nd

We finally have a name for Amazon’s forthcoming Middle-earth series: The Rings of Power.

 

As I mentioned almost a year ago, the series will take place during the Second Age:

According to showrunners J.D. Payne & Patrick McKay, “The Rings of Power unites all the major stories of Middle-earth’s Second Age: the forging of the rings, the rise of the Dark Lord Sauron, the epic tale of Númenor, and the Last Alliance of Elves and Men. Until now, audiences have only seen on-screen the story of the One Ring—but before there was one, there were many… and we’re excited to share the epic story of them all.”

The series will start on September 2nd and will be followed with at least one more season.

 

I have to admit, I’m quite excited about this. The tale of Celebrimbor and Annatar is one of my favourites, as is the fall of Númenor. (But I’m also braced for disappointment.)

 

[Celebrimbor by Angus McBride]

 

17 January 2022

OpenQuest SRD now available from D101 Games

OpenQuest is the "rules light-ish" sibling of Mythras (and both are descendants of RuneQuest and Basic Role-playing). It's a great system, one that I've played in the past and would be happy to do so again in the future (although I haven't been able to read the 3rd edition version yet). Based on my experience with it, I highly recommend OQ for anyone who wants a simpler d100 fantasy system alternative to Mythras.

And now D101 has made available for all the OpenQuest SRD. Enjoy!



 

 

06 January 2022

The true story behind the infamous chits in the Holmes Basic D&D sets

In a recent post (concerning the replacement of B1 with B2 in the original Dungeons and Dragons Basic set) I wrote: “I also was confused as to why my box had irritating chits and others had dice, but I later learned that that was because TSR couldn’t obtain enough dice to include in all their fast-selling sets.”

 

It turns out that that’s not quite right! The true story is a bit more complex: TSR wanted to produce their own dice but failed to get the product ready in time. The “dice shortage” was purely management-created.

 

For the details check out this post at the blog “Zenopus Archives.”

01 January 2022

My three favourite RPG books from 2021

I’ve cut back way back on my RPG purchases in recent years. For the most part I try to buy only products that I think I’ll likely actually use at some point in the near-ish future, or products that I have a strong intrinsic interest in (as, say, they concern a setting, subject, or game of which I’ve long been a fan). Nonetheless, I still buy more RPGs products than I should. But there are a few every year that do not fall into the “taking-up-space-on-my-shelf-until-I-donate-them-or-retire” category. Here are three from 2021 (in no particular order):

 

 

I’ll start with something I haven’t mentioned before at this blog: Goodman Games’ Original Adventures Reincarnated #6: The Temple of Elemental Evil. In addition to including scans of multiple printings of the original 1st edition AD&D Village of Hommlet module, as well as the subsequent Temple of Elemental Evil mega-module, this two-volume set provides an expanded version of the module with 5th edition D&D stats. I rank the original Village of Hommlet module as one of the all-time classics for AD&D.

 

I hope to resurrect my (sadly-still-on-hiatus) Greyhawk campaign (which uses 5e D&D with Gygax’s version of the World of Greyhawk) in the new year. Once the characters wrap up their current adventure, I hope to have them travel to Hommlet and go through this campaign. Afterwards, I plan to run some more classic modules in Greyhawk for my players, including White Plume Mountain (converted to 5e in Tales from the Yawning Portal), Expedition to the Barrier Peaks (another member of Goodman Games’ “Original Adventures Reincarnated” series), the “Against the Giants” trilogy (also in Tales), and perhaps even the Tomb of Horrors (yet another one in Tales). At least that’s my tentative plan for the future. (Heh ... hope springs eternal.)

 

 

Then there’s Against the Darkmaster. (I’m cheating a bit here as I got the PDF in 2020. But I don’t feel like I “really” own a book or game until I get the physical version.) I’ve mentioned this excellent game before here. I really want to run this sometime – perhaps using it with a heavily modified version of the amazing classic campaign module Ardor by Terry Amthor (RIP). Even if I don’t use Against the Darkmaster in the near future, though, my long-abiding love for MERP makes this a purchase that I don’t regret at all. I thrill just flipping through this massive, gorgeous book, appreciating the wonderful art, and reading bits of the rules.

