Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
23 July 2026
My Top-5 Roleplaying Games of All Time
Here’s my list. Reflecting on the role-playing games that I’ve played over the past forty-five years or so, I’d say that my top five have to be the following:
16 February 2024
My RPG Foci: Fantasy and Eldritch Horror
Recently someone over at the RPG Pub asked what genres people preferred in their gaming. Reflecting on this question, I realized that over the past twenty-five years or so, almost all of my role-playing activity has been focused in two genres: fantasy and horror.
Fantasy
Perhaps unsurprisingly, the vast majority of my gaming has involved various flavours of fantasy, especially the following sub-genres.
High Fantasy
By “high fantasy” I mean the kind of fantasy that you find in the writings of J.R.R. Tolkien and the like. High fantasy worlds have a clear distinction between “good” and “evil” – even if there are morally ambiguous characters and difficult situations between the two extremes.
I’ve mentioned before here that I was an avid player of Middle-earth Roleplaying back during the 1980s. Indeed, I probably played as much MERP as I did AD&D during my high-school days (it eventually became my group’s “main game”). And when I first started playing RPGs semi-regularly again, around 1999, I naturally started with MERP (before, unfortunately, moving to the Rolemaster Standard System, which despite its obvious mechanical relation to MERP [MERP was derived from an earlier version of Rolemaster], was not nearly as smooth or fun to use in practice).
A lot of the games that I’ve run over the years have been in this subgenre, including past and present Middle-earth games. My current “Court of Urdor” also falls within this category.
The brilliant Against the Darkmaster FRPG – which is heavily inspired by MERP – is designed for precisely this kind of fantasy campaign. Indeed, it builds the “Darkmaster” conceit into some of its core mechanics. As the name indicates, the struggle against the Darkmaster is assumed to be a central feature of any campaign, even if only in the background.
Swords and Sorcery
Another familiar sub-genre. Robert E Howard’s Hyborea and Atlantis, Michael Moorcock’s Young Kingdoms (and “multiverse” more generally), Fritz Leiber’s Nehwon, Karl Edward Wagner’s “Kane,” and the like, are all exemplars of this sub-genre. I would include Jack Vance’s Dying Earth corpus, and many of Clark Ashton Smith’s stories (especially those set in Zothique, Averoigne, and Hyperborea), as members of this family as well.
After rereading REH’s Conan stories – and reading for the first time his Kull and Bran Mac Morn tales – fifteen years ago (when they were republished in nice volumes by Ballantine), I came up with a number of house rules for Swords & Wizardy in order to run some “swords and sorcery” flavoured games. Those house rules are still available here – and seem to attract regular visits to this day. Many of them were later integrated into D101 Games’ Crypts & Things role-playing game, which I highly recommend.
In addition to running my modified version of S&W (and later C&T), I also was a player in a wonderful campaign set in the Young Kingdoms (of Moorcock’s Elric tales), using the Mongoose Runequest II system (the grandfather of the excellent Mythras RPG).
Dungeons & Dragons
Blend the above two sub-genres together – and add some quirky monsters (e.g., beholders, mind flayers), novel twists on old ideas (e.g., drow elves, planar cosmology), and some innovations (e.g., dungeon-delving, wandering monsters) – for the singular “Dungeons and Dragons” sub-genre. I regard “D&D fantasy” as its own thing, even though it obviously draws heavily on a wide range of sources (not just fantasy).
However, my experience running and playing post-TSR D&D has not been that great. I ran two 3rd edition games – one 3.0e and one 3.5e – just over two decades ago. The system was new and shiny, and seemed to “fix” all the purported “problems” with the earlier versions of the game. Both campaigns lasted about a year but became quite tedious to run once the characters reached 3rd or 4th level. I came to find that being a DM for 3rd edition D&D was simply a chore. After the second campaign, I vowed to never run the game again. I subsequently ran a few sessions of Castles & Crusades, AD&D, and played a bit of the Warhammer RPG (2nd edition). All of those games I enjoyed far more than 3rd edition D&D (although I probably would only bother with AD&D again today).
I skipped 4th edition D&D altogether. After reading halfway through the Player’s Handbook in fall 2008, I realized that it was just not for me.