 

 

Last – but certainly not least – there’s Mythic Babylon, which I’ve also mentioned previously here. Since I’ve been playing in a Mythic Babylon campaign since summer 2020 (run by the book’s co-author, Chris Gilmore), in a way I’ve been using this book for even longer than I’ve owned it! It’s a really wonderful work from the always excellent Design Mechanism.

 

Okay, that's it for 2021. Best wishes, gentle readers, for 2022!

26 December 2021

Happy Boxing Day

A cheery holiday message from H.P. Lovecraft:

"Glad to hear that you had a pleasant Christmas, & the coming year may prove a fruitful and congenial one for you … All religious or other systems assigning mankind an important place in the universe are obviously primitive myths – no matter how widely & persistently perpetuated. So far as any real evidence goes, the cosmos is simply a perpetual field of interacting streams of force amidst which the galactic universe, the solar system, this tiny earth, the principle of animal life, & the human species are nothing more than momentary accidents."

- HPL (in a letter, 16 January 1935).

 

Here's hoping that 2022 will be a better one for the accidental human species on this tiny earth! 




 

16 December 2021

Mythic Babylon: 2nd best-selling historical RPG of 2021

Yesterday I mentioned that the Design Mechanism’s Mythic Babylon was the 20th best-selling "other fantasy" RPG product at DriveThruRPG for 2021. I noted that this was especially impressive given that it is something of a “niche” product.

 

Well today I learned that within this niche—that of “historical” RPG products—it was the second best-selling RPG product of 2021 at DriveThruRPG.

 

 

I have no doubt that within the “hyper-niche” of Mesopotamia-based RPGs, it ranks number one!

Mythic Babylon: number 20 in sales, number 1 in my heart

I’ve mentioned Mythic Babylon before here. It’s a great book: impressively researched yet not overwhelming (or dryly “academic”), and full of game-usable content (for the Mythras system). The setting is flavourful and exotic: it’s somewhat alien to most players, yet not so alien as to be incomprehensible (most players probably know who Gilgamesh and Hammurabi were – the setting takes place during Hammurabi’s time, 18th century BC). In addition to the amazing content, the writing is accessible, the maps are clear, and the art is evocative. It’s an informative, useful, and aesthetically striking work.



Despite being what I would call a “niche” product (a historical, albeit “mythical,” setting) Mythic Babylon managed to be the 20th best-selling “other” fantasy role-playing product at DriveThruRPG last year!

 

Kudos to the authors, Paul Mitchener and Chris Gilmore! (Disclosure: the latter is the GM for the Mythic Babylon campaign I’m currently struggling to survive in.) And kudos to the Design Mechanism for continually turning out top-notch products.


 

09 December 2021

How B2 became part of Basic Dungeons and Dragons

As I’ve mentioned before, my “gateway drug” into this hobby was the “Holmes” Dungeons and Dragons Basic Set, a gift from my parents over four decades ago. My version included the infamous “chits” instead of dice, and the classic Gary Gygax module B2: Keep on the Borderlands.

 [Erol Otus's evocative picture of the keep on the back of B2]

 

I later learned that earlier versions of the Holmes box set included Mike Carr’s module, B1: In Search of the Unknown. I always had been puzzled as to why this change was made. (At the time I also was confused as to why my box had irritating chits and others had dice, but I later learned that that was because TSR couldn’t obtain enough dice to include in all their fast-selling sets.)

 

Both modules (B1 and B2) include lots of helpful advice for neophyte DMs. And while B2 is, I think, the superior module overall—it includes a fleshed-out “safe haven,” a “mini-wilderness,” and a complex “dungeon” environment that, in addition to providing a variety of different kinds of monsters and challenges, can enable the players to engage in some role-playing (e.g., allying with some groups against others). Nonetheless, for starting DMs, I think B1 is a better option. It is a classic, straightforward “dungeon crawl.” Also, I thought at the time, shouldn’t B1 be included in the Basic Set?

 

The explanation for this change, it turns out, was Gygax’s avarice. Jon Peterson explains:

“With the Basic Set carrying In Search of the Unknown now bringing in nearly 100,000 sales per quarter and rising, the 11 cents per copy due to Mike Carr started to amount to real money, especially in pre-1980 dollars.

[…]

It was then that Gygax apparently grasped that […] perhaps TSR could try substituting in a different module to the Basic Set — one of Gygax’s own creation, Keep on the Borderlands (B2), which began to ship early in 1980.”

The full story involves TSR’s legal dispute with Dave Arneson and is explained by Peterson in his Polygon article, “How a pending lawsuit changed the original Dungeons & Dragons Basic Set.” (The article was posted two months ago—alas, I’ve been pretty “out of it” over the past few months and only read it today.)

 

This is hardly the biggest story in the history of role-playing games. But it’s something I distinctly remember wondering about back in the day. It’s nice to know the answer, some forty years later.

15 October 2021

Kiwi Gandalf

News from Middle-earth:

"New Zealand council ends contract with wizard after two decades of service"

"The official Wizard of New Zealand, perhaps the only state-appointed wizard in the world, has been cast from the public payroll, spelling the end to a 23-year legacy.

The Wizard, whose real name is Ian Brackenbury Channell, 88, had been contracted to Christchurch city council for the past two decades to promote the city through 'acts of wizardry and other wizard-like services', at a cost of $16,000 a year. He has been paid a total of $368,000."

Off to the Grey Havens and then Valinor, I guess?

13 October 2021

Terry Amthor RIP

At this blog I recently praised Terry Amthor’s amazing campaign module, The Court of Ardor. That module is one of my all-time favourites. While set in Middle-earth, it has a distinctive (not-really-Tolkien-ish) character, and hence I think is better treated as an independent setting. In any case, it’s really quite an amazing work, one bursting with ideas and creativity. After reading it in the mid-1980s, it forever influenced how I designed fantasy campaign settings, including especially evil ‘secret’ organizations. It inspired me in countless ways over the years, and I borrowed heavily from it in many of my games, even though I never ran it myself (although that is something I hope to correct someday).

 

 

 

While Ardor is Amthor’s work that most affected me, I also was greatly impressed by his Shadow World fantasy setting, and especially his campaign module, Jaiman: Land of Twilight. In many ways, Jaiman captured much of the same spirit, ethos, and energy that had infused Ardor. Like its predecessor, Jaiman included a detailed history with elaborate and distinctive organizations. It also featured a grand campaign that would enable the characters potentially to shape the history of the continent. Over the subsequent years, I purchased the additional material that Amthor published for the continent of Jaiman, and drew inspiration from it (even though, like Ardor, I never used the setting in my own games).

 

I also greatly appreciated Amthor’s other Middle-earth books, such as Rivendell and Lórien & The Halls of the Elven Smiths (Amthor was quite a fan of elves!), and his contributions to Rolemaster. I played his solo “Middle-earth Quest” book A Spy in Isengard a couple of times and greatly enjoyed it.

 
[Angus McBride's amazing cover for ICE's Rivendell]

 

Overall, Terry Amthor was one of the role-playing authors who most inspired and influenced me over the past four decades. (I’ve only mentioned his contributions with which I am familiar here. He did a lot more, as summarized by his Wikipedia profile.)

 

So, I was quite saddened to learn recently that Amthor had passed away. I don’t know exactly when, but the announcement from Iron Crown Enterprises was published on October 1st. I almost can’t believe it, given his age (only 62), and my complacent assumption that additional Shadow World material would appear every so often indefinitely into the future.

 

Rest in peace, Loremaster Amthor.


 

Blog Archive

About Me

My photo
I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).