Years later, I ran a few one-shots of 5th edition. At first, I thought rather highly of it – at the very least, it seemed to be a vast improvement over 3rd edition. I quite liked some of the books that were published for it (namely, Tales from the Yawning Portal, Ghosts of Saltmarsh, and Goodman Games’ updated versions of classic TSR modules – not coincidentally, books that all contained a lot of “Gygaxian" Greyhawk material).
More recently, I ran a campaign set in the World of Greyhawk, much of which took place in the legendary area around the village of Hommlet. It was great fun! But it was fun despite the system (at least for me as the Dungeon Master). The ubiquitous, often “free” magic, and almost absurd “superhero” quality of the characters, came to grate on my nerves. I’ve explained some of my problems with 5th edition D&D before (see here and here) so I won’t say any more about that here.
After these experiences, I conclude that I definitely prefer “old school” D&D within this genre – specifically, the more challenging and flavourful 1st edition Advanced Dungeons and Dragons and Basic/Expert Dungeons & Dragons (and related “clone” systems, like OSRIC and S&W). I like magic to be at least somewhat rare and at least somewhat costly to use. (Endless cantrips and ritual spells? No thanks!) It’s clear to me that the post-TSR versions of the game just are not my thing. I certainly have no interest in the recent offerings from the Wizards of the Coast.
There is one honourable exception regarding 5th edition D&D: the Middle-earth adaptations of the 5e system, as presented in Adventures in Middle-earth and The Lord of the Rings RPG. I thoroughly enjoyed the AiME campaign that I ran a number of years ago. But those games don’t feel like “D&D” at all – the magic system is entirely different, the classes are entirely different, etcetera. They also import a number of mechanics from The One Ring RPG. And of course, those games belong to the “high fantasy” genre discussed earlier.
Historical Fantasy
As a player, the bulk of my gaming over the past decade has been in historical fantasy settings. I suppose that this is unsurprising, given that I’ve played a lot of Mythras (and its predecessors, RuneQuest 6 and MRQII) during this time. So, I’ve played in long-running Mythic Britain and Mythic Babylon campaigns, as well as some one-shot sessions in other settings.
Both Mythic Britain and Mythic Babylon are excellent and highly recommended!
09 December 2023
The new Mythras Imperative is now available!
The Design Mechanism’s announcement (at the RPG Pub):
The new, revised, expanded, ORC-licensed edition of Mythras Imperative is now available – just in time for Christmas.
While the game and mechanics are fundamentally the same, we've tweaked a few rules, made errata corrections, and fully integrated rules for firearms, vehicles, new character creation options, and sample creatures (with a complete list of traits to make them worthy opponents).
Most important of all, Mythras Imperative is licensed under ORC, meaning that 3rd party creators can freely use, adapt and build upon the Mythras Imperative foundation for their own unique d100 games, supplements and adventures. Combine Mythras Imperative with its sister book, Classic Fantasy Imperative, or any other ORC-licensed open gaming system.
So whether you want gritty fantasy or mythic historical, Pulp-era spies or cinematic superheroes, Mythras Imperative has you covered. Simple to learn, simple to play, but with a surprising depth that is the result of many, many years of refinement.
The PDF version is free to download. The Print on Demand version is $24.99 (black and white, softcover, 80 pages). A POD version for Drivethru customers will follow later.
Anyhow, if you’re still unfamiliar with Mythras, I recommend checking out Mythras Imperative, as it’s a nice, lean presentation of the system, easily readable within an afternoon.
11 January 2023
OGL Apocalypse: WotC goes full Chaotic Evil
01 January 2023
Best Wishes for 2023
My wife kindly got me these cookies. Obviously, she knows me well! I felt a bit guilty eating them but comforted myself in the knowledge that more could be obtained in the future.
I haven’t been too active here over the past couple of months. Hopefully my posting rate will pick up in the spring, as I thankfully will not have to travel so much for work.
In particular, I’d like to catch up on the following items:
§ Update the log for my regular “Greyhawk” (D&D 5e) campaign. A lot has happened since I last posted, some of it even a bit entertaining (I think).
o The adventurers finally managed to defeat Lareth and clear out the Moathouse (more or less); soon they will be moving beyond Hommlet.
§ Update the status of my irregular “Against the Witch-King” (Against the Darkmaster) campaign.
o Most of the characters have been created – and they’re an interesting mix: a Dúnadan lady of Arthedain (a champion or “ranger”); two Lossoth brothers from Forochel (one a scout, the other a shape-shifting animist or “shaman”), and a Dwarven scholar from the Ered Luin (sage).
§ Post descriptions of my characters for the Mythic Babylon campaign I played in over the past few years (which wrapped up last summer) and the Return to the Mountains of Madness campaign I’m currently playing in (using the Mythras rules).
o I’m not keeping logs for these campaigns (I generally only do that for the games I’m running) but I think that these characters may be of some interest to others, especially people interested in the Mythras system and its associated settings.
§ Return to my top-10 list of fantasy and science-fiction films. (I’ve only covered number 10 so far!)
§ Write up some final reflections on The Rings of Power series (which I found to be very much a mixed bag).
I’m watching Andor right now and finding it to be excellent. I had skipped the two most recent Star Wars series (the Boba Fett and Obi-Wan ones) but I quite liked both seasons of The Mandalorian. This series is even better, in my view. It doesn’t really feel like a “Star Wars” show to be honest – but that’s probably a good thing, given how badly the movies degenerated in quality after The Empire Strikes Back. The notable exception in recent years is Rogue One – the best Star Wars movie since Empire in my judgement – and so perhaps it’s no surprise that Andor is of such high quality, given that it’s a Rogue One prequel. Check it out if you haven’t already!
18 April 2022
Mythras News: Supes and Polynesia
Also, another Mythic Earth setting book is in production: Mythic Polynesia. I don’t know when it’ll be available, but the cover looks rather cool:
I’ve probably played more Mythras (including its predecessors RQ6 and MRQII) than any other role-playing game over the past eleven years. (By coincidence, I vaguely recall meeting Loz in early spring 2011…) I’ve played in the Young Kingdoms (Elric’s world), Mythic Britain, the Luther Arkwright multiverse, and (currently) Mythic Babylon. Soon I’ll be taking part in a Mountains of Madness campaign (converted to Mythras). I can’t recommend the game highly enough!
01 January 2022
My three favourite RPG books from 2021
I’ve cut back way back on my RPG purchases in recent years. For the most part I try to buy only products that I think I’ll likely actually use at some point in the near-ish future, or products that I have a strong intrinsic interest in (as, say, they concern a setting, subject, or game of which I’ve long been a fan). Nonetheless, I still buy more RPGs products than I should. But there are a few every year that do not fall into the “taking-up-space-on-my-shelf-until-I-donate-them-or-retire” category. Here are three from 2021 (in no particular order):
I’ll start with something I haven’t mentioned before at this blog: Goodman Games’ Original Adventures Reincarnated #6: The Temple of Elemental Evil. In addition to including scans of multiple printings of the original 1st edition AD&D Village of Hommlet module, as well as the subsequent Temple of Elemental Evil mega-module, this two-volume set provides an expanded version of the module with 5th edition D&D stats. I rank the original Village of Hommlet module as one of the all-time classics for AD&D.
I hope to resurrect my (sadly-still-on-hiatus) Greyhawk campaign (which uses 5e D&D with Gygax’s version of the World of Greyhawk) in the new year. Once the characters wrap up their current adventure, I hope to have them travel to Hommlet and go through this campaign. Afterwards, I plan to run some more classic modules in Greyhawk for my players, including White Plume Mountain (converted to 5e in Tales from the Yawning Portal), Expedition to the Barrier Peaks (another member of Goodman Games’ “Original Adventures Reincarnated” series), the “Against the Giants” trilogy (also in Tales), and perhaps even the Tomb of Horrors (yet another one in Tales). At least that’s my tentative plan for the future. (Heh ... hope springs eternal.)
Then there’s Against the Darkmaster. (I’m cheating a bit here as I got the PDF in 2020. But I don’t feel like I “really” own a book or game until I get the physical version.) I’ve mentioned this excellent game before here. I really want to run this sometime – perhaps using it with a heavily modified version of the amazing classic campaign module Ardor by Terry Amthor (RIP). Even if I don’t use Against the Darkmaster in the near future, though, my long-abiding love for MERP makes this a purchase that I don’t regret at all. I thrill just flipping through this massive, gorgeous book, appreciating the wonderful art, and reading bits of the rules.
Last – but certainly not least – there’s Mythic Babylon, which I’ve also mentioned previously here. Since I’ve been playing in a Mythic Babylon campaign since summer 2020 (run by the book’s co-author, Chris Gilmore), in a way I’ve been using this book for even longer than I’ve owned it! It’s a really wonderful work from the always excellent Design Mechanism.
Okay, that's it for 2021. Best wishes, gentle readers, for 2022!
16 December 2021
Mythic Babylon: 2nd best-selling historical RPG of 2021
Yesterday I mentioned that the Design Mechanism’s Mythic Babylon was the 20th best-selling "other fantasy" RPG product at DriveThruRPG for 2021. I noted that this was especially impressive given that it is something of a “niche” product.
Well today
I learned that within this niche—that of “historical” RPG products—it was the second
best-selling RPG product of 2021 at DriveThruRPG.
I have no doubt that within the “hyper-niche” of Mesopotamia-based RPGs, it ranks number one!
Mythic Babylon: number 20 in sales, number 1 in my heart
I’ve mentioned Mythic Babylon before here. It’s a great book: impressively researched yet not overwhelming (or dryly “academic”), and full of game-usable content (for the Mythras system). The setting is flavourful and exotic: it’s somewhat alien to most players, yet not so alien as to be incomprehensible (most players probably know who Gilgamesh and Hammurabi were – the setting takes place during Hammurabi’s time, 18th century BC). In addition to the amazing content, the writing is accessible, the maps are clear, and the art is evocative. It’s an informative, useful, and aesthetically striking work.
Despite being what I would call a “niche” product (a historical, albeit “mythical,” setting) Mythic Babylon managed to be the 20th best-selling “other” fantasy role-playing product at DriveThruRPG last year!
Kudos to the authors, Paul Mitchener and Chris Gilmore! (Disclosure: the latter is the GM for the Mythic Babylon campaign I’m currently struggling to survive in.) And kudos to the Design Mechanism for continually turning out top-notch products.
28 June 2021
Mythic Babylon unleashed
I’ve been part of a Mythic Babylon campaign as a play-tester for about a year now (meeting roughly twice a month). The campaign is being run by one of the book’s co-authors (Chris Gilmore). It took me a while to get myself oriented in the setting. Bronze Age Mesopotamia is far less familiar to me than, say, Dark Ages Britain or Imperial Rome. And while I certainly would not claim to have a clear grasp of the setting even now, a year later, it does not feel quite as alien as it did at first. It’s an interesting place, and I’ve been enjoying the campaign enormously in recent months.
Now everyone can enjoy this excellent setting for themselves: Mythic Babylon has been on sale to the public for over a week now.
Here is the description of the setting from the Design Mechanism site:
What is Mythic Babylon?Mythic Babylon is a role-playing supplement for the Mythras game system. It provides everything you need to take your Mythras game back to the 18th century BC and enter a world of cut-throat diplomacy, Machiavellian politics, and ecstatic prophets. Within these covers you'll find information on the society, culture, religion, trade, laws, and beliefs of Old Babylon and the surrounding lands. The setting is presented as a sand-box with a wide-ranging gazetteer of places to explore, each loaded with plot hooks. For those who like to play against the backdrop of history, we provide a timeline of past and near future events. A bestiary and a chapter for game masters rounds out the end of the book.This book contains everything you need to create adventures in the lands of Sumer, Akkad, and Subartu from the low lying Eden to the Cedar Mountains and even into the Underworld. Follow in the steps of kings like Gilgameš, Kubaba, or Hammurabi in this mythological and historical setting that was nearly 4000 years in the making.
Where is Mythic Babylon?Mythic Babylon is set in what will later be called Mesopotamia by the Greeks, which means 'The Land Between the Rivers', referring to the Tigris and Euphrates. At the time our book is set, there is no one name for the whole region. Instead, the southern plain is called Sumer and the central plain is called Akkad. Together, these will one day be called Babylonia after the city of Babylon. The northern plain is called Subartu, but will one day come to be called Assyria after the city of Aššur.This book focuses on Sumer, Akkad, and Subartu. Peripheral regions such as ancient Syria, Turkey, Iran, and Bahrain are given a more cursory treatment.Mythic Babylon is expertly illustrated by James Turpin, and is an exceptional addition to the Mythic Earth range for Mythras. It comes as a hardcover book, 322 pages, and the PDF price is included in the hardcover price, along with an additional PDF file containing additional maps.
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- Akrasia
- I'm a Canadian political philosopher who lives primarily in Toronto but teaches in Milwaukee (sometimes in person, sometimes online).

